They probably took Karin’s command grab away knowing they would have so many grapplers in the game. The idea is to keep each character unique and each of the grapplers themselves play rather differently from one another and generally have something that the other doesn’t. Karin’s new flip grab is like a sneaky, standing only grab I guess lol. Has slow start up, but I can see people falling for it during pressure.
Having a command throw doesn’t make a character a grappler. We don’t really know the frame data for these throws either, I mean do you fear going in on Fei because of his 14F command throw? Speed isn’t even all of the issue, range is important too. What if some of them have garbage range like Poison’s U2?
Now you might fear having them go in on YOU but until we know the frame data / ranges I don’t think we need to worry too much about them during footsies and block strings. Zangief will probably be the only one to watch out for during footsies and such, Birdie and Zangief maybe during block strings but I dunno. Maybe if a character has super stocked you might worry, but really when ANY character has super you gotta be careful during pressure.
I won’t be satisfied until we see a fast agile character with a 3+0 or 4+0 Critical Art command grab with regular throw range… Basically, what Yoroitoshi, Bushin Muso Renge, Poison Kiss and Orochi Breaker should have been in SF4.
Over 40% of the released characters have a command grab. I don’t have a problem with it, most of them aren’t T.Hawk or even Abel style grapplers, but it is a lot of characters with command grabs. USFIV was slightly over 25%, and that was already a lot for a street fighter game.
Unless I’m mistaken there is I think 8 characters with command throws in 3rd Strike (Q, Makoto, Ibuki(Super), Yun, Yang, Alex, Hugo, Akuma(Super)) that’s ~40% of the cast. Even ignoring Supers only it’s still 6 characters which is a smidge over 30%
The thing is that with a cast as small as is currently known, 14 characters, even shifting ONE character would have dramatic changes. You go from ~42% of the cast with command throws down to 35%