If you jump in on Viper you get cl.mk xx tatsu, cl.hp xx tatsu, cr.hp xx tatsu, cr.mk xx shou. I thought it was already here but I guess not. Also, after fireball FADC in the corner you can get entirely different combos depending n the character
I believe with that one, like Cammy, your cl.fp has to be done on the later of the two frames you can link it onā¦so it being inconsistent makes me not list it; however, if you can late-tatsu hit confirm, you can go for it and if you donāt get the late tatsu you can still st.lk I believe (on Cammy 100% sure, Viper, I donāt remember, probably though).
GET AT MY CHARACTERS SPECIFICS BRO
Iāve never missed the Viper one because of inconsistency O.o didnāt know it was frame specific like that.
It could also be spacing I would assume. Say for example you start your cl.mk tatsu loop from not quite as close as possible, but were still close enough for cl.fp, that could also make the late tatsu hit on your third rep. Character specifics get me pretty hype so I try and figure out many of them.
- You cancel the HP Shou on the 2nd hit, press forward, tap focus, press forward to get the fastest dash possible and then plink the cl.hp.
I donāt understand your FADC. Instructions. Donāt you have to focus cancel then input fwd, fwd? Or have I really been missing out on something all this time haha