"Train harder!" - Ibuki Street Fighter V Discussion

I figure s.MK sweep target into HK dash would set up cute stuff. So cute.

I think some of the serious shit will come from just using the smoke from the bomb for mix ups.

Hurry up capcom and release her

https://youtu.be/a1zDJTPbNBY

https://youtu.be/hH_cG8wu9yw

Every piece of footage I see only further cements that she is looking to be pretty damn good. The DLC characters as a whole are infinitely more interesting than the base cast, and monumentally better designed. Something I hope they look at for S2 when they are (hopefully) retinkering stuff.

More things I’ve learned:

  • While regular air Kunai cannot be done from neutral, her charged Kunai can. This further increases her threat in neutral, and opens up some interesting options as far as mind games. Overall, she is seeming more flexible than most other characters.

  • The Juggle state after her bomb seems to allow for most anything to hit. While I have not seen everything used, all normals I’ve seen used have connected, as well as all specials.

  • The above also seems to be true for her EX Kunai explosion, which is pretty damn amazing. That could give her Laura reset options depending on the distance.

  • Her overhead from the MP-6MK target combo still seems to allow for links after it. So no change in frame data. This could be inaccurate however, as the only instance I saw this connect was also on counter-hit.

  • Her overhead seems to be +4 on hit, as opposed to +3 as previously thought. I saw most people using 5LK in the recent videos, and I seriously doubt that’s a 3 frame move. Anyway, this change/find puts her overhead more in line with my prediction, which is good for me, I guess.

  • Raida’s range is infinitely longer than I even thought it was before. Seriously, that shit is insane. It’s like 2nd impact levels of range, only you don’t have to slide forward at lightning speed to get the range. I think it might be stupid good in neutral and on punishment duty.

  • Her V-skill while bland as fuck, actually seems quite fast, and might serve as a pretty good poke.

What I really like about her bomb set-ups, is that you can use it as a **defense, or offensive tool. **

I agree that her flexibility in this game is pretty insane since she can do so many different set-ups and resets… Although, just worried about people mashing jab or DP to get out of her set-ups, but, she seems like the one that can adjust, since DP’s aren’t as much priority in the meta game.

Notice how combofiend said that the bomb can OTG? How come the bomb didn’t blow ibuki up when he did f.throw? Was the timing off?

Side note: Command dash is still pretty fast, her cape move doesn’t seem so bad now thinking about it. It’s just one of those moves that can’t be relied on, but it’s flexible nonetheless. It’s not tsujigoe, but not like, better then her other moves to escape.

Why I love this character, because of her unorthodox way of playing SF itself, and she kinda shifted from aggressive, to semi-momentum aggressive type.

Seems her alternate idle animation reloads Kunai, too. Pretty useless since it takes a while to get there but it’s a nice touch. You can see it at 2:42 in the Combofiend video.

Yes. We already have footage of a forward throw into bomb explosion OTGing an opponent off the ground with proper timing.

This happened in Killer Instinct also. Some people complained that the season 1 cast was a bit too plain and season 2 characters ended up being really spiced up (they also did revisions to the season 1s to make them more “spicy”). The consensus now though is that the season 2 characters are too wacky and don’t play neutral fairly/disrespect neutral too easily. Scrubs also complaining that they have too many moves and are too complicated to play. SFV is a more honest game though so I think people should feel more comfortable playing neutral with these DLC characters in comparison. Guile is about as honest as it gets any way.

I think that’s just how SFIV works also. I’m sure a lot of people would find SFIV boring if they could only play the arcade Vanilla cast. The 12 classic SF characters especially are just very run of the mill in that game and don’t have much flash to them. I wouldn’t have gotten through the first year of SFIV without C.Viper. The game was really boring to me other than her.

I’m pretty sure I remember hearing that her MP, overhead target combo doesn’t allow for any links. It’s just to catch people sleeping. Pretty sure you have to land counter hit to get a link off that. Her standard overhead being plus 4 sounds good. That’ll increase the range she can can confirm from and landing it on counter hit will probably let you get a s.MK into sweep target if close enough.

Her V Skill looks like it probably starts up even faster than Karin’s which is really good. Only difference I’m assuming is that it doesn’t have an actual hit box like Karin’s does. I’m sure projectile invincible moves will just blow it up. Speaking of projectiles, her HK command dash and parasail look great for getting around horizontal projectiles. Her HK command dash is basically a completely better version of Chun Li’s V Skill that can be canceled into off normals. Which is great because that means she always has safe, meterless options for disrespecting fireballs which Chun doesn’t really have. She can even still do parasail after HK command dash which is hilariously good vs horizontal projectiles. Still need to see if slide goes under horizontal projectiles. It may not though considering how OD HK command dash and parasail look for dealing with them. Dealing with arc’d/AA fireballs like Sim’s and Fang’s may be a bit of a problem, but since Ibuki’s ground speed and MK command dash are really good, it looks like you can just easily force the issue on the ground until they eventually get opened up.

Chun Li has to respect them much more in comparison due to her having extremely honest/sub par anti projectile options and having very slow aerial options.

Can clearly see here that the bomb goes off before Ibuki takes any damage from the throw. Meaning the bomb went off before the throw went into a grounded/OTGable state. Meaning he timed it wrong. Slowing the video down to .25 makes it easier to see since the video should be 60 FPS.

Everyone has that issue in this game of continuing pressure. Frame advantage is really small in this game. You’re lucky if your character gets even one move that plus 2 or 3 on block and the block stun push back can be pretty significant on lights and some mediums/heavies. You have to keep walking forward after a block string to continue pressure so plus frames aren’t quite as real as they are in other games. Plus people can V Reversal any normal or heavy in a block string which forces you to go for lights which tend to have heavy pushback on block and the cycles goes on. Luckily Ibuki just has a lot of extra tools like a comboable overhead and command dashes to stay in without playing the frame advantage game all day. Her V Trigger is perfect for forcing people to sit during pressure like Mika’s Trigger.

She definitely visually looks more like her 3S counter part in the way she pressures. She isn’t purely about landing some light or medium string into a knockdown and running around. Her walk speed and dash speed are fast enough where she can kinda OG pressure and stay in like 3S. That’s what I really liked about Ibuki and gimping her walk speed and forcing her into more of a button fish into knockdown character made her feel way too stiff for me. This is the footsie reliant Ibuki I remember playing where I can just walk in/out and whiff punish and counter poke buttons and keep going. Her throw resets your pressure and spaces you away like Cammy, but she has so many ways to get in and stay in that the throw will just be a nice extra option to get them off block or make them whiff throw tech into combo. The MK and HK command dashes look really quick in speed, not terrible in recovery and a nice replacement for her old 3S teleport dash.

This needs to be a gif (4:04)

https://youtu.be/hH_cG8wu9yw?t=4m4s

The more I watch Ibuki footage, the more she looks to me like a Laura with better speed, better mixups and better projectiles. Still not sure about the better normals, but she has a million of them so it’s possible.

She has completely better walk speed than Laura so even if her normals weren’t as good as Laura’s, she’d have more opportunities to use them any way. Her normals have short range, but that’s always been an issue with Ibuki. She never had long, confirmable normals. She was more just about pushing in range to counter poke or whiff punish with her walk speed.

Once she gets in her options look better too. Safe on block overhead that probably isn’t much slower than Laura’s unsafe overhead, command dashes to set up left rights and a v trigger which will pretty much get people to stop blocking.

No one posted trials?

https://www.youtube.com/watch?v=IGxOvZIQ0wk

http://i.imgur.com/kvduILD.gif

Gootecks Goofy laugh after demonstrating that first v trigger combo lmao. Hes not ready to walk the path a ninja

Maybe have it loop when they’re just going back an forth.

That gif is on some straight Namby Pamby shit

I think the funniest part is the bomb exploding as Ryu is doing a shoryuken

I can see this happening… Horribly thought-out scenario typed below.

Spoiler

Ibuki: “…”

Ryu: “What the hell is Gouki doing in Tekken 7? Whatever the case, it looks like it is going to be the bomb!”

(Ibuki’s eyes open and she starts grinning through her mask).

Ibuki: “Ryu.”

Ryu: “Hm?”

Ibuki: “Here’s a real bomb for you.”

Ryu: “Wait, what the- HEY!”

Ibuki suddenly tosses a bomb at Ryu.

Ibuki: “What?”

Ryu: “You should not be playing with bombs like that! Or, knives for that matter!”

Ryu kicks the bomb back at Ibuki

Ibuki: “Why not?”

Ibuki starts playing with the bomb

Ryu: “It’s too dangerous for that sort of thing!”

Ibuki laughs and positions the bomb right back in Ryu’s direction.

Ibuki: “Says the dude who uses a fighting style supposedly built around assassination. Dare I mention the Satsui no Hadou, or whatever that goofy shit is called? Let’s go!”

Ryu: “Stop that!”

Ryu punches the bomb back at Ibuki

Ibuki: “C’mon, Ryu.”

Ibuki bashes the bomb right back at Ryu.

Ryu: “That does it. SHOOORYU-”

The bomb explodes

Ryu: “GAH!”

Ibuki: “Hm. It is only a matter of time before someone whines about this. I’m not even officially released yet!”

Karin: “Ibuki, stop messing with that poor Karate man and get over here! Chun Li needs help setting up the computer equipment!”

Ibuki stares at Karin with a bored expression. She then tosses a bomb at Karin.

Karin: “YOU-!!!”

Bomb explodes

Ibuki: “Insert noblewoman’s laugh here. Now where is that long-legged Chinese lady?”

https://www.youtube.com/watch?v=pIUMgDEPUDg