How about a tier list for the SNES game “Ranma 1/2: Hard Battle”?
ctrl+F Ranma on this page for the original.
Would those be the same for the Ranma game?
Not even sure if TMNT:TF (NES) would be adjusted in tiers in Hothead’s perspective, since Hothead can’t be used for mirror matches (the game won’t allow it).
Outside game genie code NNNEZPIE, how would one mirror match as Hothead @Hanzo_Hasashi ?
AFAI remember, only vs CPU can be played in mirror match. First do a Vs CPU match in wich the cpu controlled opponent is Hothead. In these matches, the player first pick his/her character and then the char of the CPU controlled opponent. The cpu char cursor dont appear until the player has made a choice so you will exploit this simple omission. Win or Lose, in the next match, now the player can select Hothead and the cursor for the CPU character will appear after you select over Hothead too. DONT MOVE IT! because if you move it, the game wont allow you again to do it unless you repeat all of this.
Is Blade Arcus obscure enough to deserve being in this thread? I surely can’t find any info on the net about its tier list.
Well, believe me or not, I have never seen this FG, how obscure is it? Any tiers and more info anywhere?
The tier list is pretty solid but I would swap Danzaiver with Setsuna and Erel with Kakurine. Evil Zone measures up to how effective a character is at short, mid and long range rather then shutting down projectile spam as if that was the case Gally has that fully covered at all times. If you were guna calculate character effectiveness you would have to do it something like this (This is not accurate)
Keiya
Melee: 7/10
Mid: 8/10
Long: 8/10
Iharduca
Melee 4/10
Mid: 8/10
Long 10/10
Danzaiver
melee: 8/10
Mid: 8/10
Long: 6/10
Setsuna
Melee: 9/10
Mid: 7/10
Long 7/10
Kakurine
Melee: 6/10
Mid: 10/10
Long: 6/10
Erel
melee: 6/10
Mid: 9/10
long: 4/10
Lie
melee: 5/10
Mid: 9/10
Long: 5/10
Gally
melee: 1/10
mid: 8/10
long: 9/10
Midori
melee: 10/10
mid: 5/10
long: 1/10
AL
melee: 7/10
mid: 4/10
long 4/10
The rest is then down to characters overall speed, damage plus any other extra tools they have like Keiyas move that instantly generates a blood stone and how good the defence is against things such as sidestep and anti air etc. Keiya is top just because he is a wall that can insta generate bloodstones just by hitting you with a move and even if you get into him his melee is super quick with decent enough range. Iharduca is a wall to she is just mega slow up close she does have ridicolous combos she can do from full screen that would kill you. Danzaiver is just solid agression with the sick reach melee and mid and plenty of damage. Setsuna is actually better in all 3 ranges then most the main problem is she lacks damage with no links outside basic ones. Kakurine is the ultimate mid control you either have to launch her away or get in and destroy her if she keeps at the right range she will destroy you due to her size she also has some projectile deflect punish combos from mid aswell. Erel mid is really strong but she lacks in her long game and her melee is only decent her stun ball attack is the fastest in the game tho and with she joins iharduca with the ability to insta kill someone if she has bloodstones available. Lie is very similar to Erel in matter of ranges and just like Erel and Iharduca a couple of bloodstones and he can insta kill. Gally is actually a solid character he has all you need to keep people out but if they do get in its trouble. Midori is all about getting into you her big weapon being able to fly kick over mid and long range assaults and having one of the quicker dash attacks. AL has a bunch of projectiles with strong range but they get beat out by alot of other projectiles his real power in up close not only is he deceptively quick he can pull out some nice setups and serious damage if you get him down right.
Anyone has tiers for Bishoujo Senshi Sailor Moon S and Super S? Also for Ranma 1/2 Hard Battle and Bakuretsou Rantou Hen? Sorry if they have been posted before.
I forget the exact tiers, but there’s a topic for Sailor Moon S a stone’s throw from here (somewhere). Super S is dominated by Saturn, basically.
I don’t know any tiers for Hard Battle, but Girl Ranma is great in Bakuretsu Rantou Hen. Ryoga’s not bad either.
Thanks!
From this thread:
Sailor Moon S
[Sailor Moon S - Arcana Heart? We know thee not. The All-Girls Fighter of kings. (Discord in OP)
Jupiter
- lariat, guard cancel 360 make it nigh impossible to jump in on her. guard cancel 360 will also destroy badly spaced normals
- strong keepaway w/ thunder dragon and coconut cyclone
- high damage off lariat combos w/ resets into 360
- strong oki
- slow normals/walkspeed (this is negligible, you wont be playing footsies too much)
- super isnt very good (damaging, but slow startup/recovery, no invul… honestly you can just forget this exists)
Mars
- 2 of the best, if not THE best projectiles in the game. fire snake (ground fb) is fast, recovers quick, knocks down. burning mandala (aa fb) travels at an angle that can be difficult to jump over. this pretty much makes her the #1 zoner imo.
- good walkspeed, fast normals
- damaging bnb
- can easily corner trap people w/ fire snake
- super does good damage even on block, can confuse people (looks like fire snake, but starts travelling upward)
- gc is kinda meh
Neptune
- jab dp is hilariously hard to stop/punish. just do it.
- good, safe oki
- decent fb, not as good as mars though
- good range on normals, decently fast
- has problems w/ the above two chars (gets fb trapped very easily vs mars, has a little trouble getting around jupiter’s fbs)
Mercury:
- fastest character, has one of the better footsie games
- pretty good dp, though neptune’s is better
- has two fbs that function similarly to mars (again, not quite as good)
- has a wall jump
- super is kind of awkward to use
Moon:
- far jump combined w/ dash canceled air fb gives her a pretty decent left/right game… probably her best aspect.
- short range on normals
- only really gets decent damage in the corner
Venus:
- good reach on chain attacks
- good dp
- multiple fbs etc. see above.
- chains are fairly laggy
- air to air is meh
- painfully slow movement
Uranus:
- has an infinite (!!!)
- has a forward dash
- fb game is kinda poor
- infinite is hard to set up, a lot of gc baiting etc is needed to land a clean hit
- forward dash can be reacted to. blindly charging at your opponent will get you killed.
Pluto:
- her super ranks among the best in the game. safe on block, can be canceled into, can be used as a ghetto forward dash… it has many useful applications.
- lp fb does not go fullscreen, hp fb only covers the space in front of her. don’t expect to win fb wars too often.
- laggy normals
- only really becomes a threat at low hp
Chibi-Moon:
- useful super (good chip dmg, covers the battlefield, once she gets started its almost impossible to move forward against her)
- dives/instant overhead give her a decent mixup game
- uhhh… she’s moe? :3
- laughable range/speed on normals
- terrible fb, you wont win fb wars. ever.
Sailor Moon Super S
Top:
SaturnHigh:
NeptuneMid:
Jupiter
Mars
Pluto
Moon
Uranus
Mercury
VenusBottom:
Chibi-MoonSaturn is so powerful it’s not funny. Her weak air fireball can lock many characters in the corner (you can backdash to avoid damage but you will be stuck there, and sooner or later one will hit you), she has insane priority with her staff, if she throws you in the corner she can mix you up extremely badly, her projectile damage is extremely high, and she has a great desperation that can infinite on hit OR block (though it is extremely hard to do.) You can block the last hit of her desperation, but the chip will hurt (Still better than the 50% it does unblocked.) Only real weakness is a lack of a reversal (though she has a quick backdash, so using that when under pressure will get her out of many situations.)
Neptune’s DP is the best DP in the game, and she still has her low projectile and even gained a decent high projectile. Solid character all around.
Jupiter lost her ground projectile and got an average one in return, but she is still a powerhouse that can chip you badly with her air fireball and 360 you all day.
Mars lost her AA fireball and got another bad one. Still has her great ax kick and corner lock, but zoning is harder for her.
Pluto can hurt if she corners you with her fierce tornado and her new AA projectile helps her a lot. Bad normals though.
Moon lost her air fireball and got a shit ground one in return. Still an okay shoto.
Uranus gained a slow startup anti-air projectile and still has her Shadow Dash move (not sure she can still infinite off of it.). She lacks a solid reversal but her offense makes her a major threat (provided she gets in safely.)
Mercury lost her good charge fireball for a bad non charge one. Still good with her normals and tornado, but that fireball loss hurts quite a bit.
Venus blah blah ground fireball blah blah shit ground fireball blah blah queen of chipping blah blah needs corner to be effective.
Chibi-moon just plain sucks and requires a lot of skill to play. She lost her fullscreen chip DM and got a auto tracking instant hit projectile in return, but the startup and recovery are horrible.
Credit goes to Bious and Alzarath.
Allright Shit is about to Get Real.
I need tier list for these asap.
[details=Spoiler]Transformer transmetal(n64/PSX)


Grim Adventures with billy and Mandy(Ps2,gamecube,wii)

Samurai Deeper Kyo(psx)

Zoids: Full Metal Crash(gamecube)

Face Breaker(Ps3,X360)
http://thumbs.ebaystatic.com/images/g/ApgAAOxy7vJTcllJ/s-l225.jpg
https://www.youtube.com/watch?v=-g0ADIQx1N4
Tournament of Legends(wii)
http://www.coversresource.com/covers/Tournament-Of-Legends-Front-Cover-45424.jpg
https://www.youtube.com/watch?v=hvvQX7O5LBc
Marvel Super Hero Squad:
The Infinity Gauntlet(wii,xbox360,ps3)
https://upload.wikimedia.org/wikipedia/en/thumb/5/50/Marvel_Super_Hero_Squad_-The_Infinity_Gauntlet.jpg/250px-Marvel_Super_Hero_Squad-_The_Infinity_Gauntlet.jpg
One Piece: Unlimited Adventure (wii)

Girl fight(xbox360,ps3)

tier list for lb1?
Ok! These two aren’t obscure nor old, but kind of overlooked cause they seem more boxing/wrestling game or kaiju 3d brawler.
Pacific Rim XBLA
https://m.youtube.com/watch?v=GDgdFsUEGXc
Real Steel XBLA
https://m.youtube.com/watch?v=Q6mxnse7YkU
Ehrgeiz in this thread? I skimmed but didn’t find it.

Ehrgeiz in this thread? I skimmed but didn’t find it.
Not sure but I used to jam on that from what I remember its something like
S Tier
Matsuda
A Tier
Tifa
Godhand + Vincent (literally neck and neck if you had to chose I would say Godhand)
Yoyo Yoko
B Tier
Cloud
Yuffie
Sasuke
Inoba
Lee Shuwen
Clair
C Tier
Doza
Jo
Sephiroth
Han
D Tier
Django
The Zero Divide saga always intrigued me. IMO their control has fast response and LOGICAL sense of fight, compared to Criticom or even ToShinDen 1. IMO this could be the best Virtua Fighter competition prior to Tekken 1.
Any tiers?
https://www.youtube.com/watch?v=BOcc9oPkAZM
Divide 2 is way faster and better responsive

Ehrgeiz in this thread? I skimmed but didn’t find it.
You can download all the Tier lists made so far in the first Opening post. I keep it updated.

Anyone has tiers for Bishoujo Senshi Sailor Moon S and Super S? Also for Ranma 1/2 Hard Battle and Bakuretsou Rantou Hen? Sorry if they have been posted before.
I think I did the Ranma games at one time. In hard battle Akane and Gemna were bastards.
In Rantou Girl Ramna wins, she can stun you off a divekick done correctly, 2nd fastest in the game, a fuck-your-crossup reversal, and has great normals. Shampoo has high-damage and stun combos off of just about any hit, a great HP, a divekick, and is the fastest in the game, but has no decent AA. Ryoga has 100% stun combos, but he needs a good clean hit to do em. Kuno has BS priority on his sword, and Mariko is imo the best zoner in the game and has the best super besides Akane (who sucks). Rest I forgot.