More Todo Frame Data (gotta love procrastinating finals)
The Crouching Series
Jab: 3/4/6 +7/+7 o/o 300pts
Strong: 5/4/17 ±0/±0 o/o 900pts
Fierce: 7/6/25 -5/-5 x/o 1300pts
Short: 4/4/11 +4/+4 o/o 300pts
Forward: 5/6/14 +6/+6 o/o 800pts
Roundhouse: 8/4/32 knockdown/-12 o/o 1200pts
The Jumping Series
Hmmm…available on request, cuz I don’t think it’s very useful…plus, I’m kinda lazy…j. forward sometimes crosses up…
SPECIALS (and directional normals)
Slide Kick (F+MK): 16/4/36 knockdown/-15 900pts
(cancelling into special or super is worthless…unless you feel like building meter rather than going up to the corpse for mind games…in any case, I didn’t check)
Kasante Ate (Waves)
Jab: 15/35 +6/+6 400x3pts
Strong: 18/35 -17/-17 400x3pts
Fierce: 21/35 knockdown/-32 400x3pts
*note: What’s the difference, then? The range of the waves is the difference; I couldn’t get pixel data, sorry
Kasante Ate, AA
Jab: 21/28 +10 400x3pts
Strong: 25/24 +15 400x3pts
Fierce: 21/35 +19 400x3pts
*note: differences coming later; I don’t really use this move…but I do not discourage the usage! Open minds are good
Kasante Ate (Waves…In the air!)
Jab: 12/Landing +6/+11 400x3pts
Strong: 14/Landing +6/+10 400x3pts
Fierce: 16/Landing +6/+9 400x3pts
*note: Tiger Knee motions (d,df,f,uf) have their uses here; not sure why you should use anything other than the jab air-wave…someone get back to me on this
Command Grab
ALL Versions: 6/1/28 1200pts
*note: just use the fierce version, since the only difference in the strengths is in the grab range…64, 66, and 68 pixels…grab (ehehe) those extra 4 pixels! (This will be the only time I advocate against using something Todo has, since this is in the realm of obsolete)
More to come later…someone help me with the translations, please 