I did everyone in vanilla except Jill #10 and, of course, her number 10 is the same in Ultimate
First off thanks, for the help on Thors trial 8, now how in the hell do I cancel medium Daggerd of Denark xx S.o.V with doctor strange the dod comes out to slow what am I doing wrong?
Okay, now Iâm having trouble on Dormammuâs mission 9. Iâm having trouble comboing the Flame Carpet into Web ball assist, and them even when I do, after the air combo, it wants me to do a flame carpet and link into standing H. I donât think that works.
Am I missing something here?
Kind of at a loss on this one⌠Zeroâs Mission 10, the mission is failing right after I XFC Genmu Zero even though the subsequent Rekkoha is still comboing.
Is there some kind of weird bug like with Viperâs air dash that Iâm unaware of here?
After the web ball assist youâll need to super jump forward, not neutral. Once you land youâll be very close to V.Joeâs body and the flame carpet will hit several times, giving you plenty of time to react with standing H into the rest of the combo. At least, that was the only way I could get it to connect.
I had this same issue with this mission and Magnetoâs #8âit seems totally inconsistent to me which missions do this and why. The only way I could get the game to recognize the combo was done âproperlyâ was to make the final parts of the combo to connect as quickly and âsmoothlyâ as possible. For Zero, it was to XFC and do the Rekkoha at the very instant it seemed possible, while with Magneto, I had to make the standing S hit as soon as possible after the Air dash M, H. Good luck!
Iâve done 93% roughly, but I canât believe nobodyâs really discussing X-23âs mission 10. That was the hardest one by a landslide for me so farâŚspent over 2 hours desperately trying to connect the air L into the srk motion L into the fireball motion L. The time I finally got it to connect and continue with the standing M, H, S, the dummy ended up on the other side of me and the final hyper wouldnât reach! Did anyone else have this much trouble with it?
I just canât get the web ball to actually hit them.
I found that string almost impossible to connect if youâre not used to using X-23. X-Factor helps.
Thanks, Skullpionâif Iâd known about X-Factor not disqualifying the combo from being considered done properly by the game I probably would have used it. Oh well, at least I know I did it the âlegitâ way, I suppose.
Finally got my 100% over the weekend! I think the hardest ones to do were X-23âs, Morriganâs, and Doomâs mission 10âs. A lot of other 10âs were more obnoxious or time-consuming than outright difficult to execute imo, such as Rocket Raccoonâs, Captain Americaâs, and Iron Fistâs. Now to start delving into online play, remembering not to take it too seriously. =D
Can someone explain Vergil #9?
stop mashing and pay attention to the stinger. well, at least that worked for me. his #9 is harder than #10.
Thanks, I got it done. My next question is do you have to sj the Air MHS after the air trick for Vergil Mission 10?
Yes.
Need help with Doomâs 8,9 and 10?
No, but I find itâs easier if you do.
thatâs my problem witnh deadpool right now i can get the dashes right any tips
I am having some real trouble with Phoenixâs mission 10. I cannot get the second TK Trap to land at all. Any tips on making that land properly?
Having problems with Iron Man number 10. For some reason the counter keeps reseting everytime I try to connect the standing S after the Air H, even though I didnât drop the combo.
Make sure the direction of the H is correct. Ironman can point it 3 different ways and if memory serves me when I beat that one it changes alot in that combo.