Pair him with Spencer… :slight_smile:

Who are the characters that have the least potential? ie; if the game went on for 10 years, they would be unplayable in tournaments?

baseless personal opinion: Chris, Tron

I think everyone else in the cast has the potential to be useable in the long run, for one reason or another, which would be pretty impressive.

That’s fine that Wesker is top tier as of now. She Hulk was more or less top tier in early Vanilla also (as was Sentinel for god knows what reason). As far as who is winning currently often…yeah Wesker is top tier. The problem I see is that there’s too many people that are even going to be giving Wesker problems to the point where his damage buffs aren’t going to matter. If he isn’t going to be hitting people without specific assists then who cares how much health he has or how much damage he can dish.

You definitely must not have read all I said if you thought XF full screen gun infinite is what made him tops. Dark Wesker isn’t even the best thing about Wesker any ways. He’s still scarier with an assist because his mix up is safer with an assist like Dante (he’s just more sufficient in his mix up than Dante without assists). I was more so referring to how Wesker’s Vanilla gun allowed him to anti air and convert into full combos outside of XF that most of the other cast couldn’t do. It was a strong trait that made him self sufficient vs. a lot of characters and it’s definitely something that along with his other tool nerfs actually affect him. He just happens to still be easy enough to play (ala Vanilla Wolvie) where it doesn’t matter that much for right now.

The only top tier that wasn’t hit with the nerf hammer that hard in reality is Wesker and that’s because he’s the only one that got a braindead buff to his damage. Unfortunately you can do a lot of damage in this game and still not be the best character in this game because you need cheap tools before you need cheap damage any way. Wesker has some cheap tools for not much effort but there are plenty of other characters with more effort that basically have cheaper tools. He’ll be the top tier common man’s character but the more the game evolves the more Wesker will struggle and that’s pretty obvious IMO.

I could definitely laugh at you for thinking Wolverine’s hard nerfs to the 2 small aspects of his completely one dimensional game wouldn’t hurt him big but, I’m not going to. You could even make a case early on and say that if Wolverine gets in with tatsu it’s similar stuff without the 2 people TOD via XF1. Wolverine is not going to be facing the issue that people thought he was going to have in Vanilla where getting in is going to be a bitch and now they’ve basically buffed all the characters that can put projectiles and hit boxes on the screen from the top of the screen. Which is Wolvie’s worst nightmare come true and will pretty much force him to have AA assist to survive.

The game can’t really evolve into Vanilla 2.0 because Vanilla was the way it was due to how some characters had special moves that were so easy to use and so integral to their gameplan that it just didn’t matter how creative you were. On top of how easy it was to kill people off with the XF1 you have access to at the start of the round, the game could only be so competitive. Now that XF1 won’t rape teams anymore there’s more room for the game to grows since it was always less effective to kill people in XF3 without assists than XF1 with assists.

I know just backwards … Mags st. H does the same thing or did in vanilla. Haven’t really tested it in UMVC3. Some moves force a tech in a given direction. I’ve heard there’s more but mags st. H is the only one I know from experience. Can setup everything I saw in your Youtube video about the glitch. People just never used setups like this in vanilla because there was no point in it.

Regardless I think firebrand is a better character then nova straight-up. He can zone ok some of the lower tier with fireballs, he’s + frames where it matters, and he can fuck your world up with mixups that are dumb as shit. Not to mention he can free unblockable several characters in the cast for free under a lockdown assist …

Dude is retarded. Him, Doom, and Zero are all S ( don’t know why I put Zero in A in my list meant S)
I don’t think Dante and Vergil are top 5 material. So I purposely didn’t include them in S. They both have trouble against some of the characters I mentioned in S (namely Doom).

spencer the answer to every reset.

Firebrand and Zero rape the shit out of Wesker. Wesker has some really bad matchups at the top.

Wesker ain’t shit. Def not top 5, maybe not even top 10. I mean whats so scary/hard to block about him? We should all understand left/rights with assists by now, especially Wesker’s which are pretty much choreographed. I think his best thing is his command grab, which isn’t used often. Oh and he gets zoned HARD.

That and DHC glitch being gone. There is no need to explore your characters tools (except for nuetral game attributes) when you have death combo’s off everything. People don’t use resets in vanilla because they are pointless. If your character can’t kill in one hit they aren’t viable, plain and simple.

Mags, Dante, Zero, Storm, Wolvie and several other could kill you from air to airs for gods sake.

That’s the only reason I’d still like a slight damage reduction in this game. High damage reduces the creativity a player has on the game because why do X when Y will always win for no risk? Still though without XF a lot of characters seem to require 2 hits for death which is an improvement even though top tiers look like they can kill over half the cast in one combo.

Viper is glaring at you… and her eyes shoot lasers now.

People have just been going “zomg Wesker is teh br0ken” because they dont feel like blocking or get impatient. It is not at all that easy for Wesker to force the neutral game into his favor or to open up an opponent that is playing solid.

Wesker has good normals but his mixups are oftentimes pretty telegraphed or unsafe. It’s when a certain metagame has been established in a match, where the opponent gets his ankles clipped a lot for trying to jump out of mixups, that Wesker and his command grab can get scary.

His main problem (and most other chars below the top) is characters that have a very dominating neutral game that converts into offensive pressure easily (Dante, Zero, Doom).

Yeah I wish there was at least a bit more of a health buff across the cast but the game’s combo system works more like the older games where a person’s creativity will ultimate surpass what they do with the HSD and what not. Luckily unlike Vanilla MVC3 with the XF1’s and DHC glitches, most of the combos that will do high damage and build lots of meters will be the ones that require work. The only easy higher damage combos will most likely come from characters designed to be easy to play like Wolverine and Wesker or characters that are supposed to be rewarded for the work it takes to hit somebody like Hulk or Nemesis.

Well at least of the top tiers that stream monsters/top player followers understand as top tier. There’s a good enough consensus of people that still don’t think Viper is top where I don’t even bother to bring her up. Less people use her than Zero even so I’ll just kinda have people see for themselves. It took me a while to realize it also but she basically has what everyone else kinda really wants in this game which is a legit reversal/get off me move that leads into combos.

Dante’s hammer used to be kinda like that but still had long start up that you could air throw if you air threw him pre emptively even in Vanilla. It was just hard to do since the start up frames weren’t visible. Now that Dante has visible start up frames due to the invincibility kicking in later it’s easier to early punish.

Or Iron Fi… wait a minute. His combos aren’t brainded but the TODs from Iron Fist will make so many people salty. AA assist, you hit the ground, Danny touches, opens you up. Combo, Fists of Fury into Purple dragon pillar. Dead char.

I really am wondering how good Thor will be now that his charge time for his moves are nonexistant. Should be interesting watching him blow through projectiles.

I don’t see what’s so good about Doom to put him on the same level as Viper, Zero, Dante, Magneto, Firebrand, or Strider.

Wesker will end up on a lot of teams if its even just for the assist. He’s definitely not below upper-mid. Weskers strongest attribute has always been his normals, teleport game, runaway game, damage, and reset game. Only his runaway game got hurt and if your blocking an assist : P guess mother fucker … guess.

Doom is so good because he has a solid zoning game, bring mother fucking amazing assists to a team, Footstomp is much faster and gives a hard knockdown into like 800k+ combos,j. M is a great crossup/mixup tool, his combos are now much easier, and vajir is homing death that can give him that combo from anywhere on the screen. Doom is like wolvie to me. I don’t think of wolvie without sent/akuma don’t think of doom without vajir.

Guy is amazing.

Agree’d. I mean its not like Wesker is BAD by any means, but theres just so many scarier characters. I think Wolverine is the definition of an “Easy” character, Wesker is only “easy” execution wise, against solid players he needs to get off his normal flowchart gameplan because it just doesnt work.

And yeah, his normals+his command throw+his otg assist that sets up unblockables is the scariest stuff about him. I think he can be played anywhere, but he might be best anchor so you can use his assist twice, plus hes still got a lot of BS in lvl 3 x factor.

And yeah, I zone the guy out with V.Joe and Morrigan pretty easily.

Concerning Doom…his air S footdive buff is a big deal now because it allows him to Super Turbo style trade with disjointed hit boxes like sword normals and hard knockdown into combos. Even sword characters have to respect his dive whereas Dante at least in Vanilla had no problem tearing up even Wolvie’s dive with s.L and s.M spray and pray. That was one of the big reasons I wanted to get into Dante early on in Vanilla because I knew hammer and those sword normals were instant answers to all his crap. Doom’s air S dive is more or less a counter to the counter in that sense which is pretty big. It also pretty much stops people from air throwing him with any regularity which was a big issue he had in Vanilla.

At least when it comes to pitting him against Magneto it’s pretty easy to do at this point because Magneto lost a lot of his initial scare factor from OS throw into TOD’s and his movement speed on air dashes. Magneto’s on point and assist disruptah both had nerfs while Doom’s beam on point and assist both remain the same screen clearing powerhouses they were in vanilla. The block strings into mix ups you can set up with Dante and doom beam assist are insane and can easily lead to unscaled full combos when you lock people down. j.H speed buff also makes it easier for Doom to control the mid range and stop air throw fishing in general.

Don’t forget his retarded meter build for semi-guaranteed lvl3 ToD’s -_-

That’s great but he’s not full retard OCV whole teams S tier to me like the other characters I listed.

He’s solid. He has more health then all of them (so he performs more consistently as in one mistake is less likely to kill him, which is great for tourney play, think spencer), can carry most combos to the corner and builds nearly 2 meters a combo (if not more then 2) as well as some of the greatest assists. That otg foot dive is a problem, he’s very solid, just requires a bit more work before you see him really start to body people. I use doom sometimes and in my head I’m like he’s not that great as I control space, then I land a hit and carry someone 70% of the stage and kill them for free because I built so much meter.

Back on topic, Health is more important here then in vanilla. No DHC glitch, lower meter gain, if your heavy character is solid (not just a punching bag) but a threat that can be annoying to kill, he/she will harm your opponents health and meter and that is important. Wesker can’t be anything lower then High tier, his hitbox isn’t too big, he’s quick, has 1 mil health which will require some meter, he’s got solid run away, otg gunshot, ease of use (I do consider that in tiers because playing against some of the best players with 2 game elimination it helps consistency no matter how good you are) awesome normals and does a ton of damage.

And that OCV factor, isn’t necessarily what makes someone S tier. I have seen some of the best, striders, zero’s, vipers, and magneto’s get blown up in a combo that cost 1 or 2 meters. In terms of characters we have Killers (those you mentioned) and solid players those that do crap for the team and take a bit of a beating. I honestly think Taskmaster is underrated right now as well, solid assists, mad health, and crazy priority on normals.

I think Doom’s real strength is the fact that he has the best assist pool in the game. Seriously, you can’t go wrong putting him on your team, he’ll have an assist that helps your team out in some way. The fact that he’s even better on point is just icing on the cake, really.