Just a collection of matches, would love feedback. I think Iām pretty lousy to be honest but my old school fundamentals get me by somehow. Though Iām not good at rushing down with Gouken too much and need to work on that. Still, I pride myself on at least staying grounded and trying not to āplay dumbā.
on the second mid air fb from akuma,kkongo dat shit so you can get out of the air fireball traps, saw you do it one time with your back in the corner where you kongoād the first oneā¦same thing will work on the second fireball too ā¦just an observation.
ā¦also when throwing up that angled fb, donāt wait for it to hit to react to a juggled opponentā¦you almost need to be dashing as soon as you let it off, be waiting for any of a FEW possible outcomes suck as dashing with ex tatsu ot dash in dj normals etc.,ā¦oh and stop using mp fb to open the match, ā¦
other than that you seem to have a handle on itā¦keep sharing
Cool, thanks. Iāll remember all of that for next time.
@āKiLLaKeLLy
Just curious, what about my post did you ādisagreeā with? If you have insight please share. Iām looking to improve in any way possible, feel free to bash my skill.
Hey, my bad dude, There is nothing I disagree with. I do most of my reading here on my phone and must have hit disagree when. I was scrolling down the page. I had no idea I did that.
No worries! In case you have some free time, check the vid out and let me know what you think. I always try to incorporate all feedback I get into my play. Thanks bro!
I can give a little feedback. I think the Dan match was the most insightful.
In round 1 it looked like you were just familiarizing yourself with the opponent.
In round 2 it looked like you decided on a comeback from the get-go, and that you were confident in it based on how Dan played in the previous round.
In round 3, it looks like the actual fight starts for you. You did a good job of being confident in pushing Dan out after his Tatsumaki kick early in the round, your anti-airs looked okay, but your ground-game didnāt.
At 5:49, Dan successfully jumps in to a threatening range, and you have no response. Dan jumps in once more and you fail to anti-air, block, and get thrown. You take another attack immediately upon your wake-up to another knock-down.
It looks like you wake up with crouching jab to LP Palm, twice in a row?
You land one of those LP Palms, and the rest of your game is anti-airs.
So you had no ground-game once Dan jumped past your fireballs at 5:49, at 5:55 you attempt something and fail, and at 6:00 you try to jump out of the corner and fail.
You need a ground-game, because real competition wonāt jump in to your EX Tatsus like that.
@Norieagaā was finally able to see the videos. It seems that you are either afraid or donāt feel comfortable playing yet. You lack anti air, your opponents jump in for free almost every time (the only match you were almost on point was against Dan) you have to know what is punishable and go for max punish not sweep like you did almost 5 times. Against hugoyou felt shy of fireball. You have to throw fireballs a lot (thatās gouken gameplay) and you have to space fireball too. Donāt throw point blank fireball or in body in distance because they can jump in and hit you for max damage. Focus attack mid screen against Dan for what reason???
You need to AA more as I said before, donāt throw hado and walk back, keep a 3/4 distance from your opponent at the most because if you throw angled fireball you have to prepare yourself to follow it up with palm, and finally, buffer ex tatsu after a fireball just in case someone jumps inā¦
Yeah, Iām definitely not comfortable playing yet. I donāt think Iāve even played Gouken for a full 20 hours, hence Iām still quite new to the character. Plus, some things are not yet in my muscle memory. I definitely have to learn how to palm after an angled fireball, hopefully Iāll get used to it eventually.
I greatly appreciate the advice, dudes. Will post a new video soon of my progress!