DBZ Super Butouden 2 Tiers.
Top Tier - Goku, Gohan, Piccolo
High Tier -Trunks, Bojack
Mid Tier - Vegeta, Cell jr., Broly, Zangya
Low tier - Cell
Game is pretty cool but has quite a few flaws. Hitstun is super low so there are no real combos and hit pushback is almost non existent. Some characters like Goku for example can pin you in the corner with rapid fire normals and if you don’t have a reversal then there isn’t much you can do other then try to mash out a throw/normal and hope for the best. Runaway is quite strong since stages are huge and everyone has several ki attacks and you can fight in the air switch to the second plane in the sky. There is also the Super Ki blast system. You can shoot Super ki blasts just like in the anime/manga and when you do a cut scene ensues where the charatcer powers up and shoots the energy. The opponent can then choose to block it, deflect, counter with their own blast, or dissipate it. The throw system is pretty good. When thrown you can double tap L or R to tech or counter attack. The button corresponding to the appropriate action changes depending on which side you are on. There are invincible reversals though and ki attacks add more depth to the close range game and the wake up game. Reversal attacks are very broken in this game BTW because they are safe on block. Only thing that keeps them from being super spammable is that they are all charge moves.
Also when you fight in the air you can’t block low, so characters that have specials that act as low attacks gain a huge advantage when engaging someone in the air.
Goku - An all around beast. Good reach on his normals. His spin kick does 7 consecutive kicks. They are blockable after the first 2 connect but the chip damage is insane. You can punish him between the 6th and 7th kick but any punishment he receives will not surpass the amount of damage he dealt you so you really can’t deter Goku from spamming it if he wants to. He has Dictators Knee Press and it’s really fucking good in this game. Very fast and gives more frame advantage on block then it does on hit. The attack actually has invincibility frames at the end of the move. He has a Seeker ki ball that homes in on the target. Good for runaway opponents and good for the wake-up game. On wake-up it will hover over the opponent and they will get up into the attack and Goku can continue pressure. He has a two hit reversal attack and that makes it very easy to deal with pressure. He can combo after his reversal hits as well. All his specials do chip damage which really augments his pressure game. He also has a move called Taiyoken which can stun an opponent as long as they are in his vicinity and not blocking. It has 0 recovery and if it stuns Goku gets a free attack, including a super meteo or a super ki blasts. Only real weakness is that alot of his normals don’t knockdown, so it’s harder for him to put his wake-up game to good use. Also slide kicks can go under his reversal with good timing.
Gohan - Very good. His small stature lets him avoid certain attacks. He has a slide kick normal which knocks down on hit and is safe on block. He has a reversal and the seeker ki ball. His reversal is only one hit though and knocks the enemy far back which kills his momentum. But it covers really good distance. He has a rapid fire ki attack which shoots three fast ki shots. This is good for close range pressure. He also has a dive kick that is safe on block and leaves him right next to his opponent on block with frame advantage. His rush punch special is very safe on block because Gohan dashes back after it’s over. It does quite a bit of stun and if one hit connects they all connect. His only weakness is that most of his physical specials don’t do chip damage. Only his punch rush does.
Piccolo - Good reaching normals. Dive kick is better then Gohans because he does his immediately when executed while Gohan freezes in the air for a split second. Has a good reversal because he stretches his arm out to grab his opponent an throw them. Double slide kick special is pretty good and safe but it will lose to slide kicks and a well spaced low if Piccolo doesn’t space correctly. Mental Shocker is similar to Goku’s Taiyoken but Mental shocker only hits directly in front of Piccolo. Mental Shocker has 0 recovery frames and also stuns opponents, but it knocks down first AND then puts the enemy into stun making it better then Taiyoken in this regard. Overall he is very good, but his pressure game isn’t as good as Goku and Gohans. He is still top though.
Trunks - He has an ok reversal. Range is deceptive but still not great and it knocks the opponent far back. His rush punch combo is unsafe on block. His slide kick leaves him at neutral on block but unsafe on hit and doesn’t knockdown. His super slide is awesome though. Very safe and knocks down on hit. It also covers alot of ground. Since Trunks is parallel to the ground when he slides he can easily avoid many attacks. He has the seeker ball as well and a low hitting ki blast as well. If his rush combo was safer as well as his normal slide kick he would have been top but he is still a solid character despite those flaws.
Bojack - As a character he isn’t even that good really IMO. But he has a few moves and traits that boost him up in the tiers. He has very high defense for one thing. So he can take a beating well which is a nice asset. He ahs the seeker ball which is good for wake-up traps. He also has a fast ki shot that can stun anyone in the game with two hits. Then he gets a free meteo or a super ki blast. And he actually has two meteos. One of them has him teleport into the air and do an overhead kick that’s safe on block for some decent damage. So at mid range this gives him some solid mix-ups between dash in and grab, overhead meteo, low hitting ki blast or another physical special he has that’s safe. He has trouble vs short characters and characters with slide kicks though.
Vegeta - Relies heavily on rushdown and train wreck momentum. His rush punch special crosses the opponent up at the end as he ends up on the other side of them. How safe it is depends on whether or not his opponent has charge and how well he spaced the attack. The attack can be blocked after the first 2 hits though. His dashing elbow crosses up first with a dash then he strikes with his elbow. The dash cross up is fast but Vegeta can be hit out of if he isn’t careful. Vegeta relies on these two moves mainly to put on pressure with his good normals backing him up. The dash elbow knocks his enemy really far away on hit which kills his momentum though which sucks. He has the seeker ball although in his case he uses the Kienzan energy disk. He also has rapid fire ki blasts which is great for mid range pressure. Since he relies so much on rushdown he is very vulnerable to reversals and he lacks a reversal himself which regulates him to mid tier.
Cell jr. - Meh. A worse Gohan really. Has some weird tricky specials that can catch you off guard with strange movements. One has him jump up then come back down where he came at angle. If an opponent is in his way they eat a dive kick. His other one has him do a sort of triangle jump then does a slide kick back to his starting point that knocks down. It’s really just gimmicks though. Has the seeker ki ball ( He uses a disk like Vegeta) and a reversal though which keeps this little guy in the game. His normal slide kick doesn’t knockdown but seems to give slight advantage on hit.
Broly- Pretty average but he has some cool stuff. His normal ki blasts are super fast so they are good for pressure. His throws CAN’T BE TECHED!! So Broly is a tick throwing machine. He has a reversal although it knocks his opponent far back. He has the rapid fire ki blasts too but since he is tall they will miss shorter characters. His machine gun kicks are unsafe on block and leave him wide open. His defense is super high. The highest in the game I think. He is a decent character. Nothing too crazy here.
Zangya - A lesser Trunks. Has some cool specials. One ends in an overhead kick another is an aerial rush combo that ends in her grounded slide kick but both are vulnerable to reversals/counter throws at different points. Her third special has her cross up with a slide kick then come back an elbow attack that knocks down. By far her best special, but it’s still vulnerable to attack like the other two. She has a slide kick normal that knocks down on hit which is good. She has a slow hitting ki blasts and a meteo similar to Bojacks’ She goes into the air and does a few overhead kicks that have great priority, but she doesn’t teleport like Bojack which makes her more vulnerable. She has some cool specials and some tricks but it’s not enough to get her out of mid tier.
Cell - Good range on his normals, but they are slow. Sliding Double kick is safe on block which is nice. Still he lacks a reversal and doesn’t have the seeker blasts either. He does have Taiyoken and rapid ki blasts giving him some options for pressure and for taking control of the fight. But overall his movelist is lacking the basic tools he needs to be a good character. He isn’t unplayable but there is really no reason to pick him.