UMvC3 Bugs and Glitches thread

Out of the strider/morrigan glitch, I’ve found out an interesting thing.

Your movement is dictated by the way your opponent is facing.If you gravity squeeze anyone during the blacksreen, you get magneto facing one side, and the oponent the other. now, if magnus is on the 2player side, all his inputs are reversed, EXCEPT during his throw, which traps the opponent in the “correct” position.

Weird shit.

Also, int raining, it breaks the dummy’s hyper meter gain.

Has anyone gotten the Camera-glitch to work on PS3? I’ve only got the Black Screen version of the Morrigan-Strider glitch, no other results happening. I’m starting to think it might just be a 360 thing…

I was messing around with the Strider/Morrigan glitch today in training mode and found a few fun things.

So I activate the glitch and both characters disappear, that’s fairly consistent. What seems inconsistent is whether or not the tagged in character will be facing the camera or not.
One glitch I found in this was if you tag in Spencer and he’s facing the camera, any zipwire that isn’t the tarzan swing or straight down will make him wig out. Backwards and the claw goes on for ages and ages, forwards and Spencer goes forward for a while, both until he spins out, like one of the glitches from vanilla. Except in this there’s a chance for him to be stuck permanently and not spin out. Or at least longer than 10 minutes.
Characters with tracking teleports will be transported off screen to wherever Morrigan and her friends went, unable to return. Another thing, literally minuscule, is when you’re in the camera facing mode, you can dash into crouch (with a character who can of course) and be placed nothing more than a few inches ahead of the reset point which normally happens when you press a button or a different direction. As far as I can tell you can walk off into the distance forever too.

Finally, the only way I could figure out to get back in was to use tracking hypers that actually move your character. Nemesis rocket super and Skrulls level 3 worked, because it seems when they jump in the air they’re actually teleporting or something. Although in training mode it seems you can just raw tag your character back in and it will be fine.

Bonus:
The only homing projectile I could get to stay out permanently on the attacker side while the other character was gone, was Dormammu’s Stalking Flare. It just sits there at wherever Dorm’s finger left it. Trish’s round harvest hyper comes back to her quickly and phoenix’s homing fireballs pop after a while. No such problem with Dormy though…

Being a man of science, I recorded the Stalking Flare input, put on meter regeneration, and set about putting 50 of them on screen, because fuck it, that’s why. You can do this in 2 ways, if you’re facing the camera the fireballs will all be in the same spot with this weird glow that gets bigger and bigger until about 20 where it maxes out, covering most of the screen in a giant fireball. You can of course move with flight and set them in different spots, each fireball will still have a weird ring around it.

If you aren’t facing the camera, you can easily set them all up in a line, where they all look completely normal besides the fact there’s 50 of them just sitting there in a big fiery line of death and pain. (If dorm walks through the fireballs you can see his ‘skull’ highlighted clearly because his head of flames are drowned out)

Using Dummy control I did Nemesis’ rocket super, bringing him back from the nether, and upon entering was greeted with 50 mini-suns. The combo counter literally skyrocketed, hitting 999 hits in like 4 seconds at which point it immediately stopped comboing, the fireballs disappeared and Nemesis fell to earth. Without X Factor, this did a total of 8,400,000 damage, which for 50 meters is inefficient I guess :frowning:
I didn’t do it with X Factor because I don’t know how X Factor works with SF.

P.S: Mods, most of this is on topic about the bug, I was going to post it in the thread about this specific bug but it’s locked.

Same.

Wierd thing happened to me today. I was playing a guy online, he was Doom on 1P side >>> and I was Sentinel/Wesker on 2P side <<<. He had me near the corner and killed my Sentinel and was lingering around in the air just up/left of where Wesker was going to land as he came in. But, as Wesker came in he landed and was facing the wall in the complete opposite direction and even though Doom was still on the 1P side >>> my 2P block <<< was the wrong direction and I got clobbered with Foot Dive. It wasn’t even a cross-up or anything, he was facing this way >>> and I was facing this way >>> so even though I was blocking the right direction in relation to Doom, the game still counted it as the wrong side… Never managed to capture it, will be really hard to recreate, might have a mess around later, but probably one of those things where you had to be there.

i think this is a bug but vergils Coat randomly disappears and nevers come back till i switch a character

Glitches involving Hsien-Ko’s golden armor, from the Hsien-Ko forums:

and, from LL.ND

bionic arm vs bionic arm at close range seems to both whiff for some reason. (1 after another). this never happened in vanilla but has happened to me twice in ultimate

[media=youtube]oM_7WN79ZWQ[/media]

Anyone seen this yet?

This is a crossup. Footdive will uncorner you so doom is on your right. It worked in vanilla too. Not a bug.

This happened before he even pressed j.S, he was hovering in the air, either jumping or flying I can’t remember, I literally came in facing the wrong way THEN he used j.S. He was clearly on the side facing me there was no cross up situation until I landed which by then I was already facing the wrong direction. I didn’t land into the foot dive, there was enough time for me to observe this.

New Morrigan glitch: Shadow Movement

All it requires is Morrigan’s Darkness Illusion and just for the other person to block it.

If the opponent blocks it and right after follow with any Hyper, Morrigan will still be able to move around.

Must be done before Morrigan lands after block.

Usefulness: Ability to walk up and grab or jump over and start a combo.

Extra graphical glitch: If after blocking Darkness Illusion, the opponent XFC into hyper, their character will be all black.

Fun notes: Felicia loses her eye color if done without XFactor. Other characters have odd facial changes.

[media=youtube]XUIjtCc4r0E[/media]

Rather low chances of it happening but still fun to know.

If Strider gets hit with a level 3 hyper that triggers an animation while ouroboros are out, he looses his orbs but the timer remains at the bottom.

I hope this is unintended because ouros are weak enough for a level 3 hyper(don’t chip, lasts very short, and doesn’t stop you from being hit in a combo)

When attempting the Strider / Morrigan glitch, Morrigan sometimes move into the background of the stage if you repeatedly spam Strider’s Wall to Wall move (I forgot what it’s called.) It’s like her character shrinks, and she’s just standing in the background. You cant move her or anything, just taunt. That leaves Strider free to move around the stage. If you go up to the spot next to Morrigan and attempt to hit her, she will go back to normal. Did this happen to anyone else?

If you kill Phoenix just as her tag-in animation begins, she’ll die, even with a full hyper gauge stocked.

Someone finally made a video of it:

[media=youtube]-lJ6-PyzZFE[/media]

"I’m needing help with combining two glitches!"
Okay I just posed this question to Desk on youtube (Biffotasty) and he’s not sure what will happen and is busy doing combo stuff right now. He suggested coming here to see if I can enlist the best to help find out what happens if you combine the dead body glitch and the Z-axis glitch.

DEAD BODY GLITCH
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How to: Hit an enemy on block at the same time as an assist that kills him and you can bop around the dead body for awhile.

Z-AXIS GLITCH
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How to: This involves Strider’s wall cling and Morrigan’s Astral vision. Activate astral vision, wall cling as strider and walk down the wall. You’ll both disappear. I believe you can do this by hitting Morrigan during astral vision with strider’s hyper that summons tigers, Xfactor cancelling into wallcling, and walking down as she dies during the hyper with her astral vision up.

THE IDEA:
Summon an assist and kill a blocking astral vision Morrigan with the assist at the same time as when your hyper hits, xfactor cancel and wallcling to activate z-axis glitch on the dead body with your strider. I don’t know whether this will work or not, but since you can still hit dead bodies using this setup the astral vision setup for the Z-axis glitch may still occur. What I’m trying to find out is what on earth this does to the incoming character and for that matter the dead body and your guy once both glitches occur. They’ll either just cancel out, do the z-axis glitch or we’ll get something new and bizarre again out of the Morrigan/Strider glitches.

Anyone up for enlisting to help combine these glitches to see what we can get? Desk is busy, and my execution isn’t great. Toughest part will be timing in timing the assist/ killing blow for dead body glitch on astral vision blocking morrigan. You may be able to simply activate dead body glitch and hyper the body after wards to setup a juggle on the corpse long enough to go for wall cling z-axis glitch. If not then this may require timing the assist to hit her on block at the same time as your hyper before going into wall cling while the corpse gets juggled. Not even certain dead body glitch works with hypers so it may even go so far as to hyper> XFC hit with normal with assist> go into wall cling as the hyper comes into juggle the corpse.

Like I said I just don’t know, but I’d like to see if anyone here can combine these two glitches to see what happens? Anyone up for the task?

A Wesker/Spencer glitch my friend and I found last night… effin bionic arm 0_o . lol
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Your video is set to private. What happens in it?

Supposedly the anytime-tech is fixed but im still able to do it in some matches and sometimes in training mode

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