Another wall of text, but with actually good info and it might help you brah, do it, don’t be anything but a good Dudley and read it. The interesting stuff start at the third paragraph.
It took me 30 minutes to write this,enjoy it.
First of all I said the lk one is still the better option, just as I said, the fei player should be eating an overhead or a low, instead of you eating or trading into a cw lk with a perfect or almost perfect timed LKSSB, Dudley is all about attacking on wakeup, not countering stuff.
It is not tut related and it’s not bad.
First of all, ex ssb is dangerous, like doing it on rog, if you time it right it will beat ex ck while fully catching his backdash, but whiffs all flame kicks, which is very bad, you won’t recover on time… I’d say normal os ultra him is the better option together with safe jumps, since he is an a**hole and c.mk won’t reach him.
I’m acually surprised you can find someone online who rekkas ssb after a backdash, if you are not theorying, it can get baited bad. a perfect LK SSB (hit all flamekicks allowing juggle, beats ex ck) it gets beat by LK CW most of the time, i’ts hard to time it (I’d say the perfect one slams EXCW right away, allows ducking on all flame kicks and won’t allow anything else but a trade with a cw lk, a Dudley player should bow to another one whom manage to master this) which good spaced ssb you think is the perfect one? (yeah I guess saying it’s spacing friendly was bad, I said it because there is more than one option of timing)
There are actually 3 “perfect versions” or at least acceptable ones for LKSSB
the one that allow whiff punishes on all flame kicks, gets beat by lk cw, allows you to hit ex cw with an ex ducking
the one that hits and allows ducking straight on all flame kicks, trade or beat lk cw, slams EX CW sometimes allowing ex ducking to hit
the one that allows LK and MK flame kick to be ducked (mess a frame and mk whiffs, but I guess that is still good) whiffs all the other ones, allows ex cw to be ex ducked, lk cw beats it.
Sometimes the ex flame kick will just whiff, and that is it, there is no need to understand that at all.
doens’t matter which one you “pick” really, you will see all of those going on unless you are a robot.
Now for the MKSSB, I can pull it off out of his c.lp range, it will juggle even EX CHICKENWING with normal ducking straight (or a very damaging counterhit if I time it “badly”) and only ex flame kick is whiff punishable which is great in any case… That is how bad ass it is, but just like LK SSB, crazy hard to time it to juggle it all while beating LK CW, when they know the matchup they will use it, plus I never got LK SSB to juggle EX CW with ducking straight
truly the only problem is that you must do it too far away, you might be able to trick a good fei for a few matches, and them they will just know you are not in oki reach and just block so he doens’t get ex ssbd if backdashing, now this is theory, a feilong never noticed when I mix things up here with ssb.
if a lk cw is beaten, most of the time all flame kicks will beat ssb, if you manage to hit LK CW and flame kicks, you can’t juggle with straight no other flame kick but the ex one (that is how weird and fuc* up the timing is) if you TRADE with lk cw, congratz, that is the “true perfect” timing, the trade damage worth, and you still can straight juggle them and ex whiffs.
Btw you said
“If you master LK SSB timing you could just juggle into lk duck upper or ex straight something.”
And
“also if he backdashes he can punish mk / hk ssb but not LK. that’s with perfect timing tho”
**all of them can be punishable by backdash rekka… **must be canceled as soon as you recover from the backdash tho, which is mad bait-able into a neutral jump.
Actually saying ssb is space friendly (glad I didn’t say timing friendly, then I would just quit from quoting you and would delete the wall of text) was one of the most stupid things I ever said as a Dudley player, you can get so many variations just by missing an inch or a frame… Damn. you can make EX CK get hit before fei even leaves the ground as a counterhit, and sometimes get him high enough for you to ultra him, which makes mk and hk flame kick whiff and then something else hits.
A good fei player I play btw, aside from hiting me with ck lk once in a while will do a non reversal flame kick when things are not ugly for his side I think, it’s a “guess” that works as good as ssbing a reversal uppercuter freak.
And “glad” it’s not on tut, or sad I guess, but since that would be a hella lot of time and work to explain something that a good player should go find out by themselves, learn the matchup for real, yeah, keep up the good work, just saying it was safe against backdash rekka was bad, but I guess I said worse stuff after all.