I like the u2’s infil pulled off, but I’m not sure I like the overall gameplan…
He ceded the fireball war to try to get dashthru pressure. He kept trying flip parry despite bonchan always making the correct choices.
I don’t feel like he brought any new tech to the matchup to justify the character choice.
My only critisism on the gouken play is that you should probably do less of the corner palm > f.jmp hk. More than half the time you are doing nothing but cornering yourself.
But having played offline recently, I can tell you that this “awesome stuff” doesn’t work against any top player.
I mean you were pressuring Sakura instead of the other way around. If you have a better game than the player who plays Sakura then fine, but if you’re in an offline tournament then everybody is going to be on your level, and then Gouken won’t be pressuring Sakura as easily as we do online.
@ 1:05- You did a dive kick the safe jumped the DWU. Did you aim just to beat the DWU or did you do the one where it beats standard and DWU. Just curious b/c if you did the timing is a little different than how I use it.
Don’t do all of those focus attacks, they aren’t a good anti air, also don’t level 3 focus attack on their wake up either. That stuff would get punished offline. All your pressure is just jump in> jab, jab, jab> random focus> repeat, there’s no zoning or neutral even attempted. Do you play offline ever? Not trying to be a dick here either.