I just copied Toolassistedās data into an Excel sheet. I was searching for the data on her specials and target combos tooā¦ anyway, here is the frame data for both Balrog and Ibuki:
Im struggling to find a decent meaty setup after radia. Mostly because of the pushback.
Granted I am on like hour 1.5 with her, whatās the setup you have been doing, I assume its somthing to do with 5MP?
Yes, 5MP is te way. You can confirm it into 5LK xx Raida or Kazegiri. If you get a CH on the 5MP tho (which will happen a lot if it hits) you can link into her mk hk hk target combo with is very damaging and allows her to get some āvortexā going on.
After they are afraid of the 5MP you can go for a throw to mix them up.
If the back roll they may be out of range, but the 5MK after the 5MP will reach them, itās a pity that you canāt cancel it. Anyways, if the do back rise every time change the regular dash for a mk command dash and you will be just on their faces
I think weāre going to give Laura LOTS of trouble, our v skill is great against her in general, our kunais completly stop her fireball presurre from mid long range and our damage is just bettter
Indeed, and in all matchups. Iāve implemented it in my overall gameplan to use it as much as possible, mainly to get bombs as soon as possible but the added pressure and damage is a plus. The v-skill has a lot of active frames and if spaced properly you can kinda use it in the same way as a fireball, really handy zoning tool.
+2 on block on the first active frame. Seems itās active for 3. Seems like f.HK is active for 4 frames ā i suspected as much. More or less guessed most of that data by the feel and people say they canāt feel frame differences. Bloody liars.
Good stuff though. So much more to tinker with except Iām stuck at work forever.
I used Karins v-skill all the time, I just gotta get used to ibukiās version because it doesnāt move you forward / it feels really different. Are you guys using it as a poke? Any combos you can use it as an ender?
You can dash in after lp radia and meaty with mp or target combo. You can also full charge v skill meaty and beat any buttons or dp. If it hits has crazy corner cary and you can Mk dash to close he distance.
As a poke, to beat projectiles, lots of stuff. Its a projectile so you donāt even have to worry about priority. If they throw a button out during the v skills active frames you win and get v gauge. Shit is easy to gain bar with.
100% KILL SEQUENCE (Except on Gief health)
ground hp target combo xx closest ex kunai xx back v-trig link cr hp xx medium command dash link back mp xx light command dash (has to be as fast as possible)
RESET stand mp (meaty) link stand mp xx hk dp link dash up light all kunai throw xx neutral v-trig
RESET forward jump hp (or heavy command dash mk for crossup) link instant overhead jump lk STUNS jump in hp link cr hp xx hk dp xx super
The second reset assumes normal quick rise, if they back roll only the heavy command dash will work. Havenāt figured out slow rise yet.
so much work to get wins and i didnt even touch ranked yet.
its funny, i thought iād be going all in doing crazy shit. instead i am playing like ryu just letting opponent kill himself lol