Ultra changes (location test)

What Niah said, but anyway:
Yes. I can say how it will work without even testing in USFIV because I can do math and how the hitbox will turn out is irrelevant for this matter. Anyway… I can prove the result by doing a crossup jiLK on Fei Long in the current AE2012 version. ( Just like this one ).

By using that scenario I have a really good example of a crossup jiLK in the neutral game. It’s not perfectly meaty, but it’s pretty deep. So my test is accurate as fuck (not to say optimistic).

Sure, they could give Claw more hitstun on his jiLK (Even though ALL FUCKING 39 characters have the same amount of hitstun in theirs jiLK)… but wait. Even then it would not mean so much in terms of new possibilities for combos enders. Even if you could combo crMK after jiLK reliably you would not be able to Scarlet Terror after the crMK hits. While crMK crLP will leave you way too far to the ST to connect.

So, do you want to combo after a jiLK? You have to go for a crLP (which will pretty much NEVER be a blockstring), then hit yours 1f links to nail the hitconfirm into crMP EX FBA/stHK xx EXRF U2. Out of meter? jiLK crLP crLP stHK it is (around 170dmg).

Thats the way it will be if jiLK is actually a crossup. Stop tricking yourself.

And @"Gunner Thor"‌, I don’t think that you got it what he/we are saying.

When did I ever mention cr.MK? What does that have to do with being able to easily link cr.lk off a deep j.lk???

Do you argue sometimes just for the sake of arguing or do you automatically see something I post and say it is wrong in your head? I just did cr.lk linked after j.lk last night and the link worked which you can cancel into ST. What the hell are you going on about?

Is the timing for that cross up on Fei very strict? I cant seem to hit him on his back, always on the front

Oh well… Moonchilde, I don’t have a clue about who you are, so you can be sure that it’s not personal. Also, I’m not arguing here. I am just showing why you are wrong about this “combo into ST after jiLK crossup” thing.

I said crMK instead of crLK because it does have way more hitstop time, so it would be easier to have the charge for ST. If even with crMK its not possible… that means that with crLK its even further in the Fantasy Land.

Let me guess: You are jumping in the opponent (going normaly at downback as soon as you get off the ground), hitting jiLK and going for jiLK crLK xx HK ST?

It works?! Amazing!

The problem with jiLK crossup is that you will lose you all the back-charge that you made while jumping. Which means that what you are doing to test it its not valid at all.
So if for some reason you don’t want to test with the crossup scenario that I gave you, try this:
Jump while keep holding up forward, hit jiLK and only go for crLK JUST when your jiLK made contact with the opponent. Its a more innacurate way of testing it, but it should be enough to give you an idea of why what you think that will happen… will not. Anyway, even if it you could combo into ST it would only help the meterless scenario. You don’t want to keep messing around with unplinkable 1f links to end with a -15 on block move when you could go for a EX FBA… at least in most cases.

@Gross_Indecency‌ , its extremely easy, just instant walljump LK after the backthrow. But, since its an unblockable, if you want to hit with a crossup you have to record Fei walking back to simulate regular block. If Fei is neutral or blocking crossup the jiLK will hit in front.

Ok I have to test some stuff. I’ll be back later.

Edit: Ok, so he doesn’t cross over the central axis fast (or slow?) enough to get charge for the down forward. I see what we’re talking about. That means there really isn’t much we can combo into. It would have been nice to have charge fast enough to get that off a cross up :frowning: I thought 42 frames would be short enough for that. Either that, or my execution is just that bad.

On the other hand, cross up j.lk, s.hk xx RFADC Ultra maybe?

one other problem is CAN YOU REACT to a hit confirm of only 2 light attacks. not many can do it. i can hit confirm with cr.lp, cr.mp, but i delay my ex fba to make sure. for cr.lp to st.hk, that’s going to be super hard. i tried doing it in training room, i just don’t have that reaction.

Other problem is that a lot of characters can punish a blocked stHK if you whiff the second hit(that happens easily if they’re crouching). So, at least in Japan, going around throwing raw crLP stHK to see if crLP hits to cancel the stHK into EXRF is really risky… as if the opponent blocks you will end up swept.

Mod your controllers and jiLK crLP~Select crLP~Select is your best bet.

Anyway, time for some more news: http://puu.sh/8CsKB.png (Source: The Kim1234’s google document used to document the changes).
When I made the question and I didn’t felt like asking to test RCF FADC on hit since its way more troublesome and difficult to test it reliably.

RCF on block are the same and Claw won’t be able to plink while standing over the mask, lol.

Basically, no buffs then?

If it’s the same on block, then it must’ve gotten some extra recovery to compensate. that most likely mean that hitstun is buffed too, since they couldn’t have it be -3 on hit.

That’s exactly what I was saying a few posts before, but Haztlan explained it better and with greater detail. :slight_smile:

However, as we both recalled, we can still combo into c.LP ~ c.MP xx EX-FBA, which is still pretty good if you have the meter.

It would mean that, even if they nerfed the standard RCF to 0 on hit, it would be +7 instead of +4 after a focus cancel!
If it was the case, we would be able to reliably combo into c.MK and whatever after a RCF EX focus cancel.

Also into lv.2 EX FA, which would mean you could combo into Ultra with 2 bars from a light.

I’m starting to think they trolled us and there are no buffs. The Claw is a Lie!

Well lucky for me, I wasn’t in the camp of Vega players looking forward to the crossup so I don’t feel too bad. Lol. When I heard J.LK crossed up specifically, I was a little frustrated at capcom’s bare bone attempt at a buff like with c.HP.

It made me question if it even was an intentional design and I still am. I wonder if it crosses up consistently or if it’s more or less situational.

The cross up would be a really good buff if his links were 2 frame instead of 1. No one should be forced to plink or select plink just to have consistent combos.

It’s sad because we have to rely on glitches and perfect timing to open our opponents up. A lovely crossup would be beautiful.

Either, it should be j.MK that crosses up, or if j.LK is our option, we get 2 frame links. Seriously.

But I guess we’ve been down this road a million times. We’ll never get a reversal, never get consistent links, never get a way to truly open the opponent up, and have to rely on perfect execution and no mistakes to win. No comeback factor either.

Or fuck it. I would be perfectly fine with 2012 Claw if he wasn’t a charge character. Then we’d get to use all his strengths and never worry about charging. Walk forward + any of his specials and EX specials on top of his normal attacks would be godly.

I’m honestly done with Vega. I thoroughly enjoy using him in certain matchups (Ryu, Ken, Akuma, Gief, Honda, Boxer, Sim, Guile, Chun, Hawk), but his bad matchups are just unbearable. Yun specifically comes to mind.

I’m tired of getting cheeseballed out of wins. The only character to ever come close to winning a major without a reversal was when Iyo won the original SF4 tourney in Japan using Sim. However he had 20+ extra characters he didnt have to worry about competing against.

Point : Vega’s changes are ass and do little to nothing to make up for his weaknesses. Time for a new main.

Lol, I gave up on Vega already. Bison/Vega/Juri are my 3 original. I was gonna pick up Vega and Juri again, Juri looks beastly.

Vega on the other hand… Ground game is like Bison… Ground game is like Bison… Poke, poke, poke… OMG HE JUMPED… HELP!

At least Vega can trade ST with most shit if you hit early enough nless it’s crossed up. Does Bison even have that?