…even so, why the fuck does Team Ninja keep getting such good franchises?
Team Ninja != Ninja Theory
It’s fairly easy, especially if you are SJCing a normal that causes a lot of hitstun. For instance, if I SJC Ibuki’s Cr.HP into Ultra I have plenty of time to input the TK motion (It’s also easier because to SJC I need to press down and up, not just up. You already push down when you do her Cr.HP).
However, doing something like this can be difficult for quite a few people.
[media=youtube]NsITQmESHS0[/media]
This is a lot harder since you have to go from pressing forward to down to TK motion within a VERY short amount of time. Not very practical, but still.
Oh and another thing, fuckfuckfuckfuckfuck.
I thought they split or some shit. Eh I’ll read into later
Team Ninja is a studio under Tecmo, makers of Dead or Alive and Ninja Gaiden founded by Itagaki
Ninja Theory is some UK developer
yo you dont even understand how hype I was. i’m bout to throw myself a fucking party and shit
true but honestly its hard for me to take Raiden seriously with the whole ass nekkid cartwheeling thing >.>
whoops my bad. I’ve only got like an hour of sleep so I was thinking Ninja Theory was Team Ninja…I’ll go back to sleep
My milk is good until Dec 21. It’s all over.
yay new thread! also, who was gonna write a bit about Dante/Ammy synergy? I think it was @AceKillah What happened to that?
So I took a look at my little cousin’s homework sheet:
I think it was me, I probably forgot or sumthin
Cool I maxed out the reps in both corners and tomorrow im gonna start grinding the mid-screen version with the dash cancel…fuck.
It’s all good though.
I actually dont play Dante/Ammy so the only stuff I could tell you about that shell is general stuff for both characters individually and resets I was conjuring in my head. Your probably thinking of @Kaiten92
Ah o.k, I’ve been meaning to try a strength club build with a new character. My main is like Soul level 200. I’m kind of a full tank in a sense.
My gear is Paladin Helm + Gaunts + 5 , Elite Knights Chest + Legs +10, Cloranty, Ring of FoP, Dragonslayer Spear +5 and Silver Knight’s Shield +5
Other gear I use (mostly for PvP) is a Murakumo +15 w/ Magic Grass Crest Shield +10 and a Lifehunt Scythe +5 w/ a Fire Bloodshield +10.
It’s kind of a faith / dex tank, I use the Dragonslayer spear because of end game scaling and the fact spears are my favourite weapons (I use polearm users in most games).
Well I think I may know how to get my controller to do style changes so I can keep goin with DMC4 ill try it tomorrow before streaming
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One of these days I need to explain why Dorm and Hawkeye go so well together… it’s such a beast combo, with either of them on point.
It’s pretty simple really. Dante needs a lockdown assist which is what Cold Star is known for. I will admit, playing Dante/Ammy means learning resets and the neutral game rather than going for raw damage. That’s actually why my team works because a DHC to Chaotic Flame does good damage and Dante can build the bar for it off any confirm.
Neutral wise, I use Cold Star just to put hitboxes on the screen. Let’s say I do the regular Stinger+Assist BC Air Trick. If my opponent jumps over Stinger they still have to block Ammy and I get to mix them up after the recovery from Stinger. If you block or get hit by Stinger, the combo gets reset before Ammy hits you so you either get sandwiched inbetween Dante and Cold Star for Yu style mixups or you get hit by Cold Star and I can confirm into a shot loop combo.
Combos with Cold Star are definitely possible and I even created one that builds two bars in the corner and does more dmg than me or Darksim’s solo two bar combo but its a bit too strict for my tastes.
I dont actually use Cold Star for resets except for in two situations. After any Reverb into Fireworks I can do jM + Cold Star xx Air Play and no matter which way you tech (even neutral) you have to block or throw me out of jM. If you choose to block the jM xx Air Play keeps you in blockstun long enough to touch the ground which is when Cold Star starts hitting and I can go for ground mixups. Pushblocking the jM is the best option but depending on my screen positioning (if you’re close to the corner) Air Play will still hit/keep you in blockstun. If you’re outside of the corner, you have the chance to punish me but only with a projectile super since half the side of the screen will be filled with my projectiles (no random Maximum Wekkers:arazz:). The other situation is after Crazy Dance or Grapple. After a Dorm combo, Million Dollars doesnt hit so my best bet is to do DT -> Million Carats. Afterwards I can combo into Crazy Dance or Grapple forcing a neutral ground tech which I can connect a safe meaty M+Cold Star (mashing grab doesnt work >_> ) H xx Air Trick. Its a basic crossup but I use MH bc M is a fast normal with good range (so I wont be in throw distance) and even when you pushblock that, Dante can cancel H on whiff into Air Trick (unlike Stinger) and the pushblock keeps you in blockstun long enough for Ammy to make you block some more. Not sure how well it is against raw tags but I dont really care for ground based resets anyway.
Just two last things. If I kill a character in the corner or use a snapback, I can do Cold Star + MH xx (delayed) Acid Rain. Unlike the other setups, getting hit by this is actually a good idea since during the Acid Rain, I cant combo unless I DT. Nonetheless, this sets up a grounded Acid Rain blockstun meaning that you can get grounded mixups instead of having to mix the opponent up while they’re in the air. Pushblocking either normal (the H actually whiffs if you do but again, the AG leaves you in enough guard stun for Ammy to connect before you can attack) still leaves Dante close enough that Acid Rain will still provide a mixup. Last but not least, if the opponent messes up a combo and drops Dante at SJ height, if your opponent is dumb enough to stand under Dante to try and mix him up on his way down with no vertical super, you can do Rain Storm then Cold Star. The Rain Storm keeps the opponent in block stun long enough for Ammy to get in safely. Then Cold Star either keeps them in hitstun long enough for you to fall and hitconfirm or leaves them in blockstun long enough for you to fall safely and get just 1 quick mixup.
I will admit there are better assists for Dante out there but just because Cold Star is a worse assist, it doesnt make it a bad assist/shell.