i haz a bucket!..er glitch!!!
catch zero as an assist in a happy birthday and make sure he dies without letting the point character drop out of the combo…
congratulations! due to his death animations being what it is, it does three things.
1 - resets damage
2 - resets hitstun
3 - allows you to combo with any unused combo rules such as wall bounces and ground bounces (remember its still technically the same combo!)
so you just happy birthday’d an assist whos most always played on point and can be a real bitch to deal with…your present is DAMAGE!!!
EDIT - not every combo will make the glitch occur! im still trying to figure out why it happens with certain combos and not others.
the combos i have had success with are…using my team of spencer (y,) nemesis (y,) and nova (b.)
footnote - both from zero (haha) meter started in the corner from a bare assist call into happy birthday.
- ~ = slight pause*
spencer point - cr.:l:, cr., cr.:h: (w/ nemesis assist y,) ~ :s:,
, :h:, ~ :qcf::s:,
, :h:, :s:, j.
, j.
, j.:h:, j.:s: (zero dies here, glitch occurs,) :a1::a2: (THC,) follow up any way you can/want.
nemesis point - :h:, :dp:, cr.
, cr.:h: (w/ nova assist b,) :qcf::s:, cr.:h:, :qcf::s:, :dp::atk::atk: (zero dies heres, glitch occurs,) DHC to spencer hyper of choice and follow up accordingly.