-5 on HP version…that doesn’t say in the frame data, but that’s awesome. thanks
Yeah I was also wondering where u got that information ?
I just thought that HP phoenix smasher, gave a huge pushback making it semi-safe. Not that it was -5 instead of -10…
zukuu1
49
testing. that it has other framedata was obvious just from seeing.
the official guide has so many errors and missing information it’s not even funny. check the paul-frame-data pic in the combo thread. should be accurate.
Does Paul have any command dash cancels?
zukuu1
51
only c.hp xx CADC as anti air has somewhat of an use. his normals are too slow and his dash sucks too majorly to make anything else worthwhile.
What he says in the Burning Fist move?
zUkUu
54
I’m sad that the english VA doesn’t shout the japanese shoutout. More boss then Akuma doing his Raging Demon.
Maybe Street11 can help you out what he is saying exactly.
“Banseiryuuouken!!!”
Basically he’s shouting out “Burrning Fiiiiiist!”
zUkUu
56
Wouldn’t it be cool if he would shout “PAAAAAUL PHOENIX!” for all his specials? xD
zUkUu
58
hahahah dat name xD "10.000 Divine Fists of the Dragon King"
What are some good simple oki setups after smasher in the corner?
As for midscreen smasher, is the best thing still to mk raze and meaty from there, or is there a safe jump?
zUkUu
60
Corner knockdown? EX Sway!
Midscreen HK/MK Raze or jump forward, stuff seems to be the only real options.
Sorry to be dumb, but what is EX Sway doing for me? It doesn’t mix high or low and seems to be stuffed by wakeup reversals. Is there a way to time it so that it stuffs reversals, or perhaps smacks rollers?
I figured meaty Bone Crusher or Hammer of the Gods would be best, but I’d need an antiroll option: i suppose throw always works.
zUkUu
62
If timed right, it dodges most to all wake up reversals or beats them, is a very ambiguous anti roll tool at the same time and leads to huge damage and another knockdown. This skill on wake up has won me so many rounds, I lost count.
I will just have to practice the spacing on it then I suppose. All good things to have, and then I guess you do highlows once they start respecting it and turtling up.
I’ve been running a Lars/Paul team for sometime now after switching from having Paul on point. Would you guys say he’s much better on point? I have so much trouble getting in with Paul that I’ve even contemplated swapping him out with someone else entirely. I know his bnb’s for the most part so thats not really so much an issue for me.
zUkUu
65
Paul is way way more suited for anchor position. So yeah, Lars is fine as point.
Are there any setups that help lead into CH Smasher or is it just a nice bonus every once in a blue moon? I’m thinking that if I play a strong CADC game into throw/overhead it will tempt them to push buttons, in which case I can let a smasher go (2 frame gap with cl.mp) for that homerun bat noise.