The only match I’ve seen U1 would be more useful has been the Guy matchup, being the opportunities for U2 are easily avoided.

As a side note, I think Ultra Double is a really bad pick for Rolento. The decrease in damage really makes U1 weak because of combo scaling (since U1 is almost always done in combos) and makes the reward for landing a U2 much less satisfying. I’d say you should pick one or the other depending on the matchup, but I’ve been a Take No Prisoners fan since SFA3.

Ultra double isn’t mean to be attractive for the damage factor. Its there as a deterrent for options but also as serves as a tool for damage.

For example, against Dictator, I would use W ultra. With W Ultra stocked, he can’t EX Psycho Crusher, teleport or devils reverse, but also if he’s low on health, I can kill him with a BnB into U1.
If I would only use U1 in that matchup then he would escape pressure with a slap on the wrist.
If I would only use U2 in that matchup then it would be harder for me to convert into big damage.

Rolento’s W ultra takes a 75% damage reduction so I think its fair trade to lose lets say 100 damage for limiting your opponents choices.

This is all personal preference so you may be more comfortable using another ultra choice.

I say we figure out the best Ultra choices for each matchup as Rolento can use any advantage he can get.
Let me know your thoughts on the below:

Abel - U1
Adon - U1 (U2 is not reliable as an anti-tooth move)
Akuma - W
Boxer - U1 (potentially W to catch EX moves that escape your crossup pressure? needs some testing)
Blanka - W
CViper - U1
Cammy - U1
ChunLi - U1 (W if you play an extremely defensive chunli who fireballs alot)
Cody - U1
Dan - U1
Decapre - U1
DeeJay - W (Fireball is tough to hit with U2 but it acts more as a deterrant to stop DeeJay from controlling space with fireballs)
Dhalsim - U1 / W (unsure yet … haven’t played this match much)
Dudley - U1
EHonda - W
El Fuerte - U1
Elena - U1
ERyu - W
Feilong - U1
Gen - U1
Gouken - W
Guile - W
Guy - U1
Hakan - U1
Hugo - W
Ibuki - U1
Juri - U1
Ken - U1
Dictator - W
Makoto - U1
Oni - W
Poison - W (Fireball is very tough to hit with U2 but if you can stop her fireballing for even a second or two, this is a major advantage … she’s a bitch to fight)
Rolento - W
Rose - U1
Rufus - U1
Ryu - W
Sagat - W
Sakura - W
Seth - U1
Thawk - W
Claw - U1 (maybe W ultra if you’re game to catch wall dives)
Yang - U1
Yun - U1
Zangeif - W

I totally agree that his Ultra choice should be thought of as match specific. I like the idea of creating lists for Ultra match ups! Cheers Carnage!

I can’t help but notice that you never list a matchup where you would exclusively pick U2. I’m not sure I agree with that notion, especially against characters like Ryu, Sagat, Akuma, Rose etc.

But you did say this is your personal opinion, so I have to respect that.

U1 is really all-round … But U2 is tempting due its damage potential. Lately I only use U2 to experiment, im able to pull it a lot more. So much comeback potential and lots of ways to combo it, you just have to be on point to confirm hit/ punish whiffed moves.
IMO W ultra is not worth it, damage is so low, you can successfully land it and still lose the game.

I like it when people jump, so I smash them with U2 pretty much everytime on their landing frames. #gtfowithyourjumping~

My thoughts exactly.

I don’t know, a fully stocked W still does a third on its own, which is decent I think.

It is decent, but honestly… When someone use W against me, i have no fear. By the time you they get full charged W, they are already dead, so the comeback for them becomes less unlikely. On the other hand i can press and i dont fear doing a mistake, i can take 2 mid charged W and i m still good… :wink:
Again just my opinion for now.

Yeah thats true … Ryu, Sagat, Akuma you could go U2 depending on the style/skill level of opponent.
If I play an Ryu/Akuma that just fireballs/teleports all day then yeah I would pick U2.

Personally I like to have the option of U1 at my disposal as then they would have to fear fireballing but also eating a damaging combo.

I’m interested to see any of your guys ultra choices for each MU so chuck em up :slight_smile:

when making your choice, also consider the different things that each ultra can punish

they are both 7 frame start up, but U1 reaches farther during that initial 7 frames. U1 punishes certain sweeps and other blocked normals or low forward fireball strings that U2 cant. U2 obviously has more overall range, but for that first 7 U1 reaches further

i’ll pick double if a character has a fireball and a commonly used tool that U1 can also punish

Just put my 2 cents in there, but then again, I’ve been in HK for the past 2 weeks and am going in cold to the tournament tomorrow. #rustttttttt

Are you going to use Rolento in tourney? Good luck man! I’d love to see some videos!

Only matches I would change to U2 from you list are Hugo (lol) and Dictator.

Dictator because U2 punishes his weird jump arc better than U1, and it can discourage him from whiffing DR mid screen and easily punishes EX PC, teleports, whiffed scissors, and headstomp.

Hugo because once U2 is stocked he can’t really do anything without risking 480 damage thanks to how slow everything he does is.

Awesome list, if I was more confident in hitting U2 as an AA (main thing I worry about is empty jumps ) there would be less W’s and more U2s

How’d you go in the tournament? Chuck some vids up!

No vids, and I ended up using Seth because I played Rufus/Juri (both de_stroy Rolento). Ended up losing to some mediocre HK players, but in the end got some good games after with guys like humanbomb, dakou, RB (which is why I’m going to recommend you keep an eye out for him. He’s a Taiwanese Rolento/Hugo player that used to play Guy).

Overall, U2 did keep a lot of people honest here (you can also catch empty jumps, just has to be earlier to catch the small window of landing frames), but overall, the play style in HK/Asia is significantly different than the US. Not to say it’s superior, but it’s very fundamental based. They are quick to adapt and aren’t predictable.

The focus here is better than it is in the US.

Hey jalapno, eff yo U2 through my sonic booms lol.

I think W is valid in some matchups where U2 isn’t an obvious choice (fireball characters etc). I always find myself in situations where I wish I had the other ultra. Everytime I land ex circles without U1, sad face. Everytime I land ex air-raid without U2, sad face.

Lol, I’m guessing that’s you, Cord. In your defense, I did happen to have a couple of energy drinks before you showed up.

Agreed, W Ultra isn’t too terrible. In fact, with how the ERyu match-up is developing, W Ultra is seeming much more appropriate for the match-up (Fireball deterrent + Combo DaMaGe), but I feel a strong urge to still U2 everything about ERyu.

Yes it is I. I guess you still have to consider that even if you increase the chances to land Ultra, whenever it leaves them with some health, the same situation with non-W Ultra would have killed. I’m still torn. I see U1 actually has some anti-air ability and it’s one of the only things Rolento can do to YOLO through stuff in place of a DP. I think heavy fireball characters is straight up U2 material though. The damage is too ridiculous and it scares the bejesus out of them. Even though U2 is difficult to land through Sonic Boom, if Guile ever messes up a flash kick it’s free U2 right there.