Ultra Honda. YOU CAN NERF MY HEADBUTT BUT YOU CAN'T NERF MY FREEDOMMMMM/DAMAGE

agreed on s.mp, great for stuffing bison scissor kicks. speaking of bison, i posted this in the other thread but ill say it here again for visibility

after a headstomp, cs.hk stuffs skull diver clean

I think what’s stopping people from EX HHS combo was the 1f link afterward. But now that it’s more lenient it SHOULD be used because it keeps honda in the fight. I’ve never agreed with throwing away 3 meters for corner control if it left you with no resources afterwards. If things got dicey, not having any option to get out really hurts.

I’ve liked s.mp against most characters in ranges where they are expecting the standard Honda pokes and it’s always served me well. kinda wish I could get more utility out of c.mp though.

The ideas for Red Focus are great for those who like to follow up their Fireballs. I’m interested to see how it’d work against like…Sim. It might be a bit more of an option. I wanna test how his c.mp interacts with Honda’s Focus though.

http://youtu.be/jlyHW04QYyE

http://youtu.be/RTfaIFqd-X0

I should merge all of these into one video but nonetheless enjoy, sorry if these have been posted I dont really check SRK anymore