Made these yesterday
https://www.youtube.com/watch?v=7KPpzCXxgj8
my bnb is 6.6k anywhere on screen, no far arc dividers to mess up your combo if you are in the corner
also this cause ehh why not
Made these yesterday
https://www.youtube.com/watch?v=7KPpzCXxgj8
my bnb is 6.6k anywhere on screen, no far arc dividers to mess up your combo if you are in the corner
also this cause ehh why not
Arc Divide is better for tags imho. I get 7k+ for tagging double Arc Divide or f+HP xx far Arc Divide into Thanos and on block you get unpushblockable lockdown.
Also I wanna add to my combo vid, I just turned the combo from 6.6k anywhere to 6.7k anywhere.
Just add a air dash, j.hp at the end there before the wallbounce into the boot. I always thought there would be too much hit stun decay so i never even tried. My bad.
you have the same damage but a wee bit more meter gain if, instead of the sHP into launcher you do sHP into lpSlash into qcb LP jHP qcb HP wallbounce jhp qcb hp super.
is that written out correctly? there is no qcb air super, and if you wait for them to fall to the ground j.hp can’t connect
ed
no its my reading comprehension thats bad, but still do you mean qcb hp again in the air? that wont come out at all.
double ed
whole thing seems way too complicated! Imma stick with my easy one that does a lot of damage.
i’m bad at splaining. you qcb HP when you land after the jHp bounce. basically in your simple combo you replace the launcher by the qcf lp and then you go qcb lp jhp j qcb hp jhp and then you land and do the qcb hp into sword super (you cant connect a shp before the qcb hp ).
Btw after playing some casuals with sigma/gamora (i dont see any good synergy sadly ). i understood a bit why i really love Sigma in this game. It’s not as much the gameplay as…the fucking voice acting. I kinda zoned off the voice acting of well…everyone in MVCi because it was so trash but Sigma’s actor sound like he actually give a shit about his job. Especially during the lvl 3. And like 4 differents laugh tracks. It’s like when you do stuff with him you can hear the caracter having actual fun and it translate to the player having fun.
“THIS IS HOW THE WORLD SHOULD BEEEEEE!”
“BOW DOWN TO MEEEEEE!”
Jedah Sigma reset, probably escapable, didnt check but its still nice to have
https://www.youtube.com/watch?v=VSaQlS1RO84
Sigma Dash/Laser/Kara command grab (best name i could come up with) lol. Hopefully this is useful. It has more range than Dash/command throw and Dash/HP/Command Throw
You guys been working on any Counter confirms yet? So far I’ve got this for when they try to overhead or jump in.
[quote=“GoofyHatMatt, post:54, topic:183692”]
You guys been working on any Counter confirms yet? So far I’ve got this for when they try to overhead or jump in.
[/quote]Could he have blocked afterwards? Why’d you have him jump up foward instead of neutral jump? Is that a super jump up forward?
Its regular jump, had him forward jump just to test instant overhead ideas. He could probably block it but its more for a concept idea right now. I’ll check if he could block later today.
Can block the j.LP, but can’t block if they do a j.HP but much harder to confirm with if they go for the j.HP (at least with Spencer). For the most part the concept is to focus on how to punish jump ins/overheads with LK Counter. Since it seems almost impossible to confirm solo on grounded attacks with the LK counter without a Storm activation.
I cant find a good damaging combo from catching people with a qcb HP at superjump height (like a dante charging his guitar or dorm or ultron droning it up). Best i got is qcb HP dash jHP land jlk jhp qcb lp hp qcf lp qcb lp jhp qcb hp air super for 5800dmg.
Can block the j.LP, but can’t block if they do a j.HP but much harder to confirm with if they go for the j.HP (at least with Spencer). For the most part the concept is to focus on how to punish jump ins/overheads with LK Counter. Since it seems almost impossible to confirm solo on grounded attacks with the LK counter without a Storm activation.
I understand the concept but it seems pointless to me if you have the dummy doing something unreasonable. Like if you can get a full combo from an Ultron box dash HP. Then that’d be something.
I cant find a good damaging combo from catching people with a qcb HP at superjump height (like a dante charging his guitar or dorm or ultron droning it up). Best i got is qcb HP dash jHP land jlk jhp qcb lp hp qcf lp qcb lp jhp qcb hp air super for 5800dmg.
From a raw qcb HP at super jump height, I get 6.3K and about 0.80 bar. qcb HP, air dash, j.HK, dash, HP, qcf LP, super jump forward j.HP, air qcb LP, dash, HP, cr.HK, qcb HP, Sword Super.
Not from a raw qcb HP, but this is what I got. 6.5K damage almost builds a full bar.