Even jab dash after sweep is a bit of a risk. They recover as soon as jab dash comes out, allowing them to parry or try for a “psychic” SRK. However, if you have a full meter it may not that bad of an idea.
I guess it’s pretty dependant on who you’re playing. My area is full of degenerates who dp after every whiffed sweep. Going for the dash quickly became a bad idea. But if your area isn’t full of people like that, then by all means try for that dash punch(assuming you have a super behind it and maybe some taunts).
Ticks-I was supposed to send this to UltraDavid quite a while ago, but forgot. I might as well post it now before I forget again.
**-**Close jab xx Hk Capture: The basic tick. After a while people start to jump after the jab touches them, take heed and start using b.mp and medium slaps to counter their counter.
**-**Standing lk, HK Capture: While it doesn’t cancel into Capture it does hit crouching Chun and Makoto. Replacing the Capture with a standing MK will stop a fair share of retaliation pokes and assorted bullshit.
**-**Standing lk, lk, Capture: Fun to throw out there every now and then. Works the same way as the above tick.
**-**Crouching lk, HK Capture: Usually unexpected. Going for cr. MP or standing MP instead of the grab may stop some attempts to jump away.
**-**Crouching lp, HK Capture: Same shit. It doesn’t hit low but it does have more frames for you to work with on block. Crouching lp also combos into SA2 if you’re gangsta like that(Please, don’t try it).
**-**Jump straight up MK, Capture. Wait as till you’re pretty low to the ground for best results. Be sure to mix up the timing on the MK every now and then just to be safe. I recommend using this on wake up every now and then.
**-**Jump in Fierce, HESITATE, Capture: Most people will start to expect the jab after the jump in and they may try to parry your shit. This’ll grab their ass! Please yell “Fools, you can’t parry throws” whenever you see 'em take a step forward after the jump in. You can substitute Fierce with RH for variety.
**-**Standing lk, far lp, HK Capture: Now we’re just being silly. Still, a lot of people don’t expect to get tossed at that range.
Some general notes-While Capture & Deadly blow is fearsome, I would try to be selective as to where and when I’d use it. The recovery on it pretty much allows every character to try for their combo exhibition of choice. Once you land C&DB a few times people will start to get scared and desperate. Use this to you advantage and start counter poking their escape attempts. You can get a lot of damage out of punishment MKs and B.MPs. Don’t be so set on landing Captures that you miss out on free damage.
Use your head and follow your heart. Q is all about PASSION!