U.M.v.C. THREEE! Raaaaargh! The revamped Nemesis matchup thread

Make note that, of the keepaway upbackers, Trish is the most viable candidate to walk into a Tentacle Slam H. Trish’s like to divekick when they run out of obstacles to spam in the air, and unlike Foot Dive, travels at an angle that crosses the line even in an area Trish might think she’s safe. So I have seen many Trish’s try to Dive Kick away, and simply run into the grab. Requires timing and anticipation, and can be adapted to, but yeah, Grab H pretty useful here.

I just feel good Trishes are going to have a hopscotch before I can get under them, and that kinda kills slam H.

Not really. If you’re chasing a Trish, the first thing they do is set down a Hopscoth, then an air move. THEN Dive Kick. Usually, the air move whiffs and by then you’ve recovered in time to grab, even on hit.