heading to orbit now if anyone’s going.
Cliff is there.
He will Cliff you.
I spent a lot of time lately practicing the Kara uppercut. I’ve had a lot of success with it lately so I figured I’d let you in on how it’s performed.
What is the kara uppercut? First understand what a Kara cancelling is. A Kara cancel is when you interrupt the initial frames of a regular move into a super, special, or throw. Any regular move can be kara cancelled, provided that the first few frames don’t put your character in the air. Some of these moves posess frames which move your character forward or backward. When the move finishes, you will most likely return to the same position where you started. However, if you successfully perform a kara cancel, your desired special/super/throw will execute yet you keep the distance gained from the normal move which you cancelled. Pretty much all normal moves can be kara-cancelled but only few are used to gain any forward/backward distance.
Anyway, to perform the kara uppercut with Ken, you cancel either the low forward or the low roundhouse. For the rest of this post, i’ll be using the c.MK
Set your PS2 to Training mode and put your training dummy (shoto) on no block. Shotos, in the Street Fighter, have been the ideal training dummy for universal combos do to all-around balance in size (hitbox) and weight (they don’t fall too fast/slow or high/low). Necro, Elena, and Q can be ground to ground jab-uppercutted twice midscreen without the use of a Kara cancel so don’t practice the kara uppercut on them. Chun Li and Makoto fall in a way which allows the Kara uppercut to hit them easier. So again, don’t practice on them. What you want is to learn how to kara uppercut a shoto so that you can kara uppercut any other character (possible).
So put your Ken against your training Techrock (dummy) midscreen. Do a jab uppercut and then attempt to land a second one. It won’t connect because you didn’t kara-cancel it. Now’s the hard part. When you do that second uppercut, you need to push MK right before you push the jab punch. Remember that it is the c.MK that you want to kara cancel and not any other medium kick.
What you also want is to time your uppercut as late as possible. Yes. That’s right. I bet most of you thought you had to do it as fast as possible. Nope. You need to wait for your dummy’s sprite to pretty much almost land on the ground when your second jab SRK hits him.
If you’re having trouble with the button placement, set your button config so that your usuall MP button is a MK. Use that new MK to kara uppercut so you can fool around with the timing (it is the same timing used as if you were to do a kara throw). When you notice that you are getting the hang of the kara uppercut, use the regular MK to practice the execution with the regular button.
Here’s a list blatantly stolen off my good buddy Mopreme. It shows kara uppercut information; who it works on, where it works.
Complete Kara-Shoryuken Listing
Here are the circumstances where Ken can do 2 jab Shoryukens.
------MIDSCREEN-------------
Strong fierce Shoryuken Shoryuken
- Q
Stand strong/low forward Shoryuken Shoryuken
- Necro, Elena
Stand fierce Shoryuken Kara-Shoryuken
- Chun Li, Makoto, 12, Necro
Stand strong/low forward Shoryuken Kara-Shoryuken
- Ken, Ryu, Akuma, Sean, Chun Li, Makoto, 12, Necro, Urien
--------CORNER-------------
Strong fierce Shoryuken Shoryuken
- Ken, Ryu, Akuma, Sean, Chun Li, Makoto, 12, Necro, Urien, Elena
Strong fierce Shoryuken Kara-Shoryuken
- Remy, Ibuki, Hugo
Stand fierce Shoryuken Kara-Shoryuken
- Yun, Yang, Oro
(in any situation where “Stand Fierce Shoryuken Kara shoryuken” works, low forward Shoryuken/Kara shoryuken works because the fierce pushes you back further than a low forward)
can someone list the people who’s attending the GGXX#R tournament and the CVS2 tournament ??
GGXX#R
ant
pui
k2
eric
xsap
alex?
dd?
jszy?
jay?
tidus?
gordon thomas?
nagata lock??
I hope everyone appreciate what Marvin’s doing because there isnt anything out there like this.
I’ve spent months working on kara-DPs, with “advice” from everyone you can imagine. “Advice” usually meaning illbegotten comments from what they’ve seen or heard from someone else, like “you just hit mk then jab really fast.” No one understands or took the time to share in detail the way Marvin has.
Edit: but one thing I didnt try was ask mysticExile in his “Ask me anything about Ken” thread.
damn you Eric
u and ur blindness u started a damn legacy
its mythic not mystic
GAHH! ps your mbison is a whore
two questions:
- where is the alex info (or he cant be srk twice?)
- can ryu or akuma kara srk too?
i can feel it…the invasion of red, blue and black kens.
ryu can kara shoryuken.
he can link the stand mk (close) into the SA2 with a kara with low forward/roundhouse.
it works on all characers with the kara. Works on only a select few without the kara
can you train to kara srk with ken all the time?
for the second srk,can you kara srk it with a mp srk instead of jab?
no. just like you can’t RC all the time, there is large room for error because of the timing.
No.
RC? …or you mean kara dp …or does RC mean kara dp too … i’m putting all things you say about 3s in a doc file … too good …especially those match analysis you had a while back
snicker