I really hope you get to play on stream on EVO so that I get to learn by to watching you play Cap while I’m at home. Also Haggar’s Lariat beat Rapid Slash + Charging Star btw. It also beats Jam Session as well.

Well…we’ll see I have a tough bracket, all I can hope is to put on a good show. I’ll post anything if it occurs, I’ll be hitting casuals like last year too. But keep in mind, I offer a lot of Cap theory and tech, but as a player I’m not as proven as players like Hi I’m Nasty. While I push my theories on optimal Cap, there’s a reason they have the reputation they do and I insist you check them out and see what they’re doing. A lot of my tech comes from observing other Cap players and expanding upon it. thanks for the support though. I have one week to prepare myself and make sure I have enough rum to last me 3 days.

Corner combo with Cap. (700,000 meterless damage and build almost 2 bars) This combo should work with Hi Im Nasty’s team as well since his team also has a wallbounce assist…

Log Traps :slight_smile:

That’s awesome. I play Cap / Log and I could never hit that combo. I’m glad you found something w/ that assist :slight_smile:

great work, what do you use to convert off of a stray log hit if you don’t mind me asking.

I usually go for a simple combo :such as st. :m: (2X) :s: after stray log hit in most cases. But the combo I like to do

1.) Log Trap hits j. :m: (2X) j.:h: dj forward.:m: d+:h: j.:s: “land” cr.:m: :s:

If both you and opponent ends up in the corner: “neutral super jump cancel” j.:m: (2x), j.:h: dj straight up.:m:: j: d+:h: :s: “you need to land as close to the ground as possible so you have enough time to back dash and have both OTG shield slashes connect”

or you can just do “forward super jump cancel” air :h:, backward dj.u+:h: j.:s: “land” backward j.:qcf.:l: qcb.:l: qcb.:h:

  • I always like to end combos with charging star so I can choose to do a Hyper Charging Star or Final Justice. The soft knockdown on Charging Star makes it easier to connect with Final Justice than shield slash.

Google+… so @intuitive2011 recorded and upload some of my Cap/Magneto tech for me instead.

These are all off crouching :l: starters and consist of the ROM (my favourite combo in the UMVC3) and my shield slash assist into Magnetic tempest: hyper grav :::call Cap assist::: :h: hypergrav light disruptor Magnetic Tempest => DHC

  1. Cap rawtag into Magneto
  1. Magneto Rom & Hyper Grav into Cap DHC
  1. Magneto Magnetic Blast into ROM & Hyper Grav into Cap DHC

I’m not seeing the benefit of the hard tag combo. Cap’s solo BnB is already 800+k before you DHC and gains more meter. Seems a normal extension from magneto would be optimal and you may be able to sneak in a DHC. Cap’s got a lot of sideswitch tech (one of the reason I was so adamant about putting it in the guide) so you can probably always land magneto’s full OTG hyper.

Theoretical combo (I’ll confirm when i get home, but I’m pretty sure you can find a way to work it):

[[c.:l: s.:m::h::s:, sjc. u+:h:, qcf+:l: (land), j.:m: u+:h:, qcf+:l: (land), dash (sideswitch), s.:h::s:, neutral sjc.:m::m::h:, forward dj.:m: d+:h::s: (land), dash, j.qcf+:l: (land)]] :a1:, dash, qcb+:l:, :s: (mag grab hits), jump into insta-dj.:s:, dash, optional :atk:+:s:, THC.

[[ ]] = already confirmed BnB that I use often. (works anywhere on screen and you can opt out of the sideswitch)

The goal here is to land a grounded :s: just before the grab hits, then using a very low jump to ground them to set up the OTG for max damage. You might have to cut out the qcb+:l: or make adjustments, but I’ve done combos like this. You should have enough time to get the roll and THC I think. You may even be able to get a final hit after if Cap recovers before Mag’s does.

Also…wtf happened to the notation feature in this forum. I’m not getting my button images from my tags.

Annoyingly, I managed to get more optimized combos when I got home from recording those. My new ender (replacing the disruptor with another :h: - light hypergrav) tempest dhc adds on 100k approx. to the damage. So each of those combos can do 930-990k damage. I may not be able to have these recorded until next week unfortunately. Will discuss/record the intricacies of the duo then

You’re using hyper grav as your assist right? Here’s what I came up with:

[list]
[](flush with corner), c.:l: s.:m::h::s:, neutral sjc.:m::h:, qcf+:l: (land), back j.:m: u+:h:, qcf+:l: (land), s.:h::s:, sjc.:m::m::h: dj.:m: d+:h::s: (land), :a1:, qcf+:l (OTG), :atk:+:s: (sideswitch), qcb+:l:, dpf+:atk::atk:, (wait for sideswitch), qcf+:atk::atk:
[
](flush with corner), c.:l: s.:m::h::s:, neutral sjc.:m::h:, qcf+:l: (land), back j.:m: u+:h:, qcf+:l: (land), s.:h::s:, (wait), forward sjc.:m::m::h:, back dj.:h::s: (land), back dash, j.qcf+:l: (OTG), qcb+:l:, :a1:+:a2:
[](flush with corner), c.:l: s.:m::h::s:, neutral sjc.:m::h:, qcf+:l: (land), back j.:m: u+:h:, qcf+:l: (land), dash (sideswitch), s.:h::s:, neutral sjc.:m::m::h: forward dj. :m: d+:h::s: (land), dash, j.qcf+:l: (OTG, land), wave dashx2, dpf+:atk::atk:, (wait for sideswitch), qcf+:atk::atk:
[
](flush with corner), c.:l: s.:m::h::s:, neutral sjc.:m::h:, qcf+:l: (land), back j.:m: u+:h:, qcf+:l: (land), s.:h::s:, sjc.:m::m::h: dj.:m: d+:h::s: (land), qcf+:l: (OTG), dpf+:atk::atk: (shield returns and sideswitches), qcf+:atk::atk:
[/list]

and all of these can be modified to work midscreen or corner facing out simply by omitting optional sideswitches or altering the jump directions. combos avg 890k-934k. (Cap sideswitch tech for life yo)

It also gave me insight to new corner adaptations. I just released the latest Vergil vid on the front page a week or so back, I’m debating doing the Cap one next…as I’m still seeing people use the vanilla corner combos…which we should all be well passed by now.

I found something interesting about the Shield Slash. On soft knockdown, if the opponent wants to tech forward, they have to hold the stick or D-Pad backwards. The reason why it works is because after 2nd hit of Shield Slash causes the opponent to face the wrong way where Cap cannot see his opponent’s face.

I use disruptor. Benefits Caps (and the teams) neutral more. Generally the assist to use (Filipino Champ, RayRay etc.). Plus gives Magnetic Shockwave, which OTGs, for the THC, while Hypergrav assist gives Magnetic Tempest.

Well still use those combos (cept the hyper grave roll). I think honestly you can make something awesome just by doing a BnB to get them in the corner, roll, then THC since mag gives you the OTG. But those are optimal. Cap hit’s harder than Mag does, no reason to get fancy with hardtags. You should pretty cracking 900 after 2 meter.

I’ve seen that said- since when does Cap hit harder than Magneto? Magneto’s damage output is grossly underestimated.

And I posted earlier that I’ve readjusted the combos to hit over 900k. I’ve also got a couple of other rawtag combos that hit 910-920k. Changing the starting button to a crouching hard or an air normal would further increase the damage; I’ve just gone with the more commong opener (crouching light). The main issue is that these are near corner only, rather than their damage.

I’ve also figured out how to dhc from Hyper Charging Star to Magnetic Tempest, but it isn’t worth it. Dash close to the opponent after a hard knockdown, otg light shield slash, hyper charging star but dhc into magnetic tempest before the shield slash returns (which cuts the hyper charging star short). Get 750k-800k, why it isn’t worth it.

And I’ve been playing around with Cap and drones. I’ve finally learnt how to land two hyper charging stars using drones. You can also use drones to dhc from hyper charging star to magnetic tempest.

Will hopefully have these recorded and uploaded tomorrow.

Spoiler

I was initially trying to investigate how to make Magneto and Captain America a viable shell. But then I used this as a basis to further my understanding of the games mechanics and to try and develop or discover new tech

And the **** am I not gonna swag out for?

I’ve managed to record additional Captain America and Magneto ‘tech’.

I have been investigating the shell to see what I could discover with them, and also to find out which of their tech is viable, and to see the best way to make them viable. Therefore, not everything I find may be practical, but at the very least will help bring some understanding of the duo, and perhaps discover some transferable tech.

  • Cap Rawtag into Magneto with modified shield slash extension; 890 900 damage
  • Cap Rawtag into Magneto 2; 921 400 damage
  • Using Drones to get two additional charging stars and another hyper charging star

-Using Drones to DHC into Magnetic Tempest 833 000; have managed to get 866 000

  • Hyper Charging Star to Magnetic Tempest dhc; corner
  • Hyper Charging Star to Magnetic Tempest dhc; midscreen
  • Magneto bnb with modified shield slash extension; 980 000 damage

Unfortunately, a lot of the point Cap/Magneto tech isn’t worthwhile. A more optimal team would be Magneto/Captain America/x or Captain America/x/Magneto

Much bettah.

You can up your damage a lil by doing

c.:l: s.:m::h: > c.:l::m::h: and u+:h: does more than :h: and d+:h:. Also you should be able to get sjc.:m::m::h: dj.:m: d+:h::s: on some of those relaunches, not always worth it if you optimize the first part, but it’s more meter and damage.

Also My double side switch combos are swag as fuck…also practical and optimal :stuck_out_tongue: (seriously people learn the corner combos T_T, no more Vanilla combo delayed air normals. It’s all I ever see on streams.)

I wasn’t so concerned with optimal combos as I was showcasing the tech in those videos. Unfortunately, some of these render the damage of optimized bnbs negligible; it wouldn’t be worth it anyway (such as the hyper charging star dhc tempest).

Although Captain America and Sentinel has a lot of potential. And an argument can be made for Cap second in a Magneto/Captain America pairing, also considering that Cap has TAC infinites in all directions anywhere on screen.

Any beam assist with cap is good. I run with cap iron man and doom

Here’s a Captain America combo video I made, let me know what you guys think
http://youtu.be/CzVcs75ZVJg

I liked it :slight_smile: (will also add you on psn- will be huh-disaintawii or Yawdan)
Showed variety in your combos, and had one or two things I hadn’t seen before too ^^