Yeah, that’s what I was thinking. Given one Medic per team, invulnerability will always beat resists and it’s not enough to destroy a sentry nest. At least a Kritz can pressure the other Medic into ubering early or wipe out a team quickly if they’re close together.
And that should be fine. There aren’t any weapons I need, so two reclaimed will do.
Well, one thing the vaccinator has over the uber is those mini ubers. A vaccinator medic with the right patient should be able to maintain a constant pressure on the enemy team since he builds those mini ubers so fast. A uber/kritz medic can’t really do that.
We can do the trade right now if you want. I’m not really doing anything on steam right now.
The funny thing is that SFXT alway had those TODs reset but since the game was so turtle in Vanilla, people never saw them. I hopefully they didn’t buff the damage rather just fucking make shit less safe, or that game is going to be Marvel x Tekken.
That’s true. You have to be aggressive and keep on the pressure and communicate to your pocket to actively go after the opposing Medic with it then. It’s really good against individual players and mowing through small groups if you get a good run, which is really satisfying.
I’m not on right now, but maybe in an hour or so, or just tomorrow?