Hugo is a kinda 50/50 match. Twelve has the right kinda pokes to keep him back, is fast & mobile and controls the air. Hugo is real slow, must get close and has no reall good anti-airs. But he can take damage, Twelve can’t and Hugo can fuck 12 up in the corner of course lol
NDL’s, EX NDL’s, standing far MP, standing HK and AD HP are all good pokes to keep him away.
Try to mix up your AD/AID game. Throw out MP a lil bit more then u would and throw it out as soon as possible so you can counter his Shootdown Backbreaker/Megatron Press.
Don’t try for too many tick-throws, AD/IAD LP/MK sparingly.
Don’t try for any tick-throws or set-ups on a knocked down Hugo, unless u want Hugo to give u a free hug :D. Remeber one hug fits all sizes lol 
For wake-up I’d say use NDL (HP) or early AD HP from max range. Or crouching MK maybe. AD/IAD MK (whiff) to throw every now & then.
Anti-air his SDBB with HP or AXE (LP) or EX NDL. For HP to connect it must be thrown out early. Or even walk foward, so when he lands behind u he can’t throw u.
Don’t try going for the usual AD HK (whiff) throw like on Ken. All Hugo can do hear is just block or parry, to throw.
crouching HP & HK are both highly punishable when whiffed or blocked
EX Dive is safe most of the time when blocked (kinda) hear um no unless ur lucky and throw him first lol. As usual use EX Dive is good to use to get out of corners.
Overall, don’t try for any throw set-up’s. And dont do anything that can be punished with a throw. Stay as safe as possible. Just zone him, u dont wanna take the chance of being hit with a throw at all.
DO NOT try to revolve your game on lading a neutral throw to super, big no no