Ran into a Hugo last night. Matchup seems really scary when close.
Krimzn
143
played against a couple of decapres. The teleport ground pound gets beat out by crouching medium punch before she hits the ground. Fierce punch also works i think.
Here air spiral arrow move ALWAYS trades with TU but not in a good way. Gat falls as well and the damage dealt is nearly identical to both parties unless u have angry scar charge. If done with ex tu then u beat her clean and it’s a great way to set up ultra 1 if you can reliably link.
Krimzn
144
Good looking on the standing lowkick tech HB 
Krimzn
145
Yung 2D, that match was interesting, and i see what you mean when u say it could get scary. What’s scarier is that he could have punished your back jumps with a back breaker as well, so jumping back is not a very safe way to get away either.
yeah but I’m not worried about Hugo. Gief and thawk have options to get in (green hand, condor dive). Hugo has nothing. You can fwd. hk step kick as a poke, and you should never miss an anti air high step kick. well spaced knees send him flying away for further zoning, and all of his crazy armor moves get blown up by knees as well. Hugo should never get in on you, PERIOD. Play as lame as you possibly can. (no disrespect to those who have lost to a hugo)
completely agree with you hellbox9 i did let the game slip out my hands lol
Sagat has a really good mix up game on characters wakeup ie. throw,TU,OS Backdash,Overhead,Block. When switching to offense i try to take every bit of damage i can get to keep the other player guessing or running for their life. And Elena is gay
Ima upload a Balrog match I had. The match seems the same. The balrog I played was just spamming TAP but for the most part nothing has changed in the matchup but I know from maining balrog in this version if Boxer gets close with meter it can be scary for Sagat.
I played against a Poison but again the match up didn’t seem to hard I just didn’t adjust fast enough with the 2 rounds. But I’ve been taking her to the Lab to break her down
http://youtu.be/sbJr_fsp0h0
http://youtu.be/fL-jTp_gNlM
Standing fierce seems like a pretty good button against Hugo to me. Works at that range where his MP beats out the standing roundhouse.
so Juri… ummm what to do? she seems like a problem…
and I cannot think of one single reason to ever use double ultra with Sagat. The ONLY benefit to ultra 1 is damage (ultra 2 has more combo opportunities, easy to hit all the time off of FADC backdash, and with the weirdness to the ultra 1 juggle now… even more of a reason to go with the reliable ultra 2). If you pick double ultra you lose damage to both ultras, damage being THE ONLY thing better about ultra 1, rendering double ultra 100% useless.
Yea might even just as well use Cannon for Hugo/Gief/Hawk since they jump and focus a lot to try to get in so you have lots of chances to land U2. They shouldn’t even be getting close enough for you to use Destruction hopefully.
Krimzn
154
Ok besides block and crouch tech, how do you deal with Ryu’s solar plexus punch on block? the one where he hits you in the gut and it punches twice. I mean, best case scenario you crouch tech and its back to 50 - 50…worst case scenario you get thrown or if the guy knows what he is doing then shenanigans…random dp while crouch teching etc.
is the move really that good or am i missing something?
your thoughts please.
Delay crouch tech, or failing that backdash.
red focus that shit nigga
Half an hour in the training room and the only thing I can find so far. Seems Sagats U2 can get full hits from an EX anti air uppercut like Ultra 1. I tried it on Rufus and Ryu only but I’m assuming it will on most characters. Nets you about 400 damage.
It’s slightly harder to land but still do-able. Another bad mark against U1.
Red focus Cancel - cannot find one set up that’s worth the extra bar you can’t do with 2 bars. If the red focus could reach out further it would open up a host of possibilities. 100% useless. I was really hoping for something from low step kick.
Krimzn
158
High, I was fighting a friend of mine who plays a very orthodox ryu and I found that the damage on ultra 1 was the difference. I mean, I mean, fireballs are such a high risk thing that i just fake and bait until i get that opportunity and either ex tu to u1 or TU FADC Ultra 1. Did get wonky falling out from the ultra on a couple of backdash ultra attempts after an FADC, but at least the damage is decent. Ultra 2 juggle damage is utter crap!
K
SirEld
159
What do you guys do on Bison matchup? I seriously have so much trouble figuring out what to do. I am a big noob in SF… But the dictator, i just can’t do it for some reason!
Bipson is tricky. The main things I would say are to not give up on zoning. He can be zoned up to a point. Low shots are probably your beast weapon against his kick. And his jump is very floaty so is easy to AA. If he keeps Devils Reversing jump back HP is excellente and if he’s stomping, backdash will give you a free punish.