Turbo controllers and how they can help with the timing of Vega's combos ANSWERS NEEDED

iono about 3S i dropped that game about 10 years ago.

To dash forward ultra just charge like normal then press forward twice… on the 2nd forward do a 3/4 circle from forward to down to back to up back. like dont even release the 2nd forward. Go straight into the 3/4 circle motion. Forward, then circle motion.

I forget how to dash back ultra.

But which ultra, 1, or 2? Again, thanks.

oh sorry ultra 1…

i keep forgetting Ultra 2 is also an option

Okay I’m having having SERIOUS trouble with this. Okay so my Vega is facing LEFT (1. with NO prior charge is needed right?) and it’s the following: forward, up forward, up, down back, (HOLD) back; **THEN **jumping RH (2. is that better than jumping fierce when jumping in for this specific combo because it hit’s deeper?), St.fierce cancelled into whichever RCF - either negative edged or not (3. does that make much of a difference?).

Is that right? I mean I’ve had like zero success - ***4. I mean is it me (I quit pad and have difficulty with stick e…g can’t even DP with much success); or is the timing verdite in that I can only be two frames off when it comes to charging? Also how does one do a level 2 or level 3 focus attack and run-up and do st.fierce into EX the RCF two meter combo? I guess it requires great spacing too. 6. ***Or is there a setup that’s perfect distance, i.e. EX FBA and izuna followed by a RH ST and then Kara Focus level 3 attack?

THANK YOU AGAIN, YOU GUYS (especially you Mr Vegaman) are helping me out quite a bit!!!

  1. no prior charge needed, and no you stop at back… not down back (i assume you meant up back). Jumping fierce or roundhouse doesnt matter, although because of jumping fierce’s angle, you’ll tend to get more hitstun by using it as opposed to jumping roundhouse. Either will work though. Start at forward… let the forward jump happen as you do the half circle back ans stop at back. Between the 2 hits of standing fierce press forward+ PP (i do PPP and get backflips if i dont time it right)

  2. See above. It’s not that it hits deeper. it’s that you’re closer to the ground when it hits, making you have more available hitstun for standing fierce.

  3. I never negative edge it, but i dont think it really matters. some people say that it’s a lot easier by hitting it that way, but I cant tell a difference honestly.

  4. I do it on pad… i cant do it on stick consistantly, but i dont really use stick so it’s hard to help you out on that. I dont even use analog. Strict d-pad.

  5. (i assume 5 is about the window to execute the move) the lower you hit the jumping fierce/roundhouse the more hitstun you have. if you hit your opponent above shoulder level though then chances are that it wont connect.

5.5. you FA dash standing fierce into EX RCF one of two ways:
either quickly tap forward forward back (this is what I do) then as he recovers from the dash continue to hold back and press standing fierce and cancel as normal or
do this motion- tap f, then roll the stick/pad f, df, d, db, b all in one motion (f then half circle back). then continue as above.

  1. um… i just eyeball it. head to the training room and practice doing it from corner to corner (to get used to doing it on both sides and on a non-cornered opponent). in about an hour or so you should have it down good enough to attempt in a match

if you’re still having problems after all this, then make sure you’re still holding back all the way until about mid way to 3/4 through the first hit of standing fierce, then press forward + PP

turbo should be banned…

the whole reason the game has so many lame 1 frame combos is because everybody doing all the rallying and support of it is using turbo controllers, modded, with extra buttons anyway

you can link vegas 1 frame cr lps all day long like candy with turbo

its uberlame…

its like living with comic strip characters… like this entire game and all play is just a big joke to benefit the turbo controller users, to sell more turbo controllers or something, and nobody else can play it

and i dare say that NOBODY has ever leaned to link 1frame combos without ever having used turbo at all

are those your videos ive seen online, Meteo??

i’ve never seen anyone link so many 1frame strikes as you do, your by far the best vega jab linker on the planet

i think you have the worlds record for longest vega combo

Is that you who does an EXFB to claw strike to ST??

i still cant figure out how you do that… mind tell me?? thanks

Thank again for the reply. I’ve practised it for over an hour (segmented over the week though) but have only performed it about once. Maybe I should record my desktop and upload it and maybe you’ll take a look at the speed of the inputs and whether it’s being correctly performed?

Go for it. I’ll take a look at it after tourney

Sent from my HTC Evo 3D using tapatalk.

Thanks, however it may be later this week as in Australia on my current plan I have almost hit my 25gb cap :frowning:

1 frames links are to my knowledge impossible to nail with 100% accuracy, maybee it was intended to add some randomness and more risk.
Humans have the ability when reacting to a visual or sound cue, to be extremely accurate and perform the task when given the time to sync their rythm, typically this can happen on cls.HP > cr.lp, but cr.lp > cr.lp has to be performed unsynched.
A machine capable of synching with sound or display could do the same including the short lenght ones but to my knowledge none of these devices have been put on the market.
Obviously a machine peeking into the game engine or the game engine itself have access to synching variables and can also perform 100% reliable links and combos, Once again aside from the CPU dummy/arcade mode nothing really does that.

Turbo mechanism is based solely on elapsed time mesure thus they are desynchronized from the game engine and are hence unable to reach 100% accuracy on one frame links. Besides turbo mechanism needs to release the button before pressing it again which further decreases the reliability on one frame links.

It is safe to consider that practical combos don’t include 1 frame links. Most of the combos you learn in training mode with Vega are borderline impractical either because of that or because they are unsafe on block or require taking insane risk to set up.

Using P-linking/B-linking and a reasonable amount of 1 frame links in your combos can make you 100% percent reliable.

Using a internal chip to ‘rig’ your game controller into doing ‘auto B-link’ goes a long way into making multiple 1 frame links combo “practical” but just like using turbo it is considered cheating. So far my experiments with chips lead to a 1 frame “auto links” reliability close to 80% which is better than most player will ever achieve and anyway better than turbo usage on one frame links that is close to 30%.

i can do cLP to cLP and cLP to cMP and counterhit cMK to U2 with 100% accuracy IF** **
**- **I’m offline

  • I’m on evo standard equipment (PS3, Asus VH236H)
  • I’m using my normal pad (Hori FC3 Pro)
  • I dont have people physically or verbally distracting me (going from a steady background sound level to a “spikey” one)
    If any of those situations aren’t met then my accuracy drops… sometimes drastically.

Vega’s Crounching LP x 4 link into EX FBA is incrediably difficult, there i say near impossible. Ridiculious. Four ONE frame links? And its LP so you can’t P-Link it, without using SELECT or modifications - which would also be considered cheating, as you have 7 buttons instead of 6.

I’m only a moderate and intermediate player, and I stay clear from 1 frame links - Suicide. Still, I had wish Vega’s Crouching LP were either cancellable (which he doesn’t have ANY rapid fire chains), or a 2 frame link, which is a bit more reliable. But I would much prefer 3 frame links. That would make Vega beast!

If they made cr.LP a 2 frame link now all Vega players that trained exaustively the crLP link previously would link them like… always.
You would see 3xcrLP crMP EX FBA in pretty much every match.
Just set Counter Hit ON and try that shit. Its dead easy.
If Vega scored an Izuna Drop knockdown on every crLP that he landed when he has meter he would be OP.
Hence the 1frame link on his jabs.
But a 3-frame startup on crLK (which has awful frame advantage, useful to tick throw though) would be sweet.

EDIT: And 4xcrLP xx EX FBA are just 3 frame links. Try doing 4xcrLP - crMP xx EX FBA. That is 4 one frame links. Its also one of the most beautiful things you will ever see.

[quote=“Haztlan, post: 6464843, member: 51769”

EDIT: And 4xcrLP xx EX FBA are just 3 frame links. Try doing 4xcrLP - crMP xx EX FBA. That is 4 one frame links. Its also one of the most beautiful things you will ever see.[/quote]

my warm up training mode combo