It’s worth it to revisit revisit S-Kill’s Domination 101 articles, and his follow-up. There’s a lot that he talks about that you won’t get after your 1st, 2nd or even 10th reading, mostly because he was talking about more abstract things that only people with experience understood intuitively. Some of the things he wrote about were comparable to Ancient Chinese script - you could only understand it if you already knew the meaning. But once you realise the connection, a lot of things will automatically just fall into place.
And if people think I’m sarcastic, condescending and acerbic they should read this:
But I do agree that there aren’t enough tutorials about Street Fighter strategy. Or rather, the tutorials that exist, while decent, provide information at a higher level than is useful for most people. Sometimes it’s because the people who create the content understand the concepts intuitively but don’t really know how to express them, sometimes it’s because they expect viewers to understand what they mean without needing to break it down further, and sometimes it’s simply because they aren’t qualified to talk about it.
For example, one top tournament player once remarked on one of his podcasts “walking forward is bait for a jump”. Now this is a deep idea based on simple concepts, and even though it was clear HE understood what he meant, most listeners didn’t and just accepted it at the most superficial level.
One problem is that people understand combat in Street Fighter in different ways. At the simplest level, it’s about draining your opponent’s health by hitting them. While technically true, you don’t gain any insight into HOW to land those hits. On the intermediate level, you start think about it in terms of controlling space. Or maybe in terms of resource management. Once you surpass that level, you begin to realize that there are MANY different ways of interpreting Street Fighter, and sometimes the key to overcoming a plateau is to just look at the game, or even just a matchup slightly differently.
So yeah, it’s not really the easiest thing in the world to talk about strategy because you have to map abstract ideas onto things that are more comprehensible, not for yourself, but for the average viewer who quite possibly is still a beginner. And usually there is more than one way of doing so. So often content creators get stuck in the process of trying to explain seemingly esoteric ideas in a way that’s understandable by a wide range of people. If only a handful of people can relate to what you are trying to convey, then there’s no point…