Ultra changes (location test)

=p

Come again?? Juri got crazy buffed!

She lost jb dive kick. Which. Whatever. Think she can still do it with meter, also.

It’s kind of crazy how much Juri players complained about the loss of that. Capcom did sssssoooo much to make Juri more solid as a character, and people are whining about the loss of an unsafe online gimmick. I would gladly take the loss of crossup EX SHC or FB invincibility on EX Roll or linking off of it or having any invincibility on either Ultra if it meant we got some of Vega’s important buffs back.

Speaking of matchups that are going to suck in Ultra because Vega is pretty much left alone while the whole cast gets buffed, Juri!!! Vega is still going to mess her up so bad in the neutral game, but if she ever gets a knockdown, it’s gonna be worse than ever. And the linkable sweep buff means that she can convert any jab into a hard knockdown. Once he’s down, Juri can use her new mid EX fireball (that now hits crouchers) to start some good pressure. And the deadly fuzzy guard setup into U2 that only works on Vega + two other guys is still there. And the DWU doesn’t really effect either of these setups. OH BOY

That said, it’s probably worth calling attention to the buffs Vega gets from the Ultra systems that we haven’t discussed much:

-Red Focus in itself is actually kind of a big buff to Vega. Having a walk speed like his lets him walk right into their poke range and then absorb everything. I saw Chris King use to great effect on Valle: walk right into his c.MK xx Red Fireball and punished him for it hard. Meanwhile Vega is relatively safe to it, canceling into a walldive or backflip probably means that they wasted two bars, and he has a great karathrow range.
-Red FADC crumples into U2 give Vega a good way to spend meter besides just EX walldives. Any cancelable normal/special can be converted into an Ultra for three bars. Kind of makes up for the super “buff.” Srsly why would you ever go for that when this shit exists?
-DP FADC nerf, oh boy
-DWU does help some of his matchups, but as pointed out on this forum, it makes other ones far worse, like Rufus, and is a general nerf to his oki game
-Hugo and Rolento will probably be good matchups for him!

This isn’t enough to make Vega good in this game but it’s something.

People will simply change their habits in Ultra. Valle made the mistake of canceling crMK to fireball. Next time that happens? It’s gonna cancel to Tatsu, which is a no charge no meter armor breaker.

Maybe Capcom will actually buff this character after almost everybody drops him in Ultra.

So I’ve been looking into this like two weeks ago. Out of all the normals Vega can EX Focus Attack cancel
(s/cl/cr.:lp:, s/cl/cr.:mp:, cl.:hp:, cr.:lk:, cl/cr.:mk: and s/cl.:hk:),
EX level 1 Focus Attack only hits when canceled from cl.:hp:, s.:hk: and cl.:hk:.

So, we can do cr.:mk:, s.:hk: xx EX Red Focus Attack into:
1.) cl.:hp: > whatever.
2.) Cosmic Heel > whatever.
3.) Both UCs.

Cr.:mk:, s.:hk: is a nice hit confirm for all this damage. And s/cl.:hk: has a 4 frame startup, so that would be a great new punish to use.

Still, this is not enough. We need those buffs back.

Wait, sHK is cancelable?!

First hit for both s and cl.:hk:.

Three bar combos to ultra and stuff are going to be incredibly irrelevant.

I remember reading that in the frame data a long, long time ago and concluded that it must be wrong because I could never, ever get it to cancel into 3K/3P backflip. Does it only EX Focus cancel or something?

I don’t know. If I knew how much damage Red Focus Attack does, then I would’ve calculated how much damage each combo would do. Maybe it would be near his damage in SFxT?

Considering how fast Vega builds meter, and the general uselessness of his Ultras, lets not dismis Red Focus combos just yet.

kind of turns vega into a rufus in a way

cr.mk, st.hk x red focus, cl.hp, crmp x ex fba 341 (387)
cr.mk, st.hk x red focus, df+hk, ST 322 (378)
cr.mk, st.hk x red focus, U1 457 (484)
cr.mk, st.hk x red focus, U2 419 (454)

brackets are damage if i include a jump in attack. red focus is calculated with 1.5 damage of normal focus

I’m sorry but I thought that I read somewhere that red focus only crumples at level 2??? If red focus equal auto crumple state. Then the dynamics of this game will change dramatically. People would simply reserve all meter for the easy red focus into ultra combo. If you think Vega has options with red focus cancel, think about the entire cast. It would be a nightmare. I alt Dudley, having that tool available would be a godsend.

First let me say Im not posting to give any indication that im satisfied with the new vega changes, cuz im NOT.

I am looking forward to the having two ultra available change. In SF the game is a lot more about options rather than plain damage. Yes those combos with ultra looks juicy but vega has a combination of two ultra that gives him a darn good answer to two completely different situations. The addition of the small invincibility frames to U1 means U1 can now beat some (if not all) meaties and back dash, while his U2 gives him a good anti air option. Plus we have to love that U1 doesn’t ultra flash till it hits the wall which reduces the window to react. Somehow I don’t see persons giving up this option for a shitty + 100 damage. Red focus to df+hk, ST 322 (378) seem to be a much better choice since it also give us some sweet setups after…

I rarely get to land U2 as an anti air or U1 as an anti fireball any more but u definitely see the change in your opponents gameplay when you get it.

Once capcom wakes up and give us the 5 frame jab and I frames of ex ST Im definitely sticking with VEGA.

only if canceled from a normal or special move does level 1 crumple. normal red focus doesn’t. this combo ability is only reserved for those that couldn’t combo, or it’s super difficult to combo into ultra. i’m sure ryu will stick to dp to ultra and would only use red focus as an offensive tool

.

OH!! It’s still a rather strong option to implement. Ultra being a comeback factor has been made even stronger!!

I’m not too sure how I feel about this new addition right now. Imagine the option to convert a jab into 350+ damage easily? The one thing that I found controversial about SSF4 is that it tends to reward the player that is losing more than it does the player that has been dominating most of the entire round. How am I suppose to continue to play with confidence knowing my opponent has a full ultra & 3 bars of meter in stock? Depending on the character, that could mean nearly half of my life gone in one mistake.