I seem to get the best results by double tapping for the first dash, then pressing forward and moving to u/f, then releasing immediately. Tekkaman can get across the entire screen very quickly, which should make him that much more deadly.
I imagine this would be very useful against a character like Cabl–Saki. She super jumps and you can zip past her nonsense from below, patiently waiting for her as she falls. :lol:
Okay, so I got home and tested this shit out. It works out of backdash, it’s TOTALLY viable, only took me about 10 minutes to get to about 80% consistency. Also, the video does make it look a tad faster then it actually is. And lastly, no, this won’t hurt Saki, not much at least.
How do you figure? This inherently plays into the hands of people who want to get in your face, because they can exploit smaller openings to get farther. It’ll be harder for characters like saki to keep you out effectively.
Superb find. I’m trying to do this with the Gamecube Controller Joystick though I’m not sure if I’m doing it too fast or too slow. Still trying to get it down.
Normally I use the cube’s analog for everything. It can be done, but I find this glitch easier with the pad. If you’re looking for consistency I’d say just get used to the pad specifically for this technique and continue with the analog after executing it.
Doesn’t seem possible in the air (unless there’s another method). My guess is because there aren’t any “jump startup” frames like there are on the ground.
Alex CAN do this, but his dash is so short it makes it both very difficult and not a significant gain. Was hoping it’d let you do corner wall bounce combos at midscreen, but ah well.