TVC US version character changes (to be updated)

That level 1 dash punish is all I needed to hear.:smokin: Peeps are gonna hate me.

To be clear, Blade’s dash isnt your normal 45 degree dash like morrigan’s. It has 3x the startup of Roll’s dash, and you don’t move anywhere fast enough to do anything with it if you are looking to punish.

Anything on Viewtiful Joe?

Joe has unblockable bombs now. Otherwise, he seems the same boring character.

Ken’s diagonal rush had a bit more recovery before you could do a normal.

Tekkaman’s launcher got nerfed like mad. The range they have to be at for it to hit is a sweet spot now, between ‘not too close and not too far’. I wiffed it a number of times because they were too close to me. He can DHC out of his supers properly now. His air combo because of the new velocities on super-jump cancels is A,B,B, Pinwheel, Pinwheel. So, he gets two extra hits in there. The jump-in, ground chain, into air combo with two pinwheels did about 26k life. Make-it-rain super does less damage, especially in DHCs. Not worth it anymore. Voltekka lazer super did MORE damage. Rapid-stabs push him out farther, faster. I could only force my opponent to block 3 hits. Dont know why this was needed, as my opponent could advance-guard me anyway.

What about Ippatsu’s restes into DP super? Still there? And did you at least get to see if Rock’s Shining Laser got a buff even if it was a little one? Thanks for the info anyways.

No kidding. I just saw one of the vids with Blade, is his dash the slowest one out of all the normal characters or am I forgetting someone? With jets in his back you’d think the dash would be faster.

The startup sounds like a killer, but can you do what I mentioned earlier? Approach via air dash, right after the ground dash starts.

Do you guys happen to remember the inputs for Frank’s special moves (supers included)?

Also, If you could include the inputs for all his weapon attacks, I’d really appreciate it.

Are Variable Combinations still a viable way of landing a lot of damage? It seems that any and all Hyper gimmicks have been pretty much nerfed, do they want people to use three levels or not?

Yup, all grab air resets still work. Don’t know what rock’s shining laser is.

Sure, if you jump cancel the up dash and then air dash forward (with MORE huge startup). Blade doesnt approach like other characters. He finds his way in with the YoYoDash or the Pinwheel Dash xx BBQ.

qcf+a/b/c = baseball bat, C version wallbounces. Only air special move he has.
dp+a/b/c = zombie call. A from behind frank, B from behind opponent, C from the sky.
qcb (or hcb, not sure) +a/b/c = giant swing command grab
rdp+a/b/c = shopping cart call
down,down+a/b/c = command roll
charge back, forward +a/b/c = thrust kick. A is a fake, B is forward kick, C is a low kick.
qcf+ab = megabuster super
qcb (or hcb?) +AB = grab super. long startup but 0-frame after the super flash, no jumping out!!!
dp+ab = lv3 kobun super.

These are ALL of frank’s moves.

DHC damage scaling is higher, they do a lot less damage now in general.

Shining Laser is Rock’s level 3.

What’s going on with Zero? Forget it, found out that he wasn’t in that version.

Oh! One of the worst moves in the game! No one even bothered to input it, because its crap and rock should save his meter for his excellent lv1 supers.

I thought that was the case, but it may have been improved and now we’ll never know until release because no one bothered to try XD

Oh geez, so there’s heavy startup on the airdash too? Ok. Yeah, that’s starting to sound rough.

Unless my eyes were tricking me, the startup was even bigger in the air. Watch Kurasa’s YT channel to see for yourself.

Are all re-jump/super jump combos gone or is it because they nerfer Doronjo’s J.B? Casshern, Ryu, Tekkaman,Ken, Jun,Roll, Rock, all of these have benn removed? (I really think that Souki, Karas and the giants were the only ones who could not re-jump/ super jump combo I will check larter because it might be hard to find all the vids)

That would really suck!!! That was one of the cooler new tweaks in this system. (It was possiable in marvel and GG but not like it is in TvC!!!I love Casshern)

On a side note, I think it is cool that they brought down the damage/importance of Supers/DHC/Team supers. It was no doubt going to make the game more stagnant (without infinites) because of the crazy DHC’s in the Japneese version.

Now that I think about it they really needed crazy shit like piss easy infinites to deal with DHC’s like: Casshern/Polymar, Ken/Tekka, Doronjo/Souki, Ippatsuman/Tekka, Ryu/Chun-li, Ryu/Tekka. Shit the list just goes on and on and on, so yeah, taking alot of the “Massive Punch” out of supers only goes to “balance” the game out. I do like that. I will miss my 60% off of 2 bars tho. :frowning:

Time to take some Meds!!! <-See what I did there!!!

They are still blockable. And he can’t do 2x redhot kick per jump. I’ll have a lot more info later.

Wow, there’s like absolutely no news on Ryu. Weird.

he hasn’t really changed. All of his old crap still worked.

Can’t wait to hear! I want to use Joe… he is not boring.