This is pretty good, and essential to good Rose U2 usage. Whenever I try to reversal time something after U2 activation, I time my move by watching Rose’s arms. The second time they go down I activate my move. Works pretty well.
The game doesn’t give you easy mode reversal timing after Rose’s U2. I mostly end up doing EX Spiral or Soul Throw. You can’t do super though.
In training mode, practice against Bison’s slide. Longest active hitting move in the game I think.
You sure? I thought it was Dan’s Knee of Justice.
I had an Akuma back teleport eat one of my orbs recently. Not 100% certain, but I believe it was a reversal back teleport on his wakeup. First I’ve seen or heard of this, haven’t gotten a chance to test. Are there other moves like EX galactic that this happens with?
Also, a correction to a few posts back: Rufus’ U2 blocked ignores the orbs, not destroys them. If you block, once his FB invincibility wears off he just gets hit by both and you can combo if you’re ready for it.
paulee
204
Interesting idea of focus after U2 activation.
Another tip for doing U2 consistently. DO EET SLOW and finish at Straight Back. Make sure you hit the diagonals.
eae
205
I tried to plink focus by doing MP+MK~HP after activating ultra 2, with a total success rate of 0% in training mode. At least if you mess up the timing you’ll still block.
Rose
206
I think you need a few seconds before you can do a focus attack.
Because I can’t seem to instantly do it when Vega’s already there.
If it’s like say Vega’s slide and if you block it, you get to put in block stun, I think it’s too late to focus attack >.>
Despite me not believing plinking is real, I don’t think plinking would help. Wouldn’t HP override the focus inputs anyway?
It’s possible, just very precise timing. As long as you activate U2 at, or near the time vega’s slide would hit you, you’re able to focus absorb if you have the timing. People used to practice unblockable ultras. I’m sure we can practice avoiding block stun via focus absorb AFTER activating our ultra :lol::lol:
Focusing after U2 is also very good when you are doing it as an anti air. absorb the hit, dash, they get hit by two balls. Soul Throw.
Absorbing that phat 150-200 damage is also great for getting to that next Ultra :-D!
I can’t believe it’s taken me this long to figure this out, and this is pretty much common sense but:
Soul Satellite is invincible till the orbs come out (5 frames)
I finally realized this when I was testing reversal Soul Spiral out of Ultra 2 against Bisons slide. If I didn’t ultra, slide would hit. If I did, slide would whiff.
This is why whenever I saw Luffy activate ultra against meaties, he’d get stand fierce -> Drill for free. This also explains why wakeup throws and such don’t work against orbs either.
Now, the number of moves in this game that have more than 5 active hitting frames is way tiny, so if their ground based move is out during the ultra freeze, feel free to hit away!
Bonus combo: against some fatter crouching characters this combo is possible midscreen: Wakeup Ultra 2, low fierce xx EX Spark, C.MP, EX Soul Spiral.
That’ll teach them to low short your wakeup.
eae
211
I don’t really think it gives Rose any invincibility, otherwise people wouldn’t spend the last pages of this thread trying to find a way to beat meaties without blocking 
Anyways I’m positive that plinking the focus attack with HP works, as it works with any other button. To understand it, just push HP+MP+MK and notice that a focus comes out (i.e. the HP doesn’t have priority), then look at the input window when you try to plink it:
MP MK HP
MP MK
^ something like this comes out, showing that you get two consecutive focus inputs. But for some reason, I never seem to do it at the right time for it to really work. 
By the way, do ultras in this game have buffers when they are done NOT as reversals? Because when I try to do the following combo:
cr. HP, LP spark, FADC, ultra2, etc.
half of the time the ultra doesn’t come out cause I mess up the execution, but when it does come out, it always combos. And I think it’s a 5 frames startup move, like cr.HP; so why is it that when I try to combo cr.HP after spark FADC I have to plink it but when I do ultra it always combos so easily? (well relatively easily, I still have to do it outside of training mode :D)
It has invincibility: otherwise she could get thrown/hit out of the 5 frame startup.
Now if the move lasts longer than 5 frames or if they do it after ultra freeze, rose will need to ex spiral/focus/backdash.
eae
213
You mean startup before the ultra freeze? I’m pretty sure there is none, the ultra comes out instantly and there is no invincibility.
sometimes U2 seems to turn the opponent around in the corner… and i can’t grab them at the moment they turn… anyone else get this?
Eae: you’re just gonna have to trust me on this one… I made the video on U2.
U2 takes 5 frames to hit, that’s why it can combo anytime c.hp can combo (jab spark fadc, meaty/CH lk, s.mk, etc)
I’m pretty sure these 5 frames advance during the ultra freeze, not after. It’s during this time rose is invincible. But this also explains why gief can ultra right after orbs and rose can jump.
There is also another evidence. Bisons slide.
I’ve had it that after knockdown, bisons slide hits me meaty on wakeup. But if I wakeup orbs and don’t block low, I don’t get hit. There is no other explanation than that bisons slide wasn’t active anymore. That means time passed during the ultra during which rose is invincible
Acku
216
Looking at the frame footage:
http://69.89.5.123/ssf4/roseballs1.png - after activation (no hitting frames, no hittable frames)
http://69.89.5.123/ssf4/roseballs2.png - one frame later than that (hittable frames and two hitting orbs)
You can conclude that she can hit and be hit at exact the same time. The 5 frame delay can’t be seen anywhere, it’s as if the orbs dont have any. But that might then be like renegade said: inside the animation window, where she is invulnerable anyway. The idea would be that this would help opponents to retract their active or recovering move for 5 frames before the ultra really gives control back to the players (and starts hitting too)
eae
217
Oh wow now I’m really confused lol. I didn’t see ultra data in the hitbox thread, so Acku, where did you get that screenshot? (You posted the same picture twice btw)
If there really are 5 invincibility frames, I second the opinion that Rose can’t do anything during them; otherwise it would be just too easy to do a “reversal” ex-spiral or focus, contrary to common experience.
But really, wow.
edit btw Renegade, I know that ultra 2 has 5 frames startup, (even though I’m no longer sure of anything at the moment :D), what I found strange is that to me it’s easier to combo into ultra 2 (assuming I don’t mess up the execution) than to combo into cr.HP (which I have to plink), that’s why I was wondering if there’s some sort of buffer.
edit2 the links in the hitbox thread are dead, downloading it from this torrent: http://btjunkie.org/torrent/Super-Street-Fighter-4-SSF4-Hitbox-Data/1193097c2b60c106b4ad11301a0f33ac5bcd0dc8e44d
edit3 ok I watched the hitbox animation: that picture Acku posted seems to be taken during the ultra freeze. Indeed, I just discovered that SSF4 characters keep their hitboxes during the ultra freeze. So the existence of that picture by itself doesn’t prove that there’s any invulnerability at all (invulnerability during frozen time makes no difference unless my opponent is Dio Brando). But it seems to prove that the orbs come out with 0 frames delay, which makes even less sense. Maybe the delay is really hidden somewhere after the freeze. (or before? certainly the opponent appears completely still during the activation)
So I guess we should investigate a reproducible dummy setup in training mode that proves this phenomenon, i.e. Bison throws Rose and does a meaty slide; if Rose does ultra the slide whiffs entirely, if she doesn’t the slide is blocked. But in doing so, keep in mind that characters wake up at different speeds depending on whether you are holding a direction while you are on the ground (yes, this game is weird)
Acku
218
fixed the link. The links in that thread will be back up when the domain is paid again 
I’ve gotten meaty tornado thrown out of U2 on wake-up.
When you say “meaty”, you’re saying that abel did TT “before” you did ultra and then grabbed you? Cuz TT startup is 5 frames, Orbs are 5 frames, it’d be pretty hard if not impossible to time a grab that ‘meaty’. Even then, I still think you could jump in the situation.
Or did Abel EX TT after the ultra freeze and grab you? (This is far more common, and can happen if you do anything but jump, CS.MK, or EX Spiral)
eae:
My current theory is that there are 5 invincibility frames inside the ultra animation.
If they weren’t, and Rose recovered instantly, it would be possible to throw, low short, or low jab before the orbs hit (i.e. during the 5 frame startup).
Lately, after activation, if my opponent has been doing any sort of move… I’ve been using low fierce-> drill. It’s been pretty effective, except the one time I got EX ochio’ed. 
Hate Honda.