UltraDavid's How-to Q Thread

Some things.
Some are much more significant than others.

1.) Far Standing forward can only be parried high. This is surprisingly significant.

2.) A number of surprising things can screw Q’s supers. No fewer than two of Hugo’s grabs (running grab, throw-to-wall grab) will flatout snatch Q out of SAI. Q can be thrown out of SAII.

3.) Q can actually do a ground cross-up! UOH against downed Makoto (mainly in the corner). Dunno who else this works on.

4.) Q’s jumping roundhouse allows him to cross-up many opponents in the corner… it’s just that the roundhouse isn’t actually going to hit. Jumping roundhouse actually has a few tricks… if timed right, whether it whiffs or doesn’t can be surprisingly deceptive.

5.) Although many times you don’t want to stay in the corner, be aware that very few (probably none?) characters can cross-up Q via jump-ins when Q is cornered.

6.) I don’t see how Urien is not in the SUPER ULTRA HARD matches category. His normals totally dominate Q, and his shoulders/EX shoulders don’t allow Q to get free taunts should Urien let Q sit back. On top of that, Urien cannot be hit by the non-EX double dash punch combos (outside of the corner, AFAIK), and he has above average durability and stun. I simply don’t know how Q is supposed to win against a good Urien.

7.) Q can link SAII from far standing forward, even against non-dizzied opponents. However, this only works against a very few select crouchers… Dudley, AFAIK.

8.) Remember that you can retain charge for dash punches while doing UOH. Good for that extra little bit of surprise.

9.) Jump cancel! Jump cancel C&DB allows you to evade literally any throw, and of course C&DB them. Good if you’re psychic.

10.) I’m pretty sure that Q can land a surefire kara throw on Makoto after a blocked dash punch.

11.) If you want to practice hitconfirm SA from dash punch, practice with strong and fierce dash punches first. They are MUCH easier to do this with than jab, IMO.

i’m tired. that’s all i can pull off the top of my head.

Oh, here’s something I learned from EVO: Alex’s b+hp grab can grab Q out of SAI even if Alex does it AFTER the super flash (it has to be right after though), so watch your ass if you’re going to try a random super.

Not to be a stickler but I don’t see how only high parrying s.Forward is significant against Q. He doesn’t have many low options. c.Short and c.Forward lead to nothing… c.Fierce doesn’t lead to anything either IIRC. His only real option is c.Roundhouse (I’m not sure if b.Roundhouse has to be blocked / parried low. It doesn’t IIRC.)

It’s significant because practically all of his ground normals except for UOH can be parried low.

This includes ALL of his ground-based ticks, yes, even close standing jab. wtf indeed.

Unless you use some standing forward, an opponent who plans on guessing some parries could repeatedly try for a low parry with excellent chances of success. Furthermore, because of Q’s profound absence of cancellable normals (he’s got close jab, and close forward…), parried normals all but guarantee free damage for the parry-er since you cannot cancel into a special/super in an attempt to counter their retaliation.

There is a point to using the low normals. One of them is simply ticks; low jab and company really let you exploit the massive reach of C&DB. But also a lot of his low normals are simply useful. Low forward is a very handy poke. Saying that “they don’t lead to anything” isn’t really a fair label, since we’d be stuck with close standing jab, UOH, and close standing forward if all we went with is “leads to something” in the sense of combos.

You can also headbutt/powerbomb Q inbetween the hits of Critical if you happen to parry or red parry it.

Ah… I see now. I was looking at it from a completely different angle…

Good job …
I’ll read it again and see if there’s anything I can add …
Keep working! :slight_smile:

Are there any particular characters anyone wants my advice on playing against? The next couple I write anything for will probably be Makoto and Ken, but after that I don’t know where to go. If you care, just let me know.

How about Alex? I want to know because I can then use that knowledge to improve my Alex vs. Q game (which may lead to better Q vs. Alex strats).

well, so far im the only one in my city that plays Q, so i only need info about Makoto, Akuma and Urien, those are my worst matchups. I do ok against Yun, Chun li and Ken. there used to be a guy who played Q, i remember me beating him with my alex back then, should be interesting to hear your matchup description of Q vs Alex, cause it looked pretty easy to me as Alex.

Q vs. Alex favors Alex…alot. You’re pretty much free to use Alex’s mixup game to it’s fullest. Q’s so tall you can even use Alex’s f.HP and other moves pretty safely. Add to that that b.HP GRABS THROUGH critical combo on wakeup, leaves you pretty much open to do whatever the hell you want to Q on wakeup and get away with it.

Thanks guys.

Updated with some character info and a couple other things. Heh, I was hoping no one wanted to hear my thoughts on Q v Makoto, cause honestly, I don’t really have any good ones.

the only thing I try to do against Makoto is out-randomize her.

That’s until I get to see how does Kuroda deal with her

BTW, I think SA selection against Akuma is pretty debatable. SA2 sounds pretty obvious, but SA1 has its good sides.
If you use SA2, Akuma can spam the sweep from the right ranges with NO fear of retaliation, and that can get annoying as hell.
(someone would say "only a scrub spams sweeps. WRONG! an Akuma that knows the matchup will abuse it against SA2 Q, because that actually works.)

SA1 deals perfectly with that (and with full crouching damage, which HURTS.)
Also, I use SA1 to blow through air fireballs, and it’s easier to punish teleports with.

Really, SA2 might be better at stopping Akuma’s air pressure, but then SA1 is way better to deal with ground game and stupid FB pinning.

I used to pick SA2 against Akuma, but I switched to SA1 and after a bit of adjustment, it “feels” a little less challenging now.

Q vs Remy !
Is the only matchup I had these last days …
Bororo’s Remy is top tier !

I’ve seen TK, Riki, and Fal play against Makoto, and they essentially do what you said, that is, try to out-random her, try to guess her crap correctly and make her try to counterguess your guesses. Unfortunately, that’s really freakin hard. I’ve only seen a couple high level match vids where Q beats Makoto, and one time was when TK just guessed right all the time and another was when the Makoto player messed up a few times, like he missed karakusa, standing fierce a few times. And I know from my experience that beating high-level Makotos is really hard. I’ve beaten high-level and even highest-level most-other-characters with respectable win-loss ratios, but I’ve never taken a reasonable percentage from high-level Makotos. Anyway.

About Akuma, the only reason to use SAI would be to punish sweeps, because you’re not gonna need the ex meter much (since landing c&db for an ex dash punch is hard) and you’re not gonna need two supers in one round because you probably just won’t get that chance. Look at it this way. With a charged super, you can make the Akuma player think twice about how he plays against you. Do you want him to think twice about pressuring you with dive kicks/air flips, hurricane kicks, and generally rushing you down, which is what Akuma is best at against Q, or do you want him to think twice about whether or not he can stay on the ground and sweep you?

Edit: I don’t know why I forgot to mention this the first time around, but one of the problems with trying to punish Akuma’s sweeps with SAI is the Raging Demon. Akuma can cancel into it after a blocked sweep if he thinks your gonna super or generally counterattack in any way on the ground, and if you do, and he does, you get eaten up.

i thought Twelve vs Elena was the worst matchup. well Twelve against almost anyone is a hard matchup.

This is why I think he is the worst character in the game. I think it goes: Sean > Q > Twelve

another hard matchup just as frustrating as Q vs Makoto is Alex vs Chun (fuck chun).

Twelve can do ok against Sean, Hugo & Q. Supposebly Chun-Li but that is a 50/50 if you ask me. While there are son many Ken scrubs and players it has gotten kinda easy to beat Ken with 12. Elena is the biggest threat to 12.

But anyway’s I had no clue Q’s worst match-up was Makoto. Figured it was Ken or Chun-Li as usual.