It’s the opposite for me. I often don’t ever hang back or, at least, hang back when I SHOULD be - There are matches where things are going dicey and I respect my opponent enough NOT to waltz up to them and apply my usual shinanigan pressure, sure, but it’s not the same as being entirely defensive.
Any wins I get are generally through being all over the opponent and mixing things up any way I can - I simply DO NOT have the patience for turtle matches, so I automatically cringe when I have to face a Blanka, Gief, THawk, Dhalsim etc
Mashers & Reversal Whores: Bait, Punish - As above, don’t be afraid to throw them off with cancels… I find my meter is always pretty well sustained in matches despite the fact I burn through my super-bar like butter. I’ve won many a match against people just gagging for that last bit of chip on Balrog to win, only to SRK thin air with a TAP/Dash cancel backdash into free jumping to Ultra for the Rogster while they facepalm at their error.
My favourite moment, more aggressive than defensive, was TAP’ing at a Gouken who blocked, cancelled into level 2 Focus which he ate a crumple from, backdash, TAP into Ultra Juggle - Looked fun and I don’t use it enough. If a player is more inclined to try punish seemingly unsafe dashes/TAP’s from you with their own high-frame normals (Sweeps, MK etc) then a Focus Crumple is possible if you’re willing to risk 2-bars.
(10 second mark, don’t bother with the rest)
I’ve yet to start using the standing strong frametrap but I know it’s there. I don’t adopt the bulldogging method (CJab, forward, CJab, forward repeat) much unless I encounter someone playing stupidly defensive, in which case I’ll happily push them to the corner with that and throw attempts.
When on the offensive, don’t underestimate jumping over an opponent on their wakeup. If I’m playing a Guile/Bison etc I WILL be looking to ruin their charge at any possible chance I can. In addition, a headbutt knockdown + immediate jumpover will land you behind some and infront of others - This can confuse a lot of people and there is a way to alternate where you land based on what air-normal you use. I’m pretty sure using a certain kick in the air can land you behind some characters who would otherwise be landed infront of if no move was pressed. In addition, done right, you are in a perfect spot to throw or jab their wakeup. I also tweak this for Shoto’s who I suspect will lob out the feared SRK. There’s nothing funnier than watching a typical SRK spammer (wakeup) hit thin air while you land behind them for free combos or throws.
Learn your safejumps and even learn what will trade. If I’m looking to finish off a Ryu on their wakeup, I know if they have no EX meter, my jumpin-fierce or neutral jump fierce WILL trade if they try a non-EX SRK.
Not much else springs to mind - Even I’m still learning… Yeah, after 2 years 