Um...why don't shoto's use fireballs anymore

Input delay, worse hit boxes for anti airs (not many normals that clean win vs jump buttons) and the shorter range on buttons for some characters forces people to be in cross up situations more often.

Shitty anti-airs.

^^^ This exactly.

Also less active frames making the timing of AAs more strict.

Thanks for the explanations.

It clears up a few things…