No lie, I thought about it when I was searching for her pictures (dont look at my post like that, we’ve all searched for more pictures of her) but I dont like blurry/pixelated images
But Bleach sucks
Seriously, out of the entire HST it is easily the weakest. It was good during the Rescue Rukia Arc, and the Arrancar arc was alright, but Fake Karakura town and everything after is just a piece of shit.
So does every game have input leniency? Trying to practice my RDPs and since I do my DPs as :f::df::qcf: I figured I should try the reverse motions and it works surprisingly well. However, in MvC3 there’s the input leniency where if you hold :f: then do a QCF, it counts as a DP. So Im thinking that it only counts as DP because forward is being held during the first two inputs. Even KoF has weird input leniency where as long as your motion has :f:, :d:, and :f: it counts as a DP (weird I know but whatever). The thing is, I can do DPs in any game:
Blazblue
Arcana Heart 3
SSFIV (Never use :df::df: )
MvC3
KoFXIII
SF3
lol
[media=youtube]ZGPycQTyH5w[/media]
What the shit?!
Chun-Li has an aerial OTG?
mind=blown.
Then again this was like the first legit Chun-Li player i’ve played (still won) and wow that was such an awkward BnB.
CKeegan’s avatar does Spencer no justice, this guy is too much derp for my herp!
Sure his combos aren’t the easiest, but that goddamn wire grapple, why is the hitbox for the damn thing huge? why does it beat every move in the game (i.e. if you hit it, Spencer can still come up to you and hit you in the face) why does it crossup? Why the BARELY scaled damage? I feel like the guy’s in XF1 all the time. It’s like impossible to zone this guy or hell even keep him on the ground!
WHO THE HELL DESIGNED THIS GUY?
#salt
LOL
I have shit execution (Can’t pull off more than one Raikousen loop with Zero) and can still do solo no XF kill combos with Spencer.
Then your execution must be better than you think. and when I say “easiest” I’m comparing him to Wesker, Derptain America, taskmaster in terms of similar damage.
Spencer is easy mode. Very easy mode is Wesker, Cap, Taskmaster, Logan.
Dormammu is very easy mode too, but it’s not so easy to work on his confirms. But you get used to his shit quick if you play him, so he’s also down with Wesker and the rest.
Yeah, she needs to jump + air-dash then use her down + M to OTG followed by legs to drag them to the ground, then whatever followup she wants to try for, usually Kikosho because the Legs super won’t lead to much damage since HSD kicks in outside of X-Factor. She has to work hard to get anything done. =\
Taskmaster only does average damage now honesty. His combo’s are also way harder (still easy aside from a few) then Wesker’s, Captain Derp’s and Dorm’s.
So…how about dat on-disc DLC for SFxT? Elena looks boss but I have to admit, the fact that we’ll be charged for 12 whole characters that seem to be finished is a little bit annoying. Like I said earlier, I hate the DLC craze in general, not Capcom in particular. I hated paying for Jill/Shuma too considering they were on the disc and more or less finished, but 12? That’s a little nuts.
Anyway I’m rambling, but I have kind of mixed emotions on it.
So fitting is your avatar.
i knew it would happen and i dont have sf3 nostalgia like 70% of this forum im kinda happy with poison alone.
we knew it’d be on disk because of the whole “we want to make it up-gradable” thing.
i wish capcom would say, hey the 75 dollar complete edition has all dlc characters or the msrp is 70 dollars because we added more content or something rather then holding back fully done stuff.
end of the day you live and learn and play the games you like.
its too late for not buying unless all like half million pre-orders can be stopped at the same time.
and like i said, blaz blue, mk, kof, sf, all did the same thing. just less characters, in a team game.
also soul calibur has cpus that use dampierres style against you.
LONG POST AHEAD
Jill and Shuma were finished, but were incentives to buy the more expensive Collector’s Edition, so they were made DLC at a later date.
The 12 are unfinished and were offically announced as post-launch DLC, not premium characters. People say that they are going to be “cash cows”, but why will Vita users pay the same price as console players at launch? Before you guys go on a tiraide about Capcom charging you for these guys, remember H&H? That mode that allowed you to *rework the mechanics of the game as you see fit? And how it was FREE? *I truly don’t see how they would hold that over because it was unfinished, then hold back only (by comparison) 12 characters that had missing pieces like functioning prologues, endings, and (likely) balance testing. For all we know, Blanka could be that game’s Hsien-Ko right now while Bryan doesn’t have a hurtbox while crouching.
tl;dr - Capcom has a serious reason for doing this, I’m sure. Don’t mean to sound hostile if I do, but I did just finish reading the knee-jerk reaction center known as the “Eventhubs comment section”.
Why is this thread so slow now? I blame Momo for not attracting more creeps by posting
“We here at Capcom believe Spencer needs to be able to ToD you from any hit (hence the unscaled damage on some moves) because he has trouble getting in. Since he has no air dash and isn’t affected by the air dash nerf, we also felt he should have a move to grant him air mobility while also attacking you before he reaches you and then being able to hit you himself. Since his air mobility is limited, we gave him a tricky overhead that looks like his dash so he can atleast be good at mix-ups. This was all added for something we like to call balance.”
I was watching my reality shows for the night.
Celebrity Apprentice
Spoiler
George Takei got fired. D= He was awesome.
Thread is quiet because of Final Round.
fuck this game man I’m playing some BlazWhite
Oh right, that too.
Never thought I’d see Joe actually win a tourney to be honest. I thought he was okay but seeing him win is pretty surprising.