UMvC3 Mission Mode Thread

I did everyone in vanilla except Jill #10 and, of course, her number 10 is the same in Ultimate :frowning:

First off thanks, for the help on Thors trial 8, now how in the hell do I cancel medium Daggerd of Denark xx S.o.V with doctor strange the dod comes out to slow what am I doing wrong?

Okay, now I’m having trouble on Dormammu’s mission 9. I’m having trouble comboing the Flame Carpet into Web ball assist, and them even when I do, after the air combo, it wants me to do a flame carpet and link into standing H. I don’t think that works.

Am I missing something here?

Kind of at a loss on this one… Zero’s Mission 10, the mission is failing right after I XFC Genmu Zero even though the subsequent Rekkoha is still comboing.

Is there some kind of weird bug like with Viper’s air dash that I’m unaware of here?

After the web ball assist you’ll need to super jump forward, not neutral. Once you land you’ll be very close to V.Joe’s body and the flame carpet will hit several times, giving you plenty of time to react with standing H into the rest of the combo. At least, that was the only way I could get it to connect.

I had this same issue with this mission and Magneto’s #8–it seems totally inconsistent to me which missions do this and why. The only way I could get the game to recognize the combo was done “properly” was to make the final parts of the combo to connect as quickly and “smoothly” as possible. For Zero, it was to XFC and do the Rekkoha at the very instant it seemed possible, while with Magneto, I had to make the standing S hit as soon as possible after the Air dash M, H. Good luck!

I’ve done 93% roughly, but I can’t believe nobody’s really discussing X-23’s mission 10. That was the hardest one by a landslide for me so far…spent over 2 hours desperately trying to connect the air L into the srk motion L into the fireball motion L. The time I finally got it to connect and continue with the standing M, H, S, the dummy ended up on the other side of me and the final hyper wouldn’t reach! Did anyone else have this much trouble with it?

I just can’t get the web ball to actually hit them.

I found that string almost impossible to connect if you’re not used to using X-23. X-Factor helps.

Thanks, Skullpion—if I’d known about X-Factor not disqualifying the combo from being considered done properly by the game I probably would have used it. Oh well, at least I know I did it the “legit” way, I suppose. :confused:

Finally got my 100% over the weekend! I think the hardest ones to do were X-23’s, Morrigan’s, and Doom’s mission 10’s. A lot of other 10’s were more obnoxious or time-consuming than outright difficult to execute imo, such as Rocket Raccoon’s, Captain America’s, and Iron Fist’s. Now to start delving into online play, remembering not to take it too seriously. =D

Can someone explain Vergil #9?

stop mashing and pay attention to the stinger. well, at least that worked for me. his #9 is harder than #10.

Thanks, I got it done. My next question is do you have to sj the Air MHS after the air trick for Vergil Mission 10?

Yes.

Need help with Doom’s 8,9 and 10?

No, but I find it’s easier if you do.

that’s my problem witnh deadpool right now i can get the dashes right any tips

I am having some real trouble with Phoenix’s mission 10. I cannot get the second TK Trap to land at all. Any tips on making that land properly?

Having problems with Iron Man number 10. For some reason the counter keeps reseting everytime I try to connect the standing S after the Air H, even though I didn’t drop the combo.

Make sure the direction of the H is correct. Ironman can point it 3 different ways and if memory serves me when I beat that one it changes alot in that combo.