Ultimate MvC3 Inputs Are Screwy?

This is a clear issue with input commands. I noticed in lab last night that if I dashed backwards and did quickly forward fireball motion i got uppercut everytime. Even with input display the inputs would always list :b: :d: :df: :f: but I would get an uppercut, very annoying since this keeps me from using a combo i want to use.

Speaking of screwy inputs, I’ve been having occasional problems with the mashable hypers. I first noticed this sometimes during gameplay, but it kept happening in the training room yesterday too.

The Problem: I do a hyper such as Chun’s kikosho, without touching the d-pad or stick (happens on either controller type), I mash buttons during the hyper and this causes a THC to commence (yeah **THC **(as stated in the manual) not DHC (as everyone else decided to call it for some reason, probably originally by accident and then made up the term ā€œDelayed Hyper Comboā€ to not sound stupid)). This is annoying since you’ve gotta mash for the full damage. Any ideas?

:eek: Okay, so it’s funny I posted in here earlier today.

A buddy and I just broke the game when we were playing on a whim today after work.

I was playing Hsien-Ko/Viper/Frank West and he was playing Wolverine/Sentinel/Dante. I got my super sick Hsien-Ko combo; launched into air series into gong loop into j.:s: for the hard knockdown. I’m like, ā€œSweet, gold armor time and DHC into Viper for OTG Burst Time damage.ā€ I activate Rimoukon and time my DHC as usual. The camera zooms out as if no DHC were attempted (goes back to normal) for just a moment and then immediately zooms back in on Hsien-Ko (Rimoukon is now fully active) and she performs her Tenrai-Ha hyper. During the cinematic, Viper flips in Last Action Hero style without the camera changing positions and she poses for Burst Time. Tenrai-Ha goes off and then the camera shows Viper’s Burst Time cinematic. Once that’s done, both hypers are active on screen (NOT a THC mind you) and both characters are now on screen once they’re done. This was not permanent, as Hsien-Ko waved ā€œBye bye!ā€ about five or six seconds after it was done.

I tried to take a picture or at least a few seconds of video, but my friend unpaused before either of us could get our devices set up to capture. Ultimate fail.

The cool part about this (well, there are lots of cool parts) is that I only had 2 bars of meter, but I was able to get 3 hypers (I’m assuming I got the Burst Time for free). I wish I could have seen if I could control both characters (doubt it) or switch control (doubt it) or make one stay out permanently (possible) or what happens if one of them interacts with other opposing characters. I will try my best to recreate this soon.

New DHC Glitch? Maybe not, but I’m very intrigued.

Wasn’t something like this also present in the very early days of vanilla (the DHC input screwiness, I mean)? Maybe I’m just having a case of deja vu.

Are you trolling or are you not aware that DHC has been around way before Marvel vs. Capcom 3 and THC has historically referred to Team Hyper Combos (as in, where the whole team comes out at once and simultaneously does their hypers).

It sure does…

What console is this on? I just tried this on PS3 with both a doubule tap dash and a command dash and didnt have that issue with either.

Only input issue I noticed is air dash :df: with an attack sometimes registers as :qcf:. Even more so online.

Yeah I’ve had that one, I’ve had some of the DHC input glitches as well. And I swear I’ve had some assist input glitches before where the wrong one came out (although I can’t confirm that one, I’m fairly positive since it’s happened on teams that I don’t even touch 1 of the characters assists… I think it’s related to a bug in the code that changes assist positions when characters die taking place before anyone is dead).

I don’t have the ones mentioned in this topic though. Which makes me wonder if it is controller or console specific.

Actually had this issue come up when I was in the Lab. Found out if one of your assists is dead you can press that assist button still to call out the other assist.

:eek: That particular feature is intended design and not a bug.

That part is normal. The bug I believe I’ve had though was when I hit assist 1, assist 2 comes out, even though both are alive. I’m thinking maybe the one assist was not available at the time or something, but the wrong one came out. With that particular team I was only using 1 of the characters assists, since the other assist was not useful. So it’s highly unlikely to have hit the wrong one by mistake, and I had it happen a few times during the sets.

I have actually observed the same thing quite a few times, but thought I was just mashing or something by accident. There have been several situations where I’ll do the input for Wesker’s rhino charge while something’s coming at me, only for Wesker’s level 3 to come out. Doesn’t make much sense since the inputs are in the opposite direction.

This all because people can’t throw a fireball. At the end of the day the more lenient the controls are the more input problems you encounter, I can’t see how it makes it easier for noobs when they start to reach an advanced level, it just fucks things up for them more.

Is this what you’re talking about?:
[media=youtube]ehxENdyoPH0[/media]

No shit, maybe I could do Nova’s jump H loop if it weren’t for that stupid input buffer making me human rocket punch when I’m inputting fly/unfly and then H.

The reason people get air qcf when tri jumping is because they input d, d/f, u/f and go past f before hitting d/f, dumb ass controls still think you did a fireball…

Not trolling, check page 25 of the UMvC3 manual. A THC (Team Hyper Combo) is when one team member at a time tags in to do there own hyper combo individually. When the whole team comes out simultaneously, that is called a Crossover Combination. These are the official correct terms of Capcom, just saying.

The male announcer (the one you can’t turn off) will even say ā€œ'Delayed Hyper combo finishā€ in Ultimate.

Sigh. Now go get the Marvel vs Capcom 2 manual, the game that first added the ability to input a hyper during a hyper and tag - the manual, and the game, call it a Delayed Hyper combo. Hitting Both assists at the same time in Marvel 2 was called a Team Hyper combo - because the entire team came out at once. Team Hyper combos were also in every previous vs game back to X-men vs Street Fighter, which is why it’s known as a Delayed Hyper combo - it’s like a Team Hyper combo, but with a delay between the hyper instead of them all being used at once. Marvel vs Capcom 3 Changed it to THC and THC to Crossover Combination, but apparently no one told the in game announcer they renamed Delayed Hyper combos - he will clearly announce ā€œDelayed Hyper combo Finishā€ when you KO with one still, and ā€œCrossover Combinationā€ when you initiate a team hyper.

Really, know what the fuck you’re talking about before correcting people. We’ve been using the terms DHC and THC correctly for 10 years, Capcom trying to change it at this point is futile.

Now, onto the input topic - The input buffer is huge in this game, it reads inputs where there are none, and in training mode at least it just completely drops inputs from time to time for me. I can almost consistently perform Mustang Kick and Vector Drain with just forward, back and skipping every input in between, even in the input display. I have button inputs registered in the on screen display that fail to actually produce a normal in a chain, and no, I’m not talking about empty canceling the normal too fast, or chaining too slow. Around 10% of the time (in training mode only, never had the issue in a match) the game will simply fail to produce an S after a c.H input with various characters despite displaying it on screen. I have also input Flight to cancel Flight, had the input arrows displaying clearly in the correct directions, and gotten a Soul Drain instead, but only ever while facing right.

First off, Capcom didn’t write the guide so quoting it is a moot point. Hell, the guide has a good amount of incorrect information. Not saying it’s a terrible guide (it’s an amazing guide that everyone should have) but it’s not officially made by Capcom. It’s made by fans and high level players of the game.
Second off, DHC/THC comes from an era before MvC3. You think Marvel vs Capcom 3 is the first MvC game? I’ll give you a hint, the fact that it is called Marvel vs. Capcom THREE means it’s not the first one.

Holy shit, I thought I was the only one that thought the game dropped input! This has been a serious source of neurosis for me. This does not just happen in training mode. In many instances I’m sitting there looking at my TE stick thinking: ā€œAm I really that bad at this? Is something wrong with my stick? I FELT like I pressed the button; how much more attention do I need to pay to make sure this doesn’t happen to me again?ā€

This game is bad.