Ultimate MvC3 potentially an ultimate sales failure - Implications?

Both games were rushed because they only had the Marvel license for a short time. Activision owns the rights to Marvel games.

All that matters is that it’s a good game. Better than vanilla was. Screw the popularity contests, if this game is good Capcom will see it from their fans in their community not on sales charts.

No ACTI owns certain rights. Not to fighting games and not to certain movie tie ins. There contract expires 2012 anyway.

Why X-Men Destiny and the new Spider Man game was rushed.

The fans in the community aren’t really what companies listen to for games however. UMvC3 is an excellent game, and there’s always the possibility that strong word of mouth will create better than expected sales in the non-release week. However, if those sales don’t develop, the popularity of the game within the fighting game community won’t erase the bitter taste of financial failure from Capcom’s mouth.

Also, something important to note on a broader level is that this game is might end up being “strike one” for Capcom and fighting games in the current generation. Meaning that it’s vital for SF x Tekken to have good sales if you don’t want to end up with a 5-6 year lull (if not more) in Capcom fighting game releases. SF x Tekken failing after the sales failure of UMvC3 would send a message to Capcom (true or not), that fighting games are no longer popular enough to support in the current game market.

Mega Man wasn’t around to carry capcom this time. :frowning:

well… now we know why the online is better.

less people on the servers.
i thought something was fishy when i’d go into ranked and player matches and see NO lobbys/opponents at all in my region and only a few in others.

-dime

A 5-6 year lull doesn’t sound half bad actually.

Think about it. We got a good marvel game. We got SFxT coming out. Hopefully a better incarnation of sf4. And there’s new KoF, SC5, DoA, Tekken, BB, Persona 4, Skull Girls. Not to mention other titles from every other VG genre, maybe it’s time to slow it down.

We got good representation from every fighting game niche, so why not let the games sink in and ferment some? That’s what’s interesting about games is how they develop, and it will give people more time to explore and find out what they really like, like new chars/teams/playstyles.

I dunno but I better see updates for mvc3+ mvc4 in the future or imma be salty

There’s more than one license to Marvel games though. You have multiple Marvel games that came out this year that were produced by various companies along with this game as well. I totally agree with everyone saying the lack of extra modes or new moves for their characters and lack of returning favorites. Twelve new characters with a some being ones no one really cares or cared for to begin with? Yeah that’s a turn off for some. It also doesn’t help that the game came out a week before everyone was ready to blow their money on ‘Super Savings, Lose My Humanity’ weekend.

I still enjoy the game very much, I just feel there are a lot of MvC2 characters missing from the game that the fans would like to see for one.

Also, I feel the game is almost as unbalanced as the original, like it was said already for example, they buffed Wesker who was already top tier & nerfed Jill who was rarely used to begin with.

I still play Tron because i’m a fan of the character, but at the same time, I feel she wasn’t buffed enough like I was hoping for. All I can think of now is balance patches (which i’m not getting my hopes up for knowing Capcom) so that more low tiers characters are actually more useable in tournaments, something similar to how there was balance patches in MK9. The better the balance, the more fun the game will be.

I hope Capcom take this into consideration, because it’ll be hard for some people to have fun with a character they really like playing as, but doesn’t have enough tools to be as successful as others.

It was mostly because of Skyrim, to be honest.

I was at both midnight releases. Skyrim had HUGE lines. It surprised me, it was the busiest midnight release I’ve ever been to, and I’ve been to a lot of them.

On the night UMvC3 was released, Gamestop was releasing 4 or 5 different games on one midnight. Assassins Creed, Saints Row, NFS, UMvC 3, and I feel like I’m forgetting another.

On the night with 4-5 games released, they did not even have 1/4 of the customers that were at the Skyrim release. And it was not even 1 week later, everyone I know was still playing Skyrim. Hell, half of them are still playing Skyrim.

How many games do they think people will buy in one week? Furthermore, how many people (aside from the most hardcore gamers) go out to buy games when they are still playing one?

Really a shame that they released it at that time. Releasing this past week would have been phenomeonal, imagine a new game release with the black friday customers going wild?

But I must ask the question… did they even expect a big release? I havent seen any commercials or marketing at all. It’s almost like they are figuring that since they are forced to release in a busy window that they gave up on expectations.

Maybe they will try marketing when H&H is ready for release? One can only hope.

Yeah, this is definitely what I fear - that we might end up seeing this fighting game renaissance end prematurely simply because Capcom was too anxious to take their pants off. If they had given MvC3 time to develop, it would have made us much more welcoming of UMvC3’s release. By releasing Ultimate this soon, plus with the new versions of SF4 as well as SFxT coming out soon as well… Capcom could very well ‘Guitar Hero’ the fighting game genre in record time.

i wholeheartedly agree with this sentiment. there are enough fighting games out right now. both released and soon to be released. the games could use some time to gel.

if capcom wants to saturate the market like they did in the mid 90’s and stuff thats there prerogative… but bad sales will be the end result unless the only things they do is to make new characters on existing games. the problem is that i think alot of people are put off by having to rememorize new bnbs that will take more time in training mode and that the stuff that they already spent hours learning is obsolete cough tron users like myself cough

its not that gamers are lazy as much as people have lives and want to move on to learning neutral game and mixups/mindgames more than being stuck in low execution hell for another 5 months while there low execution catches up to the quick learning execution gods like richard nguyen and marlin pie etc etc

its just a thought but i had my vanilla team figured out… finally after months. and now i have to start the process all over again. cause tron just doesnt work anymore (ive tried)

figthing games should come out, have a couple revisions, then marinate for a 3 years atleast before more stuff is thrown on the market. sf4 should have ended at super.

-dime

Some things such as Wesker don’t make sense, but there have already been many more characters appearing in tournaments than Vanilla had. I followed a number of tournaments in Vanilla and something like only 15 characters were really viable in tournament play. I checked a few earlier this week and found a total of 34 characters being used… and it’s still pretty early. That’s a much better percentage of viable characters than Vanilla had.

I would give it time for things to settle and tech/synergy to be discovered before judging. Because many characters are underplayed rather than not viable. A number of characters that have not yet made tournament appearances I believe are viable, just not played.

But back on topic… the saddest part of lower than average sales… is that UMvC is a much better polished game than Vanilla was…

Do viable character numbers increase with age? I always thought it was the other way around - I mean, I used to see TONS of characters in MvC2 and CvS2 when they first released, but as time went on, the character select screen didn’t grow, but it shrank.

I do feel that games should only have a couple of revisions, but that’s mainly because I want NEW fighters - not new versions of old fighters.

To a greater extent, one of the things that has disappointed me with the fighting game renaissance is that we’ve mostly been seeing old, power-house franchises return rather than truly new fighters being formed. That’s why I desperately want this thing to keep going - I want to see some truly new ideas.

I know it’s still too early, don’t get me wrong, I’ll wait and see what happens in the future, but it’s just that Wesker was already one of the best characters in vanilla and I feel that won’t change anytime soon.

I can’t help but think that putting all these versions of the games out in such a short time has created a fair amount of marketplace confusion among those that don’t actively play fighting games. If UMvC has to sell poorly to convince someone at Capcom that releasing a sequel 9 months after the original is a bad idea, then so be it.

They better, that’s like the only thing that can boost sales at this point. I fear that low sales might affect future patching as well. And considering how many stupid bugs were already discovered, as well as balance changes that make no sense (e.g. Tron) we might really need a patch or two.

That depends. MvC 3 was held back by things like the DHC glitch and major reliance on OTG’s, and certain characters having rediculous meter gain. We won’t have these things.

But the difference this time is, who’s to say the top characters from Vanilla are still going to be the top ones of UMvC? Who says Wesker is still going to be one of the top 3 just because he is now? Who knows what tech people might find 1 year from now? Maybe flight characters will find a much higher value in Ultimate. Maybe high health chars will become the norm. Maybe Strider and RR will become the top characters with a specific assist type that was not used much in ultimate. Maybe keepaway with a single rushdown character will dominate. Maybe someone will easily hard-counter Wesker teams the way Phoenix countered many teams in Vanilla.

Point is, you can’t tell what type of characters will be viable until the metagame settles. But already at this point there has been a higher percentage of characters appearing in tournaments than were appearing in Vanilla this far in, which is a good sign.

here is a post i had on gamespot before the release , it was not hard to see… the 20 ooo peeps that make up the hardcore srk community cant keep capcom afloat…the death of fighting games has already begone, just be thankful alot are already in development and you have srk to keep all the hardcore connected !!!

had a few friends buy it , we all thought it would be more like mvc2 , my friends hoped it was like ssf4 or the old marvel super heros… In the end alot played for 3-4 days and then it became a drink coaster or giving to there young children 5-6 year olds to mash on… i dont see them beating there sales from the first release as alot just bought it for marvel thinking it was a normal fighting game…there not gonna get the casual gamers again that alot walked away 3 days in on MVC3.

Funny thing is when i ask casual friends why they dont like the game, its always the fight system abc and the abomination launch button TvC what ever wii trash game system they used!!! its wierd that the system they used to dumb down the capcom we grew up on . lp mp hp lk mk hk to abcd could detour casual fans away like fat chicks with unibrows!!! was put in to attarct them. but it was like farting in people faces

all the casuals ive talked to love the graphics the cast. most. some where like who the hells half of these losers.

i posted this on my xanax litterally 80% a sleep , MVC3 killed fighting games and Umvc 3 was the fucking nail…now its just running on left over air in your coffin… sf x tekken will sell 100000 copies at its best and it will keep declining tha farther from sf4 capcom steers from… , the end…
Xanax rules . love ya mofoz