Kinda bummed no new throw or anything… Maybe you can combo off a standing multile fireball more realistically though now with the mash version? As for the air demon flip im sure there will be a lot of new combos you can do with it. At the end of the day though where I at least assume it would be more usefull say in the bigger combos, where at the end you ended with the super fireball, to special land, then jump fireball, fireball super. Well now instead of special, hard, to demon flip, another attack, then another super, THEN the special etc. My only iffyness is he already had so many instant kill combos as it is, and this is so far end at the end of the combo, maybe the guy will be able to tech in the first place so it won’t matter… The more knock back of the hurricane kick sucks, but at the end of the day id assume you can still wave dash in to link stuff after it shrug…
I think the air demon flip might be good for more air mobility and mix ups though shrug… Maybe he can out assists when he does it? shrug
Yea he got a lot of nerfs but i think its because his potency as an xfactor sniper…he will still be good and still be used and he will be very competitive in this game…he might be used as a point or meter user charecter instead of an assist
I’m just bummed that akuma players got punished cause people only use him as an assist, now hes just an ass character. Here are my suggestions that could help(*** means legit)
Demon flip grab that can grab out the air or on the ground and cause a hard knockdown ( use the roundhouse grab from cvs2, it looked badass)
Tatsu capability off of any demon flip***
3.His ground pound super in 3S (Kongou Kokuretsu Zan) as an otg level 3 preferably
4.Demon flip no follow up low hiting attack that causes a soft knockdown**
5.Demon flip speed increased slightly***
Since they want to put akuma in mvc3 why not make what makes him good in SF4 series great in this game as well. Only makes sense right?
Well you’re going to have to wait for a patch for any of those ideas to come true. The game is done. Has been for awhile. We’re just going to have to go with what we know. It sucks he got nerfed the way he did, but I think its better for his growth. Got to admit, he was starting to get alittle brain dead. Like I said in the Wolverine thread, we are just going to have to adjust our strategy with him. There’s really more to Akuma then Hyper Beam or Tatsu.
Air Demon Flip sounds good to me. Hell, it could maybe become part of his new corner combos. And remember how much it sucked to face Trish as an anchor? At least we can now slam her back to Earth for a ground bounce.
The health nerf is nasty, especially since Zero got a health buff, but Akuma always had low health, and 750,000 isn’t that much lower. Tatsu knockback change sucks, but I can use other moves for approach/mid-combo options. And the nerf to the assist just gives me more reason to try out Akuma on point. It’s not that bad for us who liked using him.
I would have liked a new KZ super though, even if they made it suck. :shake:
Yeh, they only way i see akuma being a good point character is if that air demon flip is really a bigger deal than we think it is. If its boss then ill put akuma on point
but I think akuma on second is a good spot.
-Akuma with assists is good and with ADF he maybe has more mix-up potential,
-Tatsu assist is still god-like but not for the reasons we are used to.
.Since it MAKES them air tech we can go for a reset option like an air-grab or a side switch option
.Its still a great assist when you need breathing room or more offensive pressure, just call it out intelligently
I don’t think he got nerfed too bad in ultimate, and I always thought akuma was a really good point character, he just never saw any point action cause his assist was so amazing. Air demon flip should help his mobility, air control, and mix-ups, while he should still be able to build 1.5-2 meters in one combo and his damage output even without x-factor was always ludicrous and I don’t see if changing. I think he is gonna be a solid mid-tier in ultimate, plus his tatsu still locks people down and annihilates projectiles.
Im not worried for akuma in ultimate, I think he is one of those characters that is gonna get slept on till someone wrecks a tourney using him.
air demon flip is the smallest buff of all time. df is already a huge risk, just doing it at normal jump height. palm is almost worthless due to its crap hitbox. dive kick is nice because of floor bounce, huge hitstun & blockstun, and super cancelability but it is hugely punishable on whiff, by guard cancel or by air throw. df fireball is okay. corner crossups are nice too.
but demon flip from the air… what is that supposed to accomplish? unless you can cancel the startup very quickly into something else, I think it’s going to end up being worthless. its way too free to air throw to be throwing it out on a regular basis. if Akuma is solo with no assist coverage, you won’t be able to do it at all without him dying
he’s still good sure but his best qualities are still tatsu assist (even though it got nerfed) and his ability to murder assists. his best spot on team now might be 2nd instead of anchor.
I don’t think akuma is or ever was a point character. even though his damage is high he lacks reliable limbs. His best normal is Toward Heavy since you can demon flip overhead to do his gou hado-loop ( which by the way is just boss with damage and meter building) Akuma on point IMO is just not good. He is a GREAT wing man though. See, wing-man akuma means you have a reliable alpha counter which akumas tatsu alpha counter is GODLIKE and you have akuma with hopefully a good assist ( preferably a beam assist or some sort of projectile) since akuma is a self-sufficient character ( a character with reliable relaunch combos). In this game he’ll still be an ex factor sniper but you’ll just need to use his assist for breathing room instead of combos. So I think akumas place now and always was the Wing man position (second). Now that I starting to picture air tatsu, i think its gonna be a bigger buff then we realize. Take this home with you: a person is coming in from a ko, you demon flip then air x factor for a juke air grab. Now if they tech the air grab, AIR DEMON FLIP CALL ASSIST, Light will most likely cause a fake cross over and Medium and Heavy will make you go behind them. that is the FIRST thing im gonna test when i get the game and if it works…Air demon flip is god-like and will become akumas second staple.
Whoa so since Akuma can demon flip in the air, his OTG just got easier… Magic series launcher magic series in the air, then you can do the DP motion BEFORE you land. Looks kinda neat too.
Akuma feels pretty bad but…
he can combo out of his front air throw now.
Not really that amazing because if you know what you’re doing, you always do the back through but it’s neat if you’re mashing on tech or something.
akuma would be frightening if he had more life. he’s got good mixups and great damage, but he’s even more frail now. truthfully speaking, i see akuma anchors getting blown up in the near future once ppl learn their characters tools better. i can think of several teams that’ll counter akuma anchored teams pretty hard. akuma on point has some big damage…so i could see akuma in the user spot on some teams as well.
I havent seen this any where else and it probably worked in vanilla as well but have you noticed that after an air combo and launcher to knock down the oponent akuma can just wiff tatsu over the the body then beam super for OTG. Pretty funny because it even works if you TAC 3 times to Akuma on the top of the screen. You can even DHC into sentinel ball and the combo continues on.
I think he is still a pretty solid character, he got worse as an assist to get better as a point(a fair trade imo). I do wish they had left him at 800k, I don’t think the health nerf was even slightly necessary(meanwhile our boy zero got a health buff? Really capcom?) but he was capable of ludicrous amounts of practical damage in vanilla and I see his damage totals either staying the same or getting better in ultimate. Plus I think the air demon flip is gonna be a lot more useful than a lot of people predict, especially when paired with the right assist. All in all hommie still has options, and I still don’t see him having an exceptionally bad match-ups.
I think people look at stamina WAY too much to determine how good a char is. Phoenix had the worst stamina in MvC3 and we know how that turned out. Magneto, Storm, awful stamina in MvC2. Akuma can’t have high stamina guys. He’d be really fucked up. If he’s used right he’s still lights out on anybody
Just as a counter to your phoenix argument, a lot of people overlook the fact that while she did have the lowest health in the game, she was literally the only character you couldn’t one touch kill in the entire game(naturally Im referring to a phoenix with 5 bars). But you do have a point, people overrate stamina, plus akuma died in one combo in vanilla anyway. I still wish they hadn’t nerfed his health, but w/e, air demon flip for 50,000 points of health seems like a decent trade.