"Train harder!" - Ibuki Street Fighter V Discussion

Not so much. All target combos have been seen in the trailer, but we know a little more of which button corresponds to what. Her slide kick is confirmed though and it’s not the one on her CA.
Oh yes, she also has a target combo into her f+HK. Not sure about the utility of that though.

i just noticed, f+hk crush counter builds almost a full v-bar like necalli

Necalli his overhead CC builds 1 bar, his other CC moves build around half.

She seems fun, but she also seems like a character that requires a lot of lab work.

https://www.youtube.com/watch?v=vL4YG6iAHtU

one of costumes revealed, courtesy of F-Word.
Take a look at his face when he realised what he had done

That (story?) costume seems really… Like Karin one you know, only fan service, not very researched.

ye i like default way more aswell.
there is also a third costume, you can see an arrow on the select screen

Her st jab is still a 3 framer.She can’t get much from her throws even in the corner(no throw loops etc).Her ground kunais are like the USFIV Omega Mode,but probably better range.Her f+mk overhead is -2 on block.On hit she can combo into her st jab.

300+ damage off an anti-air is all you could ever ask for in jump fighter v tbh

She got completely mauled every single round, against characters like Zangief and Alex. She made them seem A-tier

With throw loops, do you mean a meaty throw after the first throw in the corner? If that is the case then LOADS of characters have that “problem”. Just mix it up with a meaty to make them scared of pressing buttons then.

Not very researched? 99% sure that’s her casual outfit from her intros and win poses in SF3.

Nice I get to play the only 2 characters with overheads that are safe except for 2 frame super punishes. Still getting combos on hit is nice too.

Im gonna be so siced if f+hk builds a full bar of v gauge. Think that would make her the only character other than Necalli with that property

Her mainly defaut seems to be her avantage after throws. Exactly like Cammy, even worst. It seems impossible to keep pressure after having thrown opponent.

it really does, its either a bar or like 75% at minimum. i saw it at least twice during stream

I figured they would do that to her. They want characters like Cammy and Ibuki to maintain momentum other ways than just throwing.

Which is dumb, in a game where throws and shimmies are so crucial not getting even a far ranging meaty off a throw is really bad, well perhaps not bad, just very annoying.

That means she excels everywhere else then. Like Cammy again.

Yes.I also think that they mentioned that she doesn’t seem to have that much advantage after throw and that she is out of throw range after (forward) throw in the corner.

Perhaps. However if something like a dash up meaty is considered “too good” by Capcom then that says a lot about their their design philosophy with SFV.