Top ten best fighting game netcode

HDRemix is fine while it works… In fact, it’s awesome while it works… But every time I play in a lobby, against 1 person or several people, it drops after the character select screen of the second match. I literally have to restart the PS3 every time because it completely knocks me off of PSN and wont sign back in. Pick your character, BAM network failure.
Works in ranked fine though or if I leave the room after every match - makes private lobbies a pain in the ass…

So fuck it… GGPO ST still.

PS - I’ve never met anyone with my problem… Worst part is that it happens regardless of whether I’m at my place, my girlfriend’s place, or my mom’s place on my PS3…
AND it happens at my friend’s house if I log in with my PSN account… But not on his… It’s the weirdest shit I’ve ever seen. But his account breaks on my PS3…

This thread is inadvertently showing the games with generous buffering windows.

MvC2 isn’t generous, my friend.
And TBH - GG is pretty decent. I was popping off my 1-frame FRC’s last night. A lot has to do with finding people in your area.

At first I wondered why BB wasn’t on this list, but then I realized that KoF was on it and…yeah. :rofl:

Honestly though, the best netcode I’ve played on has to be Xbox MvC2 and Blazblue CS. I’ve literally never had connection problems playing those games.

Soul Calibur’s is really good as well.

I’m just looking at the most said games in the not joke posts.

Newer ASW games and the last 2 Namco fighters

Slightly off topic, but I remember you posted somewhere (I think) that you play kof2k2 on GGPO. We should get in some matches…For some reason I don’t see a PM option for your profile so I’m just posting that here.

No, not on GGPO at least… I’m not good. I just like doing stupid shit with Vanessa. :stuck_out_tongue: I don’t play King on GGPO.

Soul Calibur 5

Close thread. Though I think Tekken 6 netcode should be slightly higher

SFxT netcode is awesome on a good connection. Capcom did a good job with this one and the same goes for MvC2. TTT2 is also up there.

  1. Good rollback implementations (Skullgirls, MvC: Origins, etc.)
  2. Bad rollback implementations (SFxT pre-patch)
  3. Uses “cheats”/generous buffers to make online feel smooth (ArcSys games, VF5)
  4. SFIV tier
  5. Shit (MvC3, KoFXII, KoFXIII)

Honestly, anyone who doesn’t put rollback code on top has no freaking idea what they’re talking about.

Pre-patch SFxT (havn’t played post-patch) was significantly worse than SF4 for me. Honestly, factoring in the rollback teleports and whatnot, the online experience was as bad as mvc3, if not worse.

EDIT: Does TTT2 use rollback? That’s one of the smoothest games I’ve played online so far, tied with skullgirls.

rollback netcode is sometimes great and sometimes not great

3s GGPO and OE are not great. then again online 3s in general is not great, offline game only. ST GGPO is way better.

there are not a lot of things worse than SF4 online. having to tech throws before the other guy even hits the throw button is the worst shit ever.

Hands down SCV <3

from what I played

  1. GGPO
  2. Everything else

snk games had better netcode on xbox 1, lol.

It sucks to know Capcom only used rollback on SFxT cause of the 2 v 2 format. I hope they refine that netcode on to their next fighter.

If they can surpass MvC2 and SFxT they will outdo themselves.

SFIV netcode is only good within a small state or a small country running on a good connection. In the US, coast to coast connections are never ever similar to offline no matter how people might think.

I live in Puerto Rico and SFIV online definitely on semi long distance connections is exposed as a flawed model.

Do I play on it? Sure…but it is after conditioning and actually acknowledging the fact I can only practice certain aspects of my gameplay on that netcode. If you have that mindset it does an OK job for practicing. If you think you are gonna start beasting offline when playing SFIV online for too long…Boy are you in for a rude awakening…

MvC3 is definitely unplayable online for me even on a local connection. Input delay netcode is useless for a fast fighting game…

SCV by far out of the games that I’ve played. BB is another one but I don’t have a lot of experience from those games.
SSFIV is a bit of a disappointment, there’s issues even when playing against opponents in the same region (Finland, small country and blabla) with everyone having a good/super connection. Might be PC related though. (even on a high-end rig)

Well the problem we have here in Finland is that everyone’s on DSL and the low upload speed makes everything laggy. I have a 100/100 connection since I live in a student apartment and honestly I get better connections against even some people in the US than I get against other people from Finland.

Though in best cases PC is definitely better than what I’ve experienced on PSN every connection that isn’t green bars is horrible and unstable. I find that it’s almost unbearable to be hosting matches on PC since it shows almost every player is green bars when they join your room but after a match almost always it changes to yellow and the matches are really laggy. At least on PSN the yellow bars are mostly solid as long as you avoid playing people that are too far from you.

I dont think upload speed is to blame. It’s latency and Internet usage. If people are consuming more bandwidth that they can handle it will start lagging. My upload speed is horrible but I have good latency so it doesn’t lag that much other than distance lag. Of course, I recognize the limits of my bandwidth and I don’t do anything heavy while I am playing. For the love of, Please people need to get off torrents and wireless while playing online.