Yo quote wars, let’s go.
I don’t think Auron was “watching from the shadows the whole time” I would think that Auron got teleported somewhere else seperated from Tidus and that he made his way to Luca hoping to find Tidus there. He was in Tidus’ position 10 years ago and he failed, he knows he’s not the hero of the story anymore which is why his the mentor to Tidus so that he can do what Auron could not. The only thing those 3 and Auron have in common is that they are badasses (I didn’t really get Squall as a badass but i’ll take it since there was kind of lack of badasses in FF8). Auron is stoic, calm and collected. So are those 3, but in the beginning except for maybe Squall they start out cold, detached and rude. Auron from the get-go is a mentor to Tidus, but at the same time being mysterious. In a sense his story is that of redemption because he hated himself for not stopping Jecht and Braska that day. His journey with Tidus not only to help prepare the group for the final battle against Sin, but it was also something he, himself needed to deal with his personal demons and his promise to Braska.
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it didn’t have mini games, i’ll give you that, I’ll also raise you the fact that they didn’t quite fit. yes they should have added them but at the same time, eh. 12 had no minigames and gets not nearly as much shit as 13.
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That’s because FF12’s battle system wasn’t as hated. Yes there was technically no more random encounters but it added a flavor of “'uniqueness” to the game. Also the story took an interesting political theme. Though that’s the story for another day. FF12 is also I think one of the few FFs to not have a love interest. On the notion of mini-games. They could have fit somewhere, there could have been Cie’th stone mini-games, mini-games when Sazh and vanille were in the that city. They could have put them in, I don’t think it would have been hard. As for fitting, the story is not exactly the most happy-go-lucky story it’s not dark but it certainly isn’t happy either. But FF7 managed to have mini-games and that series was- at least to me “darker” in themes as compared to the rest of the FFs.
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Vercinggetorix just like every monster in game challenge was reflected directly by your set-ups and leveling.
I breezed through FFXIII-2, but i wont say it was easy. i’d have to say it was because i kinda powerleved on accident. i was so desperate to capture a blue chocobo (so adorable) that i spent about 4 hours trying to grab one and i ended up leveling myself enough to remove a decent amount of challenge from the remainder of the game.
XIII? the hunts were easy if you had everything maxed.
VII? maxed out with the right set ups? lol emerald what?
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I wanted a challenge whereas like in FFX regardless of having high stats, you still had to rely on strategy and the right setups to win. Strategy in FF13 at it’s core is being able to set up paradigms for situations and then just switching when need be (i.e. reaction time for example going SEN/SEN/SEN when a Long Gui is about to stomp) it felt very auto-pilotish.
I can’t say that- FFX is my favorite Final Fantasy. I think it’s mostly because people don’t like Tidus because he’s not a “badass”. But that’s because he never was supposed to be. He’s kinda supposed to be your happy-go-lucky guy. a Kind of protaganist that- despite being such a simple and basic concept was NOT in the FF mainstream series for awhile (I think except Zidane but FF9 is like one of the lesser popular FFs for some reason, probably because of it’s throwback to classic FFs). He’s not Cloud or Squall but hey at least he feels kind of real (maybe too nice, but hey that’s his personality). But I believe it had the best battle system to date (Sphere Grid and being able to use all your party members in a single battle is just too awesome) and one of my favorite stories and party casts. FFX international = Hard mode for real.
There’s like a pattern to beating them, I mean i’ve done it allot already (my fastest is like 7 minutes). Buff Party -> Debuff lags -> RAV RAV SAB the leg Stagger -> COM COM COM the leg, repeat for the other leg. When the head falls Sab sab sab the head, then Rav rav com, then com com com on stagger repeat. Also Sen/sen/sen when he is about to stop and med/med/med when he deals allot of damage.
I didn’t say it was bad. It’s good to innovate and have new mechanics in a game. However- at the same time I don’t want the new mechanics to be uninteresting and uninspired. People say they dislike the RE series for going to Third Person. Well they can’t just do the same formula which they had done for like 5 games already (Zero and Code Veronica included). Besides RE4 is actually really good and had a scary atmosphere. RE5 on the other hand…is an action movie. Zelda keeps the same formula but changes everything about the gameplay concept with each new itteration. Keeping the same concept but refreshing and changing it up with new things every time. It’s what I feel FF should do innovate new mechanics that are worth while. The Paradigm system didn’t really impress me, I felt disappointed that I only controlled one character and the leveling system was basically a more limited version of the Sphere Grid (until you unlock all the jobs that is)
If FF1-12 didn’t exist of course people would enjoy it more. There is a basis to compare it to, if FF13 set the bar then the amount of stuff they would add in a “theoretical non MMORPG FF14” would be all the classic stuff and the “hate” would be pushed on to FF23 or something like that. FF10 was linear, and FF7 was open world but I enjoy both regardless. I think they just conformed way too much to WRPG standards. The game feels hollow, and I’m not saying put in traditional FF stuff. Put in stuff to give more life to the game. I felt that after I beat the game, and then did the missions I was pretty much done with the game. I didn’t want to replay it, and there was litereally nothing left to do. Side quests would be nice, not for the sole reason of there was side quests in previous FFs. but for the reason that it gives me something to do that isn’t the main quest. The actual definition of a side quest.
I’m not saying FF13 was bad or I hate it. Or “Blah blah blah, its new so it sucks”
DAT FF DEBATE.