Hey guys, i have a question about the frame data, what means “strike invulnerable” about Sway please?

is phoenix smasher similar to rose’ soul spiral(from sf4), in which it is safer when done at a distance?
- because i know it’s a -10 on blk but i seem to have trouble punishing it with vega’s cr.mp…so just wondering if this is the case.

hp version is -5. and yes, if it hits meaty it gets safer of course. however, unlike rose, paul will lunge forward and then the active frames begin, so unless you’re walking into it or getting hit on wake up it’s rather impossible to hit meaty on your own, just due to distance. the look is deceiving tho, you still have a 2-frame window where you should be able to punish him - just get used to the timing.

-5 on HP version…that doesn’t say in the frame data, but that’s awesome. thanks

Yeah I was also wondering where u got that information ?
I just thought that HP phoenix smasher, gave a huge pushback making it semi-safe. Not that it was -5 instead of -10…

testing. that it has other framedata was obvious just from seeing.

the official guide has so many errors and missing information it’s not even funny. check the paul-frame-data pic in the combo thread. should be accurate.

Does Paul have any command dash cancels?

only c.hp xx CADC as anti air has somewhat of an use. his normals are too slow and his dash sucks too majorly to make anything else worthwhile.

What he says in the Burning Fist move?

mansenryuuouken OSU!

I’m sad that the english VA doesn’t shout the japanese shoutout. More boss then Akuma doing his Raging Demon.

Maybe Street11 can help you out what he is saying exactly.

“Banseiryuuouken!!!”

Basically he’s shouting out “Burrning Fiiiiiist!”

Wouldn’t it be cool if he would shout “PAAAAAUL PHOENIX!” for all his specials? xD

http://eng.tekkenpedia.com/wiki/Burning_Fist

hahahah dat name xD "10.000 Divine Fists of the Dragon King"

What are some good simple oki setups after smasher in the corner?

As for midscreen smasher, is the best thing still to mk raze and meaty from there, or is there a safe jump?

Corner knockdown? EX Sway!

Midscreen HK/MK Raze or jump forward, stuff seems to be the only real options.

Sorry to be dumb, but what is EX Sway doing for me? It doesn’t mix high or low and seems to be stuffed by wakeup reversals. Is there a way to time it so that it stuffs reversals, or perhaps smacks rollers?

I figured meaty Bone Crusher or Hammer of the Gods would be best, but I’d need an antiroll option: i suppose throw always works.

If timed right, it dodges most to all wake up reversals or beats them, is a very ambiguous anti roll tool at the same time and leads to huge damage and another knockdown. This skill on wake up has won me so many rounds, I lost count.

I will just have to practice the spacing on it then I suppose. All good things to have, and then I guess you do highlows once they start respecting it and turtling up.