Here’s one of the biggest problems I see… you’re not using a shaded BG to setup you shapes. Listen to MC, once he showed me shaded bgs everything started making sense to me. A shaded bg is something so important that I can’t even express, man. It’s practically the foundation for solid colors.
Biggest concern right now is getting you right for lighting and giving shape.
Here, I just painted over your drawing and such, but make sure you pay attention to your lighting(mainly comes from the setup of the bg), too many highlights/shadows can disconnect parts of a figure. I read the one deviation of Batman/Supergirl where you used the brush from my tut which is fine, but it looked like your opacity’s waaay too low. Since my brush was wet edge, you really should go any lower than 50%(30-40% hard round).
Now, how can you pick good shapes, colors, and proper highlights and such? Easy: Squint. Squinting helps blur your vision and breaks down your basic shapes, this’s a great way to help you imagine the shapes you want before coloing, especially with your colored bg.
http://img.photobucket.com/albums/v637/kandoken/SGSCcolorsfinal2.jpg
This is what I would imagine the lighting for my painting, now that I’m squinting, I see a fleshtone I can add to my frontal figure, and slightly darker values to my back figure.
Contrast you should also pay more attention to. If you refer to guys like Leyendecker and Rockwell, just eyedrop a few of their pieces, you’ll see a dark, and an immediate transition to light. I recommend actually doing a realistic painting, I learned how important it was to abuse contrast after I did them power rangers, hahaha it looked like smoooth crap. Anyways, here I just used Brightness/Contrast in Photoshop to show the differences in light and dark.
http://img.photobucket.com/albums/v637/kandoken/SGSCcolorsfinal3.jpg
See how effective contrast can be? From now on think this… Blending is the devil, and you’re good to go LOL. Keep it up, man. :tup: Phew, my bad for the long ass crit. Reff realism too, you’ll be fine.