She can throw two bombs per view trigger, but only one at a time. Neutral bomb blows up the quickest, forward bomb takes the longest and back bomb is in between the two
I watched some of these replays and donât really see the marvel in them. Of course sako can whiff punish stuff but it feels very much like he is doing so with a handicap. He is working with poor ranges, poor hitboxes and poor frame data, and it doesnât look that great.
I havent seen this listed yet while reading the thread, but b.mp air juggles after ex kunai.
So you can do lp, mp, fp target xx ex kunai, lk dash into b+mp xx lk or mk command dash for a midscreen mixup.
If you do close s+fp xx ex kunai then lk dash, you end up closer to the opponent then the other combo. If you hit them with a high b.mp, you can normal forward dash to the other side for a better midscreen mixup.
For max range c+mp xx ex kunai youâll probably have to do a mk cmd dash, but you might momentarily switch sides and b.mp wont hit. Youâll have to delay the command dash a bit.
Also for some reason j.mp juggles after ex kunai, but i cant follow it up with anything.
What are people doing after far range CH s.MP? It happens a fair amount in situations like after boxer hits you with a spaced dash punch â you have to establish your walk forward in that situation by first pressing a good button. as such I get a lot of CH s.MP outside of the range where c.MP will connect. If it stuffs their move a bit meaty, you can get sweep, but good luck confirming that. The most consistent thing Iâve gotten is actually HK DP which links on reaction, and can go into super if you have the meter.
edit: off of HK DP you can get dash s.MP to meaty neutral tech and c.MK or c.MP with a 1ish frame delay can cover the back tech.
HK Kazekiri is probably the best youâre going to get from max range.
Some new notes from my document.
Crush Counter s.HK links into V Skill for extra V Gauge build.
V Skill is negative 5 on block regularly, negative 2 on block when charged.
Ibukiâs normals generally have large hurt boxes attached to them. Meaning she will be counter poking and trying to whiff punish more than actively beating buttons. s.MP, s.MK and s.HK have the best chance vs some characters standing and crouching normals. There are a lot of annoying standing buttons that are tough for her to beat with most normals. Thatâs where s.HK helps. **s.HK beats a lot of higher hit box standing buttons like Mika/Karin/Ryu s.MK and can very easily land on crush counter. Itâs 10 frame start up and only minus 2 on block. **Can be ducked and low profiled, but if you really need to stop abuse of a standing button itâs really good. s.HK will also hit above the hit box of standing heavies like Karinâs s.HK.
If the opponent is sleeping HK command dash to air parasail might not be a bad way to get out of corner situation depending on character youâre fighting.
She feels like she was built with having good whiff punish normals in mind.
I think a lot of people are knocking this character cause she has an anti-flowchart style. She has a ton of tools to freestyle with, just have to get used to when to break them out of the toolbox
Damn you people are so negative lmao.
Im looking at Ken, Necalli, R.Mika(characters she seems to outtool lol)[not a word]âŚIm missing someone but this Honey Q chicken to good to not distract my thinking.
If hes making all those cons work in his favorâŚTHATS A MARVEL sir.
Anyways⌠Order you some Wingzone and go practice.
you can insert another st.hp after vtrigger cancel. bomb will explode right as raida animation finishes leaving opponent close up.
also why ex-kunai, you can just regular kunai cancel into st.hp-vtrigger. ex here seems like a waste of meter
Whatâs been helping me a lot in getting in c.mp xx ex Kunai into lk dash. Youâre actually at plus frames if they block it and if you hit you get lp. Grab. Ex kunai is like plus 18 on block or something insane. Air ex kunai has even better frames.
Whats everyones preferred ex kunai (no vtrigger) follow up right now?
I have just been going for lp raida -> meaty or hk dash target combo lk dash cross under
Im curious what tricky stuff people have found outside v trigger