This I’m actually curious about.
Also, saw this a while back, so I’ll comment:
Yeah…KAK was so dumb. XD
Yeah, Scorp wepF1 is pretty decent. Not safe, but a good punisher, nonetheless.
Actually hand3 isn’t safe at all.
FF1 is mad unsafe on block, but has quick recovery when whiffed…nonetheless it’s a sickeningly fast punisher. Knives are the best projectile in the game.
Noob hits hard, but his ONLY safe move is handD4…lol he’s stuck to DF3/handD4 turtling until you stick something out unsafe.
Kung is so limited, because wepB3 is very unsafe and you can parry the move. He’s pretty much limited to hand2/jab punishes.
Yep. hand33 until death, XD. The actual infinite is banned as well, but you’re allowed to take the free hit off of 33 and use something else. Most players CS then wepU2 after hand33.
Yep, she’s got that. It’s banned as well. She’s okay, and makes a decent Sareena counter.
Jax’s wep11 is unsafe, but still manages to be better than Tanya and Stryker’s wep11 simply due to the free throw you get from it. Jax also has air breaker to pound…which means the opponent can only hit you with an unbreakable if they launch you when they’re low on life.
The ACs are okay in the aspect that they balance out damage, but that’s only after limiting them to 1 per combo.
Lol, this game’s a mess. To keep it even remotely competitive, a lot of rules were made, such as 1 OTG, 1 free throw, and 1 AC. Even then it falls flat on its face. More or less, the game’s like an extremely broken play on pre-Super SF2 in that bad footsies will lead to losing matches…broken in that getting hit twice often means you lose the round. Getting hit twice is so easy, too, since the blockstun is nonexistant (there’s only blockstun when you let go of block…like 4 frames, IIRC).
Don’t ask why I understand MKA this much…lol. Eh…I’d play it still for lulz. 