Maybe I just don’t play the character lame enough for matchups like that, but magneto has always felt like a difficult match to me. I know theoretically you can buster Sent when he’s called reacting to the sound (kinda hard for me in a loud tournament setting) but that means no buster canceled hadangekis, lightning, anything. You’re just standing there waiting for sent, which gives mag some breathing room to get in if he wants. At some point you’re probably going to neutral jump or something, so if you’re full screen away and he waits for the jump and THEN calls sent, you don’t have an option to hit sentinel. If you force yourself to stay grounded and he calls sent and then jumps, I don’t think anything Zero has can anti air a magnetic blast after letting buster go to punish sentinel. Or he can just tri dash into j.H after the buster from some ranges.

Not saying it’s 100% fool proof but you have to resign yourself to buster and hold onto it if you want to punish sentinel, and IMO Zero is using buster enough in his neutral game that he won’t always have it available for assist punishes.

Anyone else find it weird that all the manly as hell Capcom characters (Haggar, Chris, Spencer as well as Frank) all have really good synergy with each other? Hell with Haggar/Frank/Spencer they all even have matching outfits, I call that Team Wild Cat.

This is incorrect, with real Sentinel combos (yes they exist) you can get up to 900K or more without X-Factor. With that said, I still agree that Sentinel’s optimal spot on a team is second I’m just saying.

Also I’m too lazy to look for it, but Mustachio sand bagging Chris a few pages back is absolute horse shit that dude is annoying as hell with a Hidden Missiles type assist and his fire puddle bullshit.

Sentinel anchor is fraudulent as hell now. It’s not February no more he needs an assist and the DHC in 2nd spot to just frame assist blow up is hella scary. It’s down to the point now where Wesker without XF or assist can still shut down XF3 Sent. It’s just not worth it anymore unless you make a ton of use of the drones.

The just frame DHC in the 2nd spot scares off people from calling assists too often which is a big deal towards controlling space against the opponent.

I know no one uses them but snap ins still are in the game.

I honestly wonder if some people are playing the same game I am… some of the posts I read make wanna play people and teach them a thing or two.
I dont think much people have knowledge of this game other than random scrubby online lobby play.

I beg to differ. Sentinels x-factor bonuses are still good and remains to have easy and reliable touch of death combos.

You can mention how he has trouble opening people up and this is true to an extent but is also highly exaggerated. He has what he needs: a great low, good air normals, throws, which all get better in x-factor.

I have a lot of success with him as anchor. He’s easily the best candidate for anchor if your other two characters might not fulfill the anchor position too Well.

Marvel 3 is less than a year old as a concept, and Ultimate has only been out since November, so it isn’t surprising that opinions are so…I’m going to say varied :). This thread is just an information/opinion sharing dump, I wouldn’t take it too seriously.

I guess but statements like strider hasnt placed in tourneys or does low damage is just like O.o
It just goes to show no one does there homework… whenever im on utube il type in umvc3 and go to upload date you would be suprised the amount of videos with sick tech that has no views due to the fact it was done with a pixelated camera

To be fair, if you’ve never seen a Don’t Jump post before…this is tame compared to some of his earlier gems. I wouldn’t really take what he says seriously.

Anyone who says Strider sucks in XF3 can bite my tiger’s shiny metal ass.

cr. M isn’t what I’d call a great low dude.

Totally forgot about that Dont Jump guy. LOL. From seeing his posts in SFIV I always felt he thinks too hard IMO I’m sure this game makes his head spin.

I thought people already thought that the only way to win with Strider is to put him in the hurp durp XF3 any way?

In general though I like how they made Strider in this game so that he can generally function and be a threat with or without the Ouroboros BS.

I feel like if you’re going to use Sentinel as anchor you just use him for the assist and to clean up. You don’t want him trying to fight down 3 people he’s just not that type of anchor. There’s only a few anchors where the chances of you hurp durping out 3 people can be a reliable thing to fall back on. Sentinel even with XF3 just has too many bad matchups against characters even when they don’t have XF. Wesker on the screen period or Dante with 2 or more meters of DT = you’re just not going to land anything and you’ll most likely get hit and die.

I feel like the most you’re going to get out of Sentinel as anchor a lot of the time is random footsies unless you push people to the corner. Though the problem of course is that you’re never going to push anyone good at the game to the corner with Sentinel without an assist any way. At least not 9 months into the game anymore. Maybe against random onlines you’ll be able to hurp durp down 3 people regularly but at like a tournament…good luck killing 2 people with XF3 Sent unless they burnt out their XF and aren’t using anyone that’s high mid tier. The fact that they nerfed Sent’s ability to convert off air throws doesn’t really help his anchor game much either.

Though I feel anchor Sentinel is the same way I use Iron Man anchor. I’m just mostly invested in the assist because I feel the assist is THAT GOOD for X-23 and Dante. The fact that it doesn’t knock people down is perfect for X-23 because I can pretty much choose if I want to combo off it for the scaled damage or just turn the situation into a free mix up for unscaled combo damage. With Dante I just get ridiculous mix ups after I hit them with the beam using stinger. I basically get the same mix up whether they block or get hit by the beam unlike with doom beam which would scale. The beam is also active for 25 frames which is the longest of any beam in the game. Meaning it really gets people to sit down once you get it out unless they’re at like super jump height. Having a beam is always great for Dante because it covers practically all of his long start up special moves and basically gives him a full screen cross up to make him a threat at all times on all areas of the screen.

The other main thing I get for Dante is a real DHC when X-23 dies instead of having to opt for a reset or try to force them into a corner to land sphere flame. Dante also happens to have one of the better assists for Iron Man with Jam Session so if I’m feeling funny about a matchup as Iron Man anchor without an assist I can 1 frame DHC or raw tag Iron Man in with Dante so he can have Jam Session assist to further control the mid range and then just have Dante clean up anything else as anchor. Still gotta Iron out Iron Man but I like his potential with an assist especially. Even without assist just like any anchor he can hurp durp one or 2 people out of the match in XF3.

Yeah I remember him from the Ibuki boards and he’s ragequit on me in vanilla Marvel a few times online so I’m not surprised at all lol.

Sent’s cr.M is a great move in the neutral game, but not for opening someone up who isn’t planning on swinging back.

I mean his gameplan makes sense. cr.M or command throw. It’s a slow mix-up but it works. The other guy’s option is to take to the air, where Sent can confirm normals into j.S to get a combo going, or he can go for an air throw. Except not at certain heights or positions, because then he doesn’t get a follow-up. And he’s got a little bit of a frame trap game going on the ground, too. That all makes sense, but it just hasn’t proven to be super effective for opening people up.

We’ve seen a lot of anchor Sent at decent levels of play because he’s pretty popular on both coasts. None of that is like theory stuff, or nor is people laming out his XF3 or avoiding him. That happens too.

His tools actually seem really good when he’s not behind and can play a patient game boxing with his awesome air normals. But it’s so rare that you see him played on point or second where that can happen.

Lately, I’ve been trying to OCV with no xfactor Strider and xfactor with Jill instead. It’s way more satisfying and I feel less guilty about winning lol.
The thing about Strider that I love so much is that you don’t necessarily have to know combos with him, you just have to be really intelligent and have a firm grasp on your mixups and tricking your opponent.

I’d have to say that MODOK’s Crouching H is better than Sentinel’s Cr. M. It does less hits (Good and bad), has about the same range, is slightly slower, but the big thing is that it’s jump cancelable.

Strider gives me some problems cuz dormammu isn’t fast enough to touch him, but when i do i usually win cuz i killed with one combo.

Noooooo

I went against a Shuma player yesterday and I was BLOWN away at his trickiness. i swear that spike ball thing is pretty damn good and i always got caught by the mystic ray assist. He seems an underrated character in my honest opinion. And El_Maiz i totally agree on modoks cr. H. I was trying to learn some MODOK but it seems like his learning curve is actually a cliff :open_mouth:

I dunno if they’re really comparable. Speedwise yeah, but they’re two different tools. Sent’s is something you use up close to abuse its armor and maybe catch someone trying to jump.

Modok’s cr.H may as well be a command overhead in terms of which way people normally block against him. But it’s also good for keeping up the pressure because of the jump cancel, I agree there.