lol priceless my dude
http://www.eventhubs.com/news/2011/sep/09/umvc3-costume-preview-wesker-and-c-viper/ <–magnetos alternate colors
they need to make an alt with max; helmet off w/ colors. wouldn’t that be bad ass to use when you get someone in a swag loop then end with a gravity squeeze?
that would be tuff, but all i know is that his black on purp alternate is swagged out!!
http://www.youtube.com/watch?v=jjC_mASEIMA <----fatal attraction & repulsion
i like how magnetos emp disrupter comes out real fluid after repulsions / attractions
shhhhh
http://shoryuken.com/2011/10/31/umvc3-frank-west-vs-rocket-raccoon-gameplay-clips/ <—shows how fatal attraction & repulsion inhance magnetos lvl1 super
Does Magneto still have his really fucking fast over heads? That’s all that matters.
his fly activate is the same , its really just the tri dashes that got nerfed my g!!
do u feel the mag changes will hurt your gameplay or inhance it ?
we’ll never know until the game comes out. i’m liking attraction though. that move seems godlike
For me they’ll hurt my default playstyle, no doubt. But I’m not scared. He’ll just require a bit more thought to be played.
button mashing damage increase http://shoryuken.com/2011/11/08/umvc3-the-effect-of-mashing-hyper-combos-marvel-side/
I wonder if his superjump H-loop (up-and-down) will still work. I’m aware his tri-dash was nerfed, but with this specific loop, there wasn’t much travel to the dash.
i think the amount of loops got nerfed…
Ghetto-ROM, as it was, is dead.
3+ weeks practicing that
damnit… but curious – which of Magneto’s change is making it so this loop no longer works? The change to his H or dash?
http://shoryuken.com/2011/11/09/ultimate-norcal-vs-capcom-2-replays-and-skrull-tutorials/ go to second video down…mag plays @ 18:25
kewl, I’ll check it out on my phone – youtube blocked at werk >:|