Ultra SF2 General Discussion - We need the CPS1 music!

https://twitter.com/Yoshi_OnoChin/status/849399742358593538

That first comment"what about SFV tho" LOLOLOLOLOLOL

Vega can now do a cage climb in this game:

Maybe that is a special cpu Vega? probably frankenstein edit the udon sprites like some of Evil Ryu? wow they did bother to to add those stuff, I wonder what updates they did with Akuma, Sagat, Bison and Boxer?

Not quoted: ā€œEnjoy us not telling you anything about USF2 until after launchā€

Are they offering some sort of bi-linear filter option for the classic graphics? I know some people around here donā€™t like that, but Iā€™d like to have the option ( I really hate the Udon Artwork).

We donā€™t know yet, but whatever upscailing theyā€™re doing with the original graphics already look a lot better than the blocky mess that was HDRā€™s classic mode.

I know Iā€™m in the minority, but I think itā€™s great they left development of the game closed to the public. Public opinion has ruined many of the newer games with developers listening to people who donā€™t even play them (darkstalkers Iā€™m looking at you).

In some way I agree with you, it is kinda true. because nowadays the internet is filled with those that has no concern of the titleā€™s legacy. from those scrubs that demands a specific character buff without looking into diversity, casuals that request gameplay mechanics changes without thinking of the consequences that can break the gameā€™s fundamentals, then apologist that mocks or belittle opinions with no substantial arguments and lastly those that want to alienate the game by making it play like other trendy game. The morelikely reliable opinion nowadays are possible gameplay modes, animation quality and alternative costumes.

I think HDR and HSF2 did quite well into gathering sufficient and reliable data of gameplay feedbacks and suggestions from fgc that is religiously into any SF2 expansion to recreate a future SF2 follow-ups, from what shouldnā€™t and what should be during the development period and hype deterioration of those titles. I just hope Capcom is looking into those.

I understand where you are coming from, but the lack of pretty much ANY info outside of a single launch trailer, random loc-tests and very obscure japanese only media seems kindaā€¦ disrespectful to SF2ā€™s legacy. I donā€™t need a Sirlin-type expose on the development, but give the hardcore fans something.

Thereā€™s too much hardcore info on SF2 already doubt theyā€™ll need any feedback also itā€™s not 90ā€™s anymore video game sales in Japan are like %60 lower so you canā€™t blame Capcom going low profile on USF2 they probably donā€™t want to repeat the mistake of over exposing development and changing the game based on some wild community feedback remember the genius that asked for a fake fireball in HDR or the all the proā€™s that helped in shaping SFV into what it is now !

Wasnā€™t it John Choi who asked for the fake fireball for Ryu in HDR?

Yes actually he was one of the few people that had almost direct influence on the changes Sirlin put in HDR. Some were valid but the Fake Fireball was completely beyond the idea of balancing Ryu especially with that recovery.

The competitive Japanese scene has a much better understanding of the game though, so listening to them would yield much better results than Sirlinā€™s efforts. With HDR the lack of knowledge on some characters was evident.

The problem wasnā€™t a lack of knowledge as much as Sirlinā€™s ā€œfunā€ based changes altering the playstyles of certain characters (most notably Chun, Hawk, Vega and Fei, but also negatively altering others). The overall goal of compressing the tier gap was noble, but ultimately was done in by poor design choices. Still, I do think Sirlin gets way too much shit for HDR seeing how he was pretty much the only person trying to get ST to a console since Capcom up until USF2 has pretty much done fuck all with SF2.

Plus he did make sure classic mode was included.

Yeah. Honestly if Sirlin had a little more support from capcom + not being held back by the Xbox Live Arcade file size limitations, we probably would have had a close to perfect classic ST mode.

Art direction and animation really maters. If the game was more truthful to the original source material it would had made things better.

The first HD remastered sprite would have aged well than what we have now.

Spoiler

http://www.fightersgeneration.com/characters3/ryu-sf2-stance.gif

http://i60.tinypic.com/oj33gj.gif

http://cdn.playbuzz.com/cdn/5938dc6f-9cb2-4184-81a3-040e37fd66b5/f0efb8c3-7135-490f-8bac-d86a3bcbabd9.gif

http://imgur.com/2DdK48q.gif

Domatenboss from sprite edit

The release timing was bad HDR was overshadowed by SF4 arcade in Japan and the imminent release of the console port 3 months later worldwide.
HDR by Capcom estimates was going to be old news in 3 months so there was no point in supporting it.

Iā€™m saddened that weā€™re saddled with janky Ryu once againā€¦ I honestly thought theyā€™d clean up the HD crap but it is Capcom after all. However Iā€™m glad that they managed to make the OG sprites look better than in HDR. And from what I can hear, the music is pretty solid. Definitely shaping up to me a better game than HDR.